Post by Shikamaru on May 28, 2010 19:39:07 GMT -5
Cost: 30 Tokens
Clan
Yamanaka's get a bonus to their clan jutsu:
Genin: +1
Chunin: +2
Jounin: +3
Yamanaka Telepathy
Rank: E Rank
Ninjutsu
Description: The yamanaka can send messages and thoughts to each other through telepathy.
Note: Rp only, the Yamanaka may only speak to each other through telepathy
Taijutsu:
Yamanka Flower Dance(D Rank): Learned as a Genin, the Yamanka begin to do a strange dance and then rush at a target, focusing chakra into their limbs they hit certain points around the body, ending the attack in the pattern of a flower. Reg Damage+1d4+1
16 Hit Combo(C Rank): A 16 hit Combo. Reg damage+1d6
Ninja's Wolfbane: Throws a dart tipped with poison, shapped like a flower. It uses Dex to connect. It does 1d4 damage initially, then after that, for 1d6 rounds, it does 1d4 extra poison damage. Poison does not stack. (No one can be "double poisoned")(1 use per battle)
Ninjutsu:
Shintenshin no Jutsu(Mind Body Switch Technique)(C Rank): Allows the user to enter a target's mind, taking control of their body and senses. If the jutsu hits, you gain control of the target for 1d4 rounds. Your own body no longer functions, giving up all the turns of your normal body..as well as leaving it open for attacks. If the jutsu misses, you are stunned for 1 turn. Unblockable. Any damage done to the opponent is also done to you.
Gokan Sakusou (Five Senses Confusion Disorder)
Jutsu Type: Ninjutsu
Rank: C
Description: The user throws a weapon with an explosive note attached that when activated releases an odorless powder that slows the reaction time and senses of their opponents.
PVP Effect: -2 to rolls for 1d6 rounds
Memorial Flower Sending
Rank: C
Cp Cost: 5
Description: The user sends off a bouquet of flowers toward the target. The bouquet then ignites with flames and explodes. If the explosion hits the target, it not only burns them, but also poisons them for a short duration.
Pvp: Deals 2d6 damage, and poisons the target for 1d4-2 damage( Minimum of 1) for 2 rounds(like all poisons, this doesn't stack)
Shinranshin no Jutsu(Mind Body Disturbance Technique)(B Rank): A more advanced form of the Shintenshin no Jutsu, this skill can be used into confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, they are unable to stop their bodies from attacking their allies. It appears that the user is able to stay in their own body with this skill, unlike its predecessor.
If the jutsu hits, you gain control of the target for 1d6 rounds. Your body still functions. You can only have control of 1 target at a time with this jutsu. Unblockable. Once trapped, the target has a chance to escape during their turn each round as a free action. The dc is the original roll+10.
(NOTE THAT THIS IS LOCKED ON THE GENIN LEVEL. YOU MUST BE CHUNIN TO USE)
Balance Re-arrangement
Rank: B
Cp Cost: 8
Description: The user makes some seals and sends a small wave of chakra towards the opponent's brain, focusing on the part that effects balance. Once affected, the enemy seems to have trouble controlling their balance and falls to the ground, unable to make many actions.
Pvp: Causes the affected target to fall to the ground for 2 rounds. While in this state the target may not attack using taijutsu or kenjutsu, and may use Ninjutsu at a -2 to the roll.
Yamanka Mind Distortion:
Rank: A
Cp Cost: 14
Description: After making the necessary seals, the user sends off a force of chakra towards the opponents mind, aimed at the optical and temporal lobes of the brain. This causes their vision and hearing to become tampered with. The target becomes distorted and somewhat delusional, forcing them to think that no one is on their side and that possibly even the allies are their enemies.
Pvp: Gives the enemy a -2 to attack and defense for 1d4 rounds. To make an attack, they must roll a spot v.s the users Concentration, or they attack one of their allies instead.
Yamanaka Mind Read
Rank: S Rank
Description: The yamanaka can read minds on a target.
PVP: This has to be done in a controlled environment...it can't be done in combat. The yamanakas may ask one question at a time, the target must answer truthfully, any and all IC Knowledge of the question must be answered to the best of their ability. For every question posed the target may make a wisdom roll vs the combined rolls of all the yamanakas doing the reading.
Note: One Yamanaka must be in control of the reading, that is the one who does the questions
Clan
Yamanaka's get a bonus to their clan jutsu:
Genin: +1
Chunin: +2
Jounin: +3
Yamanaka Telepathy
Rank: E Rank
Ninjutsu
Description: The yamanaka can send messages and thoughts to each other through telepathy.
Note: Rp only, the Yamanaka may only speak to each other through telepathy
Taijutsu:
Yamanka Flower Dance(D Rank): Learned as a Genin, the Yamanka begin to do a strange dance and then rush at a target, focusing chakra into their limbs they hit certain points around the body, ending the attack in the pattern of a flower. Reg Damage+1d4+1
16 Hit Combo(C Rank): A 16 hit Combo. Reg damage+1d6
Ninja's Wolfbane: Throws a dart tipped with poison, shapped like a flower. It uses Dex to connect. It does 1d4 damage initially, then after that, for 1d6 rounds, it does 1d4 extra poison damage. Poison does not stack. (No one can be "double poisoned")(1 use per battle)
Ninjutsu:
Shintenshin no Jutsu(Mind Body Switch Technique)(C Rank): Allows the user to enter a target's mind, taking control of their body and senses. If the jutsu hits, you gain control of the target for 1d4 rounds. Your own body no longer functions, giving up all the turns of your normal body..as well as leaving it open for attacks. If the jutsu misses, you are stunned for 1 turn. Unblockable. Any damage done to the opponent is also done to you.
Gokan Sakusou (Five Senses Confusion Disorder)
Jutsu Type: Ninjutsu
Rank: C
Description: The user throws a weapon with an explosive note attached that when activated releases an odorless powder that slows the reaction time and senses of their opponents.
PVP Effect: -2 to rolls for 1d6 rounds
Memorial Flower Sending
Rank: C
Cp Cost: 5
Description: The user sends off a bouquet of flowers toward the target. The bouquet then ignites with flames and explodes. If the explosion hits the target, it not only burns them, but also poisons them for a short duration.
Pvp: Deals 2d6 damage, and poisons the target for 1d4-2 damage( Minimum of 1) for 2 rounds(like all poisons, this doesn't stack)
Shinranshin no Jutsu(Mind Body Disturbance Technique)(B Rank): A more advanced form of the Shintenshin no Jutsu, this skill can be used into confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, they are unable to stop their bodies from attacking their allies. It appears that the user is able to stay in their own body with this skill, unlike its predecessor.
If the jutsu hits, you gain control of the target for 1d6 rounds. Your body still functions. You can only have control of 1 target at a time with this jutsu. Unblockable. Once trapped, the target has a chance to escape during their turn each round as a free action. The dc is the original roll+10.
(NOTE THAT THIS IS LOCKED ON THE GENIN LEVEL. YOU MUST BE CHUNIN TO USE)
Balance Re-arrangement
Rank: B
Cp Cost: 8
Description: The user makes some seals and sends a small wave of chakra towards the opponent's brain, focusing on the part that effects balance. Once affected, the enemy seems to have trouble controlling their balance and falls to the ground, unable to make many actions.
Pvp: Causes the affected target to fall to the ground for 2 rounds. While in this state the target may not attack using taijutsu or kenjutsu, and may use Ninjutsu at a -2 to the roll.
Yamanka Mind Distortion:
Rank: A
Cp Cost: 14
Description: After making the necessary seals, the user sends off a force of chakra towards the opponents mind, aimed at the optical and temporal lobes of the brain. This causes their vision and hearing to become tampered with. The target becomes distorted and somewhat delusional, forcing them to think that no one is on their side and that possibly even the allies are their enemies.
Pvp: Gives the enemy a -2 to attack and defense for 1d4 rounds. To make an attack, they must roll a spot v.s the users Concentration, or they attack one of their allies instead.
Yamanaka Mind Read
Rank: S Rank
Description: The yamanaka can read minds on a target.
PVP: This has to be done in a controlled environment...it can't be done in combat. The yamanakas may ask one question at a time, the target must answer truthfully, any and all IC Knowledge of the question must be answered to the best of their ability. For every question posed the target may make a wisdom roll vs the combined rolls of all the yamanakas doing the reading.
Note: One Yamanaka must be in control of the reading, that is the one who does the questions