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Post by Red on Jan 27, 2010 17:24:27 GMT -5
Many of you know that recently a threat has been brought to the NC group. I know there have been many promises... I myself almost fell to said promises... I plan on making good on my time here however. I want to tell the players that we are working to improve naruto. We are working hard... We knowe we have made mistakes... My big issue is this... This is a game, we are suppose to have fun here... we are supposed to get along... Instead from the moment i came here its been power hungry people trying to beat eachother into submission for one moment of fracking glory... Im sorry that im not holding back much here... I want to hear the players come out and tell me what they want... I want a list from each player of things you want to see change. I wont -promis- everything will change but everything we can. I will promis i will do my best to change. We have had a good run and i dont want it to end. This server has become my home over many other places... LEts not let it die? So please. Make a list of something like 10 requests.
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Post by Project Shieo on Jan 27, 2010 17:45:53 GMT -5
1 ~ Make it more Player Orientated and less DM forced in what happens (Not much for you Red but a few other DMs are like that) Basically make our decisions mean something (Probably my only one) 2 ~ Be open, I've talked to player (They remain anonymous) And we honestly feel locked in give us room to play XD We like it if we cause wars our fault and we'll pay for it (But doesn't mean just go lenient and kill the rules they do count but open up is my main point here! ) 3 ~ Okay I've experienced this personally some of you are okay about it but honestly I've been treated bad cause of my age and its an expectancy to be "Immature" Among other players, just because we are young treat us the same we will to you. 4-10 I'll think about But those 3 are my main issues >_> other wise its all minor
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Post by Red on Jan 27, 2010 18:03:44 GMT -5
1 ~ Make it more Player Orientated and less DM forced in what happens (Not much for you Red but a few other DMs are like that) Basically make our decisions mean something (Probably my only one) I can understand that. Make events less of a movie and more of an ... event! i can compleetly understand that. I would be willing to start working with some of the dms who i know are apt to do this and work on it myself! I know improvision is a huge thing for me in all my events. There is no "Path" they are supposed to go down. Its suppose to be sponatanious. 2 ~ Be open, I've talked to player (They remain anonymous) And we honestly feel locked in give us room to play XD We like it if we cause wars our fault and we'll pay for it (But doesn't mean just go lenient and kill the rules they do count but open up is my main point here! ) We are actually opening both the sound and missing nin before long. So thats our first step for this. I think perhaps we should stray from the story soon before the summit occures that way we can have wars. But ill bring this before the dms. 3 ~ Okay I've experienced this personally some of you are okay about it but honestly I've been treated bad cause of my age and its an expectancy to be "Immature" Among other players, just because we are young treat us the same we will to you. I know there isnt much i can do about this myself.I will do my best to not discriminate in any way. I cannot speak for anyone else here .
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Post by narwhals on Jan 27, 2010 18:49:23 GMT -5
1 ~ Make it more Player Orientated and less DM forced in what happens (Not much for you Red but a few other DMs are like that) Basically make our decisions mean something (Probably my only one) I can understand that. Make events less of a movie and more of an ... event! i can compleetly understand that. I would be willing to start working with some of the dms who i know are apt to do this and work on it myself! I know improvision is a huge thing for me in all my events. There is no "Path" they are supposed to go down. Its suppose to be sponatanious. I agree with this fully however to an extent there needs to be planning behind an event, and an event shouldnt be made up on a spot. There should be a script but with different roads to take. For instance: Squad 8 goes down to the lake and discovers the package they are suppose to bring back... little do they know, the package is fake and is booby trapped with paper bombs.. possibly choices could be to: Think about it and use spot just in case, or spontaneously pick it up not suspecting anything, if they choose the latter anyone near the package takes 2d8 damage and the missing ninja reveal themselves. If they choose the first they must beat a DC and have the chance to beat ANOTHER DC to spot the missing ninja hiding in the woods. One of my wishlists is this and I am being brutally honest here: 1. Be more harsh! When a genin openly insults a main branch akatsuki make them DAD "DEAD AS DOSU" make that akatsuki gaara destroy them and make sure they never come back, with fear comes caution with caution comes intrigue. We are shinobi and the life of a shinobi is a careful one or a short one, your choice. Be smart about your choices if they implement these changes.. Akatsuki should scare the living hell out of anyone who isn't a jounin who has experience with them. Even jounin fear the akatsuki because they are dangerous!! Think about it...
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Post by umu on Jan 28, 2010 8:35:43 GMT -5
1. what sheio seid in 1, and 2, after a while i really consider that events shold be run more of on "player" storys and what has happened because of them instead based of on manga and anime 2. make a place where you INFORME us of what you are going to change, and let us say are mind about it, after all you are making thouse ubdates for us, we shold have a say in the bigger things because they will aply mainly to US! 3. MAKE THE SERVER SMALLER!!!!! its wey too big, and i dont mean "too many villiges too big" we have a small comunety but well geting from one villige to a nother is a hussle, make them clouser or make a port in the ooc room witch gives accses depending on your villige, also we have millions of empty spaces, no one uses em (missclick sorry here is the rest) 4. balance out events a bit please, if your gone run a event where there is a Uber mega destruction Akatsuki killer, then give the lower ranks (in cases like the one i statet that would be anyone from lvl 35 down >.>) something to do, its not fun standing around watching as the more powerfull players fight. 5. incoureg 2-stating, really one-stating is a problem, evryone is fighting to be the best and so on, so everyone wants high stats, show the players that Stats arnt the only thing in RP, and in rollfights!
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Post by tempest on Jan 28, 2010 9:57:11 GMT -5
something that came to mind : cheaper stuff, OR make money more available. Mostly for new characters/players, cause its a pain asking others for money, especially when no one is on, and the only source of cash is a measly 50 gp for a wolf, when good stuff costs around 20K+ at least.
just one thing that came to mind, i post more as it comes to me.
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Post by Dm Anko on Jan 28, 2010 11:25:24 GMT -5
1. what sheio seid in 1, and 2, after a while i really consider that events shold be run more of on "player" storys and what has happened because of them instead based of on manga and anime 2. make a place where you INFORME us of what you are going to change, and let us say are mind about it, after all you are making thouse ubdates for us, we shold have a say in the bigger things because they will aply mainly to US! There is a post under the news section, which is set to be an announcement under all boards called "Changes", where we list most changes done. This is an interesting thought, Umu, and has crossed my mind for about a year and a half. I personally agree with the statement. After certain changes are completed on the module, something like this could be done...I would really like to know how everyone else feels about it. Not about shrinking the mod, that isn't gonna happen...but about the second part...well, something LIKE the second part.. (missclick sorry here is the rest) Yup, I agree. And it's been mentioned several times. The only defense I have against this from our end though, is that players attack EVERYTHING that looks weird. And sometimes, you shouldn't. Do you honestly think most ninja can take Akatsuki? There are simply bigger fish out there than you, but there are also smaller fish...and players need to encounter both. Not just the big ones. This is more of a problem with the players. I've had a complaint that players don't use tactics too, and I mentioned to that person that I can't control how a player rp's, all I can do is encourage and show by example with my chars. Thank you for the comments and advice Umu.
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Post by Red on Jan 28, 2010 19:12:03 GMT -5
something that came to mind : cheaper stuff, OR make money more available. Mostly for new characters/players, cause its a pain asking others for money, especially when no one is on, and the only source of cash is a measly 50 gp for a wolf, when good stuff costs around 20K+ at least. just one thing that came to mind, i post more as it comes to me. With this we are hoping to do some big changes and add possibly an rp money system. So ^.^
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Post by umu on Jan 29, 2010 14:58:10 GMT -5
i got a nother one: we have no story we have a lot of theams and well events but no reall sorry, instead of that we have just a bunch of things that have nothing to do with eachother glued together: 1.there is the Akatsuki witch usddenly has grown a LOT 2. Oro has reapeared, but we dont know why he disapeared, and he hasent been bugging anyone 3. there is the Storyteller plot. . . what about it? i mean its a randome sorry 4. there is somekind of plot that red (hidan i think) is working on, but i dont want to say what it is because i dont really know 5. and there are a HELL LOT of unfinished player storys that the DMs try to tie to one a nother but they are really a bunch of plots with no conection
besekly the server isent intresting as far as story goues, we agreed that we want to leave the manga and create are own story, but well there have been created a bunch of unrelated storys, but we also have left the fundemensial storys like: 1. Oro 2. Danzo problem (why dont we hear from him, he shold be trying to overthrow Tsunade for gods sake! give use a plot twist, throw everything into chaos) 3. Sasuke also we seem not to hear from the many roug ninja NPC that shold be out there
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Post by Neji on Jan 29, 2010 22:12:56 GMT -5
Changes to be made.... well honestly... I agree that we should probably shrink the module.. or at least make getting around easier... but I've had an idea kicking around in my head for awhile now..
I think we should get rid of any item that enhances stats. Not only does the fact that any genin can obtain a ring that improves their use of genjutsu sound ludricous, I have never even seen anyone RP that their equipment does anything unless it's a specal token bought item. Heck alot of people switch out items at will when making rolls to get the best mod that they can to that roll. And, not only does the concept run against the setting of the server, in the end the items do -nothing- every ninja gets their proper gear to give all important stats their full +12 and since -everyone- has it it makes having it at all pointless.
Now I'm not against all items but I would like items that actually fit into the theme of the server. Make items that give -small- bonuses to skills like... padded shoes to imrove someones move silently, or in a more inventive vein perhaps have special bracers that would conceal their ninja-wire etc that would give a set trap bonus.
In other words make the equipment the characters recieve really -mean- something in rp, because I know I have never once seen anyone jounin naruto say "darn it I forgot my jewelry at home... a genin could beat me now!"
Edit:or at the very least have one item (perhaps an amulet their aren't very many usefull ones in the server anyway) that gives +12 to all stats so no one has to worry about it
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Post by umu on Jan 30, 2010 4:09:58 GMT -5
i have to agree with raigo, its kind of enoying to see genin have a 12 mod at 18 while i have a 13 at 26 >.> before i was agients it but there WAS once the idea (created by pat i think) so that every villige had special "rank" cloths, as far as equipment went (not wepps and so on only clothing jewlery etc.) you could only use thouse of your villige. i think it is a good idea as for now, the power ranking went something like this: genin in old clothing pwns the one in new chunin in old and new are equal matched jounin new pwns old
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Post by shadowmaster223 on Jan 30, 2010 12:04:26 GMT -5
If i may make a suggestion for the fact of everyone even Genin having like 12 modifier's. I am a guilty one of these.
On a character choosing a village, they get an outfit called 'Genin Outfit' That really everyone jsut sells. WHat about taking away all the items that give stat bonuses, and then proceed to have the palces only cell things for PvM. Then have it so each rank has a seperate armor with stat bonuses, for example.
Genin Outfit of Base Vilalges: +4 to all Stats, mabey some PvM Stats.
CHunin Oufit Base Vilages: +6 to all Stats, Mabey Some PvM Stats, and BOnuses to Shinobi-y Skills, like MS, Hide, Spot, Ext.
Special Jounin Outfit Base Vilages: +8 to all Stats, Mabey some PvM stats, and alot of Bonuses to SHinobi-y SKills like MS, Hide, Spot, Listen, COncentration, and Lore.
Jounin Outfit Base Vilages: +12 to all stats, mabey some PvM stats, and ALOT of bonuses to all Shinobi like skills. Concentration, Lore, Set Trap, Move Scielently, Hide, Listen, and Spot.
THen have it so that Medics can buy medical Gloves that give +'s to heal skill, and mabey some PvM stats, and have them in these levels in well, oviously, Genin Medic gloves being lowest, and Jounin being highest.
With this people can then gain the next set of rank-up equipment once they gian tehre new rank from teh DM that just gave them the rnak, and their last rank armor and stuff cna be taken away. THis'l give a large area, and amke it far more realistic that Genin have no cahnce against a Jounin, when i have infact SEEN Gnein hit jounin before with the current items. It'l make the RP be far more realistic, and hopfulyl make people play their char's more realisticly when they realise they really cant hit a Jounin when their 1: Higher Level 2: WAY Higher Mod. Idk, jsut my opinion and 2 cents, and just seems to make sense to me. ^_^ *shrugy*
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Post by umu on Jan 30, 2010 14:01:22 GMT -5
i think the system needs to be a bit roughted up, i mean +s to all stats are nice but well, some things are just useless for some people, id sugest making 4 sets of clothing: dex/wis/con str/wis/con dex/int/con str/int/con they +s would stay the same i guess
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Post by Neji on Jan 30, 2010 22:39:24 GMT -5
the problem with those umu is that it makes unblockable/undosgeable techniques even stronger since some stats are being raised while others are kept the same.. it would be better for not only the builders but for the players if all stats were increased
p.s. I'm curious what a DM thinks about this whole gearless/ranked gear series of thoughts.. because it is something I would like to see ^^
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epitaph101
Academy Student
"Awesome Pawsome!"~Inuzuka Kai
Posts: 36
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Post by epitaph101 on Jan 31, 2010 0:41:52 GMT -5
I actually disagree with the whole mod thing.. If your mod is low at a higher level.. then it's a build issue.. or.. it just shows how much longer it takes to get stronger.. I mean, if you have a 12 mod at lvl 15, you can boost it to 13 by level 20, and from there, it changes based on build and if you're one-statting, two-statting, or what have you. so~ Epi thinks that it's unnecessary to change the item factz. if anything, i'd say just give out the +12 items straight off and save the whole "hunt across the country"
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