Post by Dm Anko on May 1, 2009 0:53:52 GMT -5
70 tokens, Any Village, Strong Bloodline
The glass release are techniques that manipulate glass. The user is able to turn most inorganic material into glass for use of the jutsu. They are also able to manipulate already existing glass. The ability is said to be rare, but powerful.
Genin: +2 to glass jutsu
Chunin: +3 to glass jutsu
Jounin: +4 to glass jutsu
Natural Abilities: They get initial glass abilities.
Genin start with: All E and D , and 2 C rank.
Chunin: +3 C rank,+2 B Rank
Jounin: +2 C rank, +2 B Rank, +1 A rank
Glass Bloodlines are Earth and Fire. They start out as a genin with both of these, and at chunin get no additional element. They can still get a third eventually, like everyone else.
Glass Jutsu: (Uses wis unless otherwise noted)
Minor Glass Manipulation(E Rank): May manipulate and form glass.
Rp only
Glass Wall(D Rank): A wall of glass rises from the ground and intercepts an attack. If the attack was STR based, and the roll to block was failed, the attacker takes 1d4 damage from the shattering glass.
Glass Needles (D rank): The user creates a few glass needles, sharpening them into points, and launching them at the target.
Pvp: 1d10 damage
Glass Hexagonal Shuriken(D Rank): The shuriken used in this jutsu are six-sided with spikes at the sides of each blade, as they resemble snowflakes. When these stars are thrown they do not rotate or spin in the air, unlike regular shuriken, making it resemble more like a snowflake.
Pvp: 1d10 damage
Glass Armor (C Rank): This jutsu allows the user to become encased in a thin sheet of glass to protect them from blunt force trauma. The glass is transparent and can only be noticed by light reflecting off it. The armor shatters off after being hit.
Pvp: This is used right before a defensive roll. It absorbs the base attack of a taijutsu or weapon strike. (The extra damage of one still applies: For example if a jounin attacks with chakra focused fist, the 1d10 damage would be absorbed, but the +1d4 would still go through. Str damage is absorbed)
Glass Advanced Substitution(C Rank): The user replaces themselves with a glass statue of themselves. When it's hit, it explodes doing damage to any taijutsu attacker.
Pvp: Normal Sub. When it's sucessful against a taijutsu attack, it does 2 damage to the attacker.
Glass Fruit(C Rank): The user can create a dome of glass to surround a target. It is high durable from both external and internal attacks. The glass is reinforced, and almost impossible to break once in place.
Pvp: The user is capable of targeting an alley or an enemy with this. The other may resist if they wish (dex to dodge, str to break it, wis for whatever). Upon success, the target is trapped in the dome for up to 1d6 rounds. While in the dome the target can not attack, nor can they be attacked. The user must maintain constant chakra flow to hold the target. Thus, while this jutsu is active..the user can not use any other jutsu of any type, nor make any offensive attacks. (Basically, all they can do is dodge or block. Not sub.) If the user is hit, the jutsu ends.
Glass Blade(C Rank): The user forms a blade of glass on their arm.
Pvp: The blade does 2d8 damage. It lasts 1d8 rounds. It can be dispelled at any time. Attacking with the blade is str or dex. (Extra Str damage doesn't apply)
Glass Mirror(C Rank): A mirror with the image of the user forms behind the target. It then reaches out and attacks at the target.
Pvp: 2d8 damage
Fine Glass Dust(C Rank): The user forms a ball of glass in their hand. They then crush it into a fine dust, and blow it at their opponent. The attack is unblockable. The only way to ensure safety is to get out of the way of the cloud.
Pvp: 1d8 initial damage and 1d4 damage for 1d4 rounds as the glass powder works through the targets system. Unblockable.
Glass Spike(C Rank): A large glass spike shoots out of the ground and upwards at the target.
Pvp: 4d4 damage
Glass Giant Hexagonal Shuriken(C Rank): The user creates a giant glass shuriken, resembling a snowflake, and throws it at the enemy.
Pvp: 2d8 damage
Glass Encampment Wall (B Rank): The user creates a wall of chakra which turns into glass and intercepts an attack. It’s reinforced and stronger than Glass wall, and when it gets damaged it seems to repair itself instantly.
Pvp: Used in defense. +3 to the roll to block. If used to block a fire jutsu, roll a d10. If you roll a 9 or 10 it explodes and does 1d6 damage to everyone around. (including the user).(The d10 is rolled whether successful or not)
Sea of Glass Spikes(B Rank): The user forms a sea of glass spikes that rush at the opponent. The spikes shoot up from the ground as they zero in on the opponent.
Pvp: 2d10+1d6 damage
Tearing Glass Falling Dragon(B Rank): The user forms glass, and then turns it into a dragon.The dragon launches forward to attack a target.
Pvp: 3d8 damage
Glass Needle Scattering Destruction(B Rank): This jutsu will first summon glass particles to surround the user. They will then be condensed into sharp needles and launched at a target. There’s an uncountable amount of needles that launch at the target, making dodging it hard.
Pvp: 1d20 damage. If the user tries to dodge, you get +4 to your roll.
Glass Hexagonal Shuriken: Wild Dance(B Rank): The target throws a vast amount of glass shuriken at their opponents. The shuriken used resemble more like discs, and when thrown, resemble the movement of a Frisbee in flight.
Pvp: 3d8 damage, may target up to 4 people.
Glass Crystal Ball(B Rank): The user forms a large crystal and launches it into the air. They then form another crystal ball in their hand. They can view into the ball to see the area better.
Pvp: +30 to spot and search rolls for 2d4 rounds.
Glass Prison(A Rank): The user completely encases the target in a glass cube. If the glass prison breaks, it deals heavy damage to the target.
Pvp: If the jutsu succeeds, the target is stunned for 1d4+1 rounds. During that time, if the target takes physical damage of any type, the glass prison breaks and deals 2d10 damage. (Plus whatever the damage that broke the glass).
Glass Encampment Wall Eight Formation(A Rank): The user creates a huge wall of chakra and converts it to glass. It then forms a giant wall of glass around themselves and up to 2 others nearby, protecting them from an attack.
Pvp: +4 to roll to block. It can be used on the user and 2 others to protect them from an AOE attack. If it’s used against a fire jutsu, a d10 is rolled. On a 10 it shatters and does 1d8 damage to everyone around. (The d10 is rolled whether successful or not).
Glass Ball Explosion(A Rank): The user forms a large glass ball with both hands and slams it at the opponent. When it hits the opponent it explodes into thousands of shards of glass.
Pvp: Unblockable. 3d10 damage.
Glass Clone Technique(S Rank)(Special Chakra Cost): This technique creates an exact duplicate of the user that takes on the users traits and abilities. When viewed with sharingan or byakugan(or similar dojutus) the clone takes on the appearance of pure glass. Otherwise, it looks exactly the same as the original.
Pvp: This takes two rounds to create. The first round, the user summons in a glass crystal mirror. This mirror can be broken with str on a successful str attack of DC 38. It can also be destroyed with a fire jutsu that does 40 damage or over. The mirror regenerates damage, so the damage must be done all at once. This costs 10 chakra. IF the mirror still stands, and the user is still conscious, for the users next round, a clone comes from the mirror. The clone uses the users original stats(no bonus’s). It’s health and Chakra are half of the users, and it can perform jutsu. It lasts for 2d6 rounds max. It costs 10 chakra for this part, and to maintain the clone costs 3 chakra per round. The clone can do jutsu, but only D and C rank glass jutsu. Other than above, it acts as normal bunshin rules.
Only 1 of these bunshins can be out at any time. The mirror disappears after the second part. At any time, the user can use their turn to explode their bunshin into an explosion of glass, doing 1d20+1d10 damage to any target. This is done with a wis roll.
Taijutsu
Glass Fist(D Rank): This jutsu forms a layer of glass around the users hand which shatters on impact doing extra damage.
Regular Damage+1d4
Glass Style: Giant Glass Dart (B Rank): This jutsu allows the user to create a large sharp rod attached to their wrist which they can use to impale a target.
Regular Damage+2d4
The glass release are techniques that manipulate glass. The user is able to turn most inorganic material into glass for use of the jutsu. They are also able to manipulate already existing glass. The ability is said to be rare, but powerful.
Genin: +2 to glass jutsu
Chunin: +3 to glass jutsu
Jounin: +4 to glass jutsu
Natural Abilities: They get initial glass abilities.
Genin start with: All E and D , and 2 C rank.
Chunin: +3 C rank,+2 B Rank
Jounin: +2 C rank, +2 B Rank, +1 A rank
Glass Bloodlines are Earth and Fire. They start out as a genin with both of these, and at chunin get no additional element. They can still get a third eventually, like everyone else.
Glass Jutsu: (Uses wis unless otherwise noted)
Minor Glass Manipulation(E Rank): May manipulate and form glass.
Rp only
Glass Wall(D Rank): A wall of glass rises from the ground and intercepts an attack. If the attack was STR based, and the roll to block was failed, the attacker takes 1d4 damage from the shattering glass.
Glass Needles (D rank): The user creates a few glass needles, sharpening them into points, and launching them at the target.
Pvp: 1d10 damage
Glass Hexagonal Shuriken(D Rank): The shuriken used in this jutsu are six-sided with spikes at the sides of each blade, as they resemble snowflakes. When these stars are thrown they do not rotate or spin in the air, unlike regular shuriken, making it resemble more like a snowflake.
Pvp: 1d10 damage
Glass Armor (C Rank): This jutsu allows the user to become encased in a thin sheet of glass to protect them from blunt force trauma. The glass is transparent and can only be noticed by light reflecting off it. The armor shatters off after being hit.
Pvp: This is used right before a defensive roll. It absorbs the base attack of a taijutsu or weapon strike. (The extra damage of one still applies: For example if a jounin attacks with chakra focused fist, the 1d10 damage would be absorbed, but the +1d4 would still go through. Str damage is absorbed)
Glass Advanced Substitution(C Rank): The user replaces themselves with a glass statue of themselves. When it's hit, it explodes doing damage to any taijutsu attacker.
Pvp: Normal Sub. When it's sucessful against a taijutsu attack, it does 2 damage to the attacker.
Glass Fruit(C Rank): The user can create a dome of glass to surround a target. It is high durable from both external and internal attacks. The glass is reinforced, and almost impossible to break once in place.
Pvp: The user is capable of targeting an alley or an enemy with this. The other may resist if they wish (dex to dodge, str to break it, wis for whatever). Upon success, the target is trapped in the dome for up to 1d6 rounds. While in the dome the target can not attack, nor can they be attacked. The user must maintain constant chakra flow to hold the target. Thus, while this jutsu is active..the user can not use any other jutsu of any type, nor make any offensive attacks. (Basically, all they can do is dodge or block. Not sub.) If the user is hit, the jutsu ends.
Glass Blade(C Rank): The user forms a blade of glass on their arm.
Pvp: The blade does 2d8 damage. It lasts 1d8 rounds. It can be dispelled at any time. Attacking with the blade is str or dex. (Extra Str damage doesn't apply)
Glass Mirror(C Rank): A mirror with the image of the user forms behind the target. It then reaches out and attacks at the target.
Pvp: 2d8 damage
Fine Glass Dust(C Rank): The user forms a ball of glass in their hand. They then crush it into a fine dust, and blow it at their opponent. The attack is unblockable. The only way to ensure safety is to get out of the way of the cloud.
Pvp: 1d8 initial damage and 1d4 damage for 1d4 rounds as the glass powder works through the targets system. Unblockable.
Glass Spike(C Rank): A large glass spike shoots out of the ground and upwards at the target.
Pvp: 4d4 damage
Glass Giant Hexagonal Shuriken(C Rank): The user creates a giant glass shuriken, resembling a snowflake, and throws it at the enemy.
Pvp: 2d8 damage
Glass Encampment Wall (B Rank): The user creates a wall of chakra which turns into glass and intercepts an attack. It’s reinforced and stronger than Glass wall, and when it gets damaged it seems to repair itself instantly.
Pvp: Used in defense. +3 to the roll to block. If used to block a fire jutsu, roll a d10. If you roll a 9 or 10 it explodes and does 1d6 damage to everyone around. (including the user).(The d10 is rolled whether successful or not)
Sea of Glass Spikes(B Rank): The user forms a sea of glass spikes that rush at the opponent. The spikes shoot up from the ground as they zero in on the opponent.
Pvp: 2d10+1d6 damage
Tearing Glass Falling Dragon(B Rank): The user forms glass, and then turns it into a dragon.The dragon launches forward to attack a target.
Pvp: 3d8 damage
Glass Needle Scattering Destruction(B Rank): This jutsu will first summon glass particles to surround the user. They will then be condensed into sharp needles and launched at a target. There’s an uncountable amount of needles that launch at the target, making dodging it hard.
Pvp: 1d20 damage. If the user tries to dodge, you get +4 to your roll.
Glass Hexagonal Shuriken: Wild Dance(B Rank): The target throws a vast amount of glass shuriken at their opponents. The shuriken used resemble more like discs, and when thrown, resemble the movement of a Frisbee in flight.
Pvp: 3d8 damage, may target up to 4 people.
Glass Crystal Ball(B Rank): The user forms a large crystal and launches it into the air. They then form another crystal ball in their hand. They can view into the ball to see the area better.
Pvp: +30 to spot and search rolls for 2d4 rounds.
Glass Prison(A Rank): The user completely encases the target in a glass cube. If the glass prison breaks, it deals heavy damage to the target.
Pvp: If the jutsu succeeds, the target is stunned for 1d4+1 rounds. During that time, if the target takes physical damage of any type, the glass prison breaks and deals 2d10 damage. (Plus whatever the damage that broke the glass).
Glass Encampment Wall Eight Formation(A Rank): The user creates a huge wall of chakra and converts it to glass. It then forms a giant wall of glass around themselves and up to 2 others nearby, protecting them from an attack.
Pvp: +4 to roll to block. It can be used on the user and 2 others to protect them from an AOE attack. If it’s used against a fire jutsu, a d10 is rolled. On a 10 it shatters and does 1d8 damage to everyone around. (The d10 is rolled whether successful or not).
Glass Ball Explosion(A Rank): The user forms a large glass ball with both hands and slams it at the opponent. When it hits the opponent it explodes into thousands of shards of glass.
Pvp: Unblockable. 3d10 damage.
Glass Clone Technique(S Rank)(Special Chakra Cost): This technique creates an exact duplicate of the user that takes on the users traits and abilities. When viewed with sharingan or byakugan(or similar dojutus) the clone takes on the appearance of pure glass. Otherwise, it looks exactly the same as the original.
Pvp: This takes two rounds to create. The first round, the user summons in a glass crystal mirror. This mirror can be broken with str on a successful str attack of DC 38. It can also be destroyed with a fire jutsu that does 40 damage or over. The mirror regenerates damage, so the damage must be done all at once. This costs 10 chakra. IF the mirror still stands, and the user is still conscious, for the users next round, a clone comes from the mirror. The clone uses the users original stats(no bonus’s). It’s health and Chakra are half of the users, and it can perform jutsu. It lasts for 2d6 rounds max. It costs 10 chakra for this part, and to maintain the clone costs 3 chakra per round. The clone can do jutsu, but only D and C rank glass jutsu. Other than above, it acts as normal bunshin rules.
Only 1 of these bunshins can be out at any time. The mirror disappears after the second part. At any time, the user can use their turn to explode their bunshin into an explosion of glass, doing 1d20+1d10 damage to any target. This is done with a wis roll.
Taijutsu
Glass Fist(D Rank): This jutsu forms a layer of glass around the users hand which shatters on impact doing extra damage.
Regular Damage+1d4
Glass Style: Giant Glass Dart (B Rank): This jutsu allows the user to create a large sharp rod attached to their wrist which they can use to impale a target.
Regular Damage+2d4