Post by Red on Aug 12, 2010 12:48:09 GMT -5
First Name:
Scar
Last name:
Aburame
Age:
Unknown (Looks 16)
Rank:
Genin
Appearance:
Bio:
Scars real name was once Inei but he has fallen from his old roots and took up the name scar. This was a personal choice not because of some large scar on his person but because of the emotional scar that was left in his heart when his family forsook him for dead. At a young age Scar was always adventuring around leaf but often would tread too far from home. One day scar encountered a group of rouge ninja who happened to have an issue with leaf that they took out on the skin of the young Aburame. He was left for dead by his own family and disscovered by Kabuto who promised him a new life... He has spend his life training to cast down those that betrayed him...However he would do so from the shadows.
Village:
Sound
Elements:
Bug Jutsu
Lightning
Nindo/Quote:
I sit in the shadows waiting for the time i may control the world like my Kikaichu... Unlike my Kikaichu however the world will not be getting anything in return from me.
Missions:
0-E
0-D
0-C
0-B
0-A
NINJUTSU:
Lightning:
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┬Raiton: Static Electricity
PVP: 1d4 damage
Cp cost: 1
Rank: E
Description: With a few basic handsigns the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
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Aburame:
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Kikaichu no Jutsu (Destruction Bug Host Technique)
Rank: E
This allows the user the control the kikaichu in the use for their techniques. he bugs feed and live off the Chakra which the body stores and in return the Ninja gets to control and command the bugs, using them as their primary fighting technique.
All Aburame start with this. It has no combat effect.
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Mushisoukou Endan no Jutsu (Bug Traveling Platform)
Rank: E
Description: The user performs the handseals and then extends their arms. Bugs swarm out of the arms and down towards the legs. The user then jumps into the air and applies chakra to their feet. When they land, it is not on the ground, but on a solid platform of bugs. The user then directs the bugs using their telepathy as to where he wants to go, and the bugs do so, dragging the user along with them.
This is more of an RP thing and has no place in combat.
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Kikaichu Tracking (Destruction Bug Tracking)
Rank: D
Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra.
Opponent rolls a spot check. THe dc is the user's level+their hide Mod. If it connects, the user can track the target.
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Mushihenge no Jutsu(Bug Transformation Technique)
Rank: E
Description: The user takes a mass of bugs and by performing the Tiger handseal is capable of using the Henge no Jutsu on them to create a single solid object.
This is an Rp effect. No effect in combat.
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Poison Reduction
Rank: E
Effect: Decreases the effect of poisons on the body.
Rp effect. It gives the Aburame -1 to poison damage automattically.
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Miscellaneous :
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Rope Escape Technique (E Rank):
CP: 1
A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
-----------------------------------------------------
Cloak of Invisibility Technique (E Rank):
CP: 1
With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
-----------------------------------------------------
Doppleganger (E rank):
CP: 1
This is a basic technique known to all genin.
-----------------------------------------------------
Wall Walking(E rank):
CP: ?
Basic wall walking
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Water Walking(E rank):
CP: ?
Walking on water
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Taijustu:
None
Genjutsu:
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Rakuyou no Jutsu "Falling Leaves Jutsu"
Rank: E
CP:2
PVP: Lasts 1 turn or until hit.
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Items:
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1X
Explosive Tags:
You drop an explosive tag and it explodes. Using an explosive tag takes a round. Explosive tags can effect up to 3 nearby enemies(to the tag), and all nearby allies. The user rolls an INT or WIS. (Int and wis expresses the ability to correctly and creatively use the tag). Explosive tags can’t be blocked. They must be dodged or blocked with jutsu. The damage of the tag is 2d8 and can only be used once in battle.
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3X
Kunai Knives:
Kunai knives take a dex roll to connect, and do normal melee damage.Can throw 2 at a -2 penalty
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3X
Shuriken:
Same rules as Kunai knives.
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1X
Smoke Bombs:
Smoke bombs use dex. The opponent can dodge or block normally. (a str block would be something like covering your eyes or something creative). If it hits, the enemy gets -1 to rolls for 1d4 rounds. It doesn’t effect blind enemies, and it doesn’t stack with other smoke bombs.
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1X
Caltrops
Scattering caltrops takes 1 turn. It’s a set trap roll v.s your opponents spot. If you succeed, they take -1 to their dex for 1d6 rounds, and take 1d4 damage.
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Scar
Last name:
Aburame
Age:
Unknown (Looks 16)
Rank:
Genin
Appearance:
Bio:
Scars real name was once Inei but he has fallen from his old roots and took up the name scar. This was a personal choice not because of some large scar on his person but because of the emotional scar that was left in his heart when his family forsook him for dead. At a young age Scar was always adventuring around leaf but often would tread too far from home. One day scar encountered a group of rouge ninja who happened to have an issue with leaf that they took out on the skin of the young Aburame. He was left for dead by his own family and disscovered by Kabuto who promised him a new life... He has spend his life training to cast down those that betrayed him...However he would do so from the shadows.
Village:
Sound
Elements:
Bug Jutsu
Lightning
Nindo/Quote:
I sit in the shadows waiting for the time i may control the world like my Kikaichu... Unlike my Kikaichu however the world will not be getting anything in return from me.
Missions:
0-E
0-D
0-C
0-B
0-A
NINJUTSU:
Lightning:
-----------------------------------------------------
┬Raiton: Static Electricity
PVP: 1d4 damage
Cp cost: 1
Rank: E
Description: With a few basic handsigns the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
-----------------------------------------------------
Aburame:
-----------------------------------------------------
Kikaichu no Jutsu (Destruction Bug Host Technique)
Rank: E
This allows the user the control the kikaichu in the use for their techniques. he bugs feed and live off the Chakra which the body stores and in return the Ninja gets to control and command the bugs, using them as their primary fighting technique.
All Aburame start with this. It has no combat effect.
-----------------------------------------------------
Mushisoukou Endan no Jutsu (Bug Traveling Platform)
Rank: E
Description: The user performs the handseals and then extends their arms. Bugs swarm out of the arms and down towards the legs. The user then jumps into the air and applies chakra to their feet. When they land, it is not on the ground, but on a solid platform of bugs. The user then directs the bugs using their telepathy as to where he wants to go, and the bugs do so, dragging the user along with them.
This is more of an RP thing and has no place in combat.
-----------------------------------------------------
Kikaichu Tracking (Destruction Bug Tracking)
Rank: D
Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra.
Opponent rolls a spot check. THe dc is the user's level+their hide Mod. If it connects, the user can track the target.
-----------------------------------------------------
Mushihenge no Jutsu(Bug Transformation Technique)
Rank: E
Description: The user takes a mass of bugs and by performing the Tiger handseal is capable of using the Henge no Jutsu on them to create a single solid object.
This is an Rp effect. No effect in combat.
-----------------------------------------------------
Poison Reduction
Rank: E
Effect: Decreases the effect of poisons on the body.
Rp effect. It gives the Aburame -1 to poison damage automattically.
-----------------------------------------------------
Miscellaneous :
-----------------------------------------------------
Rope Escape Technique (E Rank):
CP: 1
A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
-----------------------------------------------------
Cloak of Invisibility Technique (E Rank):
CP: 1
With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
-----------------------------------------------------
Doppleganger (E rank):
CP: 1
This is a basic technique known to all genin.
-----------------------------------------------------
Wall Walking(E rank):
CP: ?
Basic wall walking
-----------------------------------------------------
Water Walking(E rank):
CP: ?
Walking on water
-----------------------------------------------------
-----------------------------------------------------
Taijustu:
None
Genjutsu:
-----------------------------------------------------
Rakuyou no Jutsu "Falling Leaves Jutsu"
Rank: E
CP:2
PVP: Lasts 1 turn or until hit.
-----------------------------------------------------
Items:
-----------------------------------------------------
1X
Explosive Tags:
You drop an explosive tag and it explodes. Using an explosive tag takes a round. Explosive tags can effect up to 3 nearby enemies(to the tag), and all nearby allies. The user rolls an INT or WIS. (Int and wis expresses the ability to correctly and creatively use the tag). Explosive tags can’t be blocked. They must be dodged or blocked with jutsu. The damage of the tag is 2d8 and can only be used once in battle.
-----------------------------------------------------
3X
Kunai Knives:
Kunai knives take a dex roll to connect, and do normal melee damage.Can throw 2 at a -2 penalty
-----------------------------------------------------
3X
Shuriken:
Same rules as Kunai knives.
-----------------------------------------------------
1X
Smoke Bombs:
Smoke bombs use dex. The opponent can dodge or block normally. (a str block would be something like covering your eyes or something creative). If it hits, the enemy gets -1 to rolls for 1d4 rounds. It doesn’t effect blind enemies, and it doesn’t stack with other smoke bombs.
-----------------------------------------------------
1X
Caltrops
Scattering caltrops takes 1 turn. It’s a set trap roll v.s your opponents spot. If you succeed, they take -1 to their dex for 1d6 rounds, and take 1d4 damage.
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