Post by kyria on Apr 24, 2009 18:26:42 GMT -5
Name: Tiaan Liise-mar
Nicknames: Tiaa
Age: 19
Height: 5'6
Weight: *stabs you in the face with Kunai*
Eye Color: Golden
Hair: White
Favorite Color: Purple
Favorite Food: Sushi
Favorite Hobbies: Competition/Challenges of any form.
Home Village: Cloud
Type of Childhood: Dull/Quiet
Rank: Special Jounin (40)
Personality: Quietish
Talents: Taijutsu/Kenjutsu and Ninjutsu
Weapon(s) of Choice: Longblade and Kusari
Elements: ± WIND (Genin) ▲ WATER (Chuunin)
Appearance/Description: A slim but athletically built young woman - she typically wears a long a set of long black gloves and stockings, which come up to her bicep and thighs respectively. A long waist wrap that drapes and flows behind her, cut off shorts due to her high stockings and a simple oriental gielet.
In addition to her apparalel she has a long golden metal chain which remains wrapped around her waist, a varrying weapons can be attatched to the end, dangling at her hip - easily unwound with a skillfull flick.
Her Cloud "Forehead" Protector is at her neck, covering her throat.
People Killed(killing blows): 0
People Killed Assists(non killing blows): 0
People Rescued: 0
People Healed:0
People Captured: 0
Completed Mission Log
D rank: 10
C rank: 6
B rank: 3
A rank: 4
S rank: 1
Jutsu Wish List
Taijutsu º Falcon Drop
ºNinpou: Iki Himei
º Chakra Release
xDoragon Senkou (Dragon Flash)
±Fuuton: Teikiatsu Kikku (Cyclone Kick)
±Hien Jutsu: Ippo
▲Water Prison Jutsu
Theme Song:
Extras / Purchases
2x Chakra Pills (Kiba and Deidara)
+1 Wisdom (Neji)
Kokuyouseki-ken no Arashi (Obsidian Tempest Blades)
Ninpo
Waterwalking - by Meiko
Treewalking - by Meiko
Rope Escape Technique (E Rank): A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
Cloak of Invisibility Technique (E Rank):With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
Doppleganger (E rank): This is a basic technique known to all genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
º Chakra Absorbtion Technique(Chunnin and Up Only) - The Awesome Jounin (Asuma)
Rank: C
Description: The users hand glows blue as they place their hand to a target draining them of chakra and replenishing their own.
PvP: Drains 2d8 cp from your target. ie your target looses 2d8 and you gain what they lost. May only be used once every three rounds.
º Chakra Boosting: Strength - by Tsukoshi(?)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Focuses chakra to your musscles making you strong enough to lift heavy objects and deal heavy blows
PVP Effect: Add 1d4 to your Str mod for 1d4 rounds.
Teaching/Learning: (see Ankos Training)
º Chakra Focus: Nimble Fingers - by Neji
Rank: C
Cp Cost: 5
Description: The user charges their body with chakra, paying special attention to their hands mouth fingers and chest. this allows them to breeze through jutsu and focus their attention on execution
PVP: 1d4 wis rolls for 1d4 rounds
º Chakra Release (Ninpo: Chakra Houshutsu) - by Yuri Tera (Neji)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: You release a shockwave of chakra knocking everyone around you to the ground.
PVP Effect: 2d8 damage and stunned for 1 round or until hit.
Teaching/Learning: (See Ankos Training)
º Dragon Blastwave (Ninpo: Shouryuu Nami) - Cloud ANBU (Deidara)
Requires: (Knowledge of a B Ranked Element Dragon Ninjutsu)
Rank: A
Cp: 13
The user goes thru a series of handsigns finishing with two dragons seals. The user conjures a dragon similar to the means of the element used (the user must have element and B ranked dragon ninjutsu of that element, water requiring a water source, etc.) the dragon then wraps around the user tightly in a ball shape before exploding outwards in all directions damaging enemies within a short distance (up to 5 meters, 10 meter diameter).
PVP: ~AOE~ 3d8+2, up to 3 targets in close proximity (up to 5 meters, 10 meter diameter)
TAIJUTSU/KENJUTSU
º Razor Edge Kick - by Hiroyori
Rank: D
Description: Focuses chakra to your shin and comes down on your opponent with it.
pvp: regular damage+1d4
º Chakra Imbued Strikes - by Meiko
Rank: D
PvP: Regulard Damage +1d4
xImbue Weapon - by Kawoto
Cp: 5 per round
Description: The user channels chakra into their weapon, greatly increasing the damage
PvP: Genin: +2 dmg the user can attack the same round they imbue, however they use the chakra whether they hit or not
Chunin: +3 dmg
Jonin: +5 dmg
NINJUTSU
± Fuuton: Minor gust
PVP 1d4 damage
Rank: E
Description: With a few basic handsigns the user blows a short gust at an opponent
± Fuuton: Wind Blast - by Cloud ANBU
Rank: D
Breaths out a gust of wind at the target.
1d10 damage
± Fuuton: Kaze Ya no Jutsu (Wind Arrow Technique) - by Karasu
Type: Ninjutsu
Rank: C
Range: Medium-Long (5m~20m)
Elemental Affinity: Wind
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
PVP: Deals 2d8-1, unblockable
±Fuuton: Pronatimani no Jutsu (Wind Element: Whirlwind Prison) - by Kaida
Rank: C
Range: Close (0m~3m)
Type: Ninjutsu
Elemental Affinity: Wind/Fuuton
CP: 5+ 3 for each round maintained
Description: This is more of an immobilization Jutsu. The shinobi creates the required hand-seals (9), then releases his Jutsu. The only way for this Jutsu to be effective, is for the shinobi to be within melee range of their jutsu to work. The Shinobi releases a large blast of wind from his palms, creating a cyclone around the target. If the target tries to break free from the Whirlwind, the eye of it becomes much more violent, sucking oxygen from the center. This Jutsu can be doubled over as a lethal form. The shinobi has the ability to completely remove the oxygen from the center, either knocking the target unconcious, or killing them via suffocation.
This Jutsu requires a substantial amount of chakra to use, and large amounts of chakra to maintain for more than three minutes. Genin Renzen only uses this Jutsu as a last resort, as it saps his Chakra rapidly, unless he uses his Kekkei Genkai.
PVP: The target is unable to move/attack for 1d4 rounds or until they succeed a STR check vs the WIS check they were trapped with. The user may not attack them directly, but using Solid clones is a
way to attack the imobile target. Target is free when struck.
±Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: C Rank
Range: Close-Medium (0m~10m)
Elemental Affinity: Fuuton (Wind)
CP: 5
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
PVP: deals 2d6 pts of damage (Unblockable), and the target makes a con save DC 17 or they are stunned for 1 round(or until hit). (Stun doesnt stack)
±Fuuton: Teinami (Air Wave) - Cloud Jounin (DM Asuma)
Rank: B Rank
Range: Close~Medium (0m~7m)
Type: NinJutsu
CP: 8
Elemental Affinity: Fuuton (Wind)
Effect: The user focuses the wind release within one of their hands, channeling it till the wind vibrates a bit around the forearm in circular motions. With a diagonal slash infront of the user, a invisible wave of Wind cuts through the air in the diagonal line, the wind forming almost as a blade. The wave stretches in 15 meters horizotontally and vertically. On contact with foe, it lashes against them harshly, atleast blowing them back a bit and leaving a few small cuts. Cannot be Blocked, however it can be dodged.
PVP: 1d8, and the target is unable to attack for 1d4 rounds. Unblockable
±Fuuton: Furyuu no Jutsu (Wind Dragon) (Asuma)
Type: Ninjutsu
Rank: B Rank
Range: Close-Long (0m~20m)
Elemental Affinity: Fuuton (Wind)
CP: 8
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot larger, more deadly versions of Minawana no Jutsu from its mouth. Coupled with the use of his clans Kekkei Genkai' secondary effect, he can use this on an empty chakra pool (At the risk of his own life if he uses it for an extended period of time). The user of the Jutsu is placed inside of the dragon's center, rendering complete control over the jutsu with the motions of their arms, legs, as well as chakra flow.
Upon the dispell of this Jutsu via the creators will, the jutsu explodes, sending a huge current of wind in a 360 degree radius. If one isn't careful, they can be carried by the wind to a distance of up to 30m.
PVP: deals 3d8
▲ Whip of Water - by Hiroyori
Jutsu Type: Ninjutsu (Suiton: Suiben )
Rank: Unknown (Presumed D rank)
Chakra Cost: 3 per round maintained
RP Description: Uses water to create a whip which is used in the standard fashion
PVP Effect: Makes a Water Whip you can used with no weapon penalties.
Teaching/Learning: (see Anko's training) - Water Element
▲ Water Style: Water Missile Jutsu - by Hiroyori (Suiton: Mizuryuudan)
Jutsu Type: ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a
burst of water at the target.
PVP Effect: 1d10
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around)
▲Tornado of Water - by Seph (Suiton: Mizu no Tatsumaki)
Jutsu Type: Ninjutsu
Rank: Unknown (Presumed C Rank)
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element
▲Water Style: Mass Water Missiles Jutsu - by Kaida (Suiton:Tajuu Mizuryuudan)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile
and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Anko's Training)- Water Element(Doesn't need water around)
▲Water Dragon Jutsu (Sution: Suiryuu) - by Asuma
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element
GENJTUSU
Electical Waves
Rank: E
CP: 2
The user completes a few handseals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stun for 1 turn or until hit.
Cloud taught.