Post by Shikamaru on May 28, 2010 19:32:33 GMT -5
Clan Name: Enmu “Haze” <---- Cost: 30 Tokens
Clan
Technique Name: Konpaku Eda “Ghost Limb”
Clan Village: Mist
Clan Description: Lighter hair, and pale skin. This clan is known for being able to dissolve body parts into mist, and then reforming them elsewhere (Example: Arm dissolves into a fine mist, which carries over behind target A, reforming into the hand and striking the back of target A’s head”)
Genin: May only have one limb dissolved at any point in time. The dissolved limb gets +1 to its attack roll, but if the user is attacked while the dissolved limb is out, they get -3 to their roll.
Chunin: May have two limbs dissolved at once. If one limb is dissolved then its +2 to its attack roll, but -2 to the user’s defense. If both limbs are out its +4 to the attack roll but – 5 to the user’s defense roll.
Jounin: Have been known to be able to disperse their entire body, at the cost of A LOT of chakra (A rank). For every limb they have dissolved its +1 to the attack roll and -1 to the defense roll of the user, adding to a maximum of +4 and -4 .
Four Limb Dance:
Rank: A
The four limbs move in a high powered combo.
Normal damage+1d10
Chakra Limb:
Rank: D
The limb focuses chakra to a hit then explodes it on contact.
Normal damage+1d4
Ura Senshi [Back Stab]
Rank: C
The limb detaches and aims a critical hit at the foes back if the opponent does not see the attack coming
Note: A move silently Check must be made for the limb.
Normal Damage
Genkotsu Tounyuu [fist throw]
Rank: D
Quite literally throws the ninjas chakara concentrated fist at the opponent
Dmg: 1d6
Hagi Bu-meran [Leg Boomerang]
Rank: C
Sends the user’s leg flying at the opponent, The user and foe roll twice, the boomerang leg has a chance of hitting twice
Normal Dmg
Kubi Haji [Neck Hold]
Rank: C
Detaches both hands to emerge behind the enemy and proceed to strangle them making them immobile for 1d4 rounds
Odaku Shura [Dirty Fighting]
Rank: A
Detaches all limbs, while the hands hold the enemy’s arms behind his back the legs proceed to repeatedly kick them
1d10+1d8+1d4
Clan
Technique Name: Konpaku Eda “Ghost Limb”
Clan Village: Mist
Clan Description: Lighter hair, and pale skin. This clan is known for being able to dissolve body parts into mist, and then reforming them elsewhere (Example: Arm dissolves into a fine mist, which carries over behind target A, reforming into the hand and striking the back of target A’s head”)
Genin: May only have one limb dissolved at any point in time. The dissolved limb gets +1 to its attack roll, but if the user is attacked while the dissolved limb is out, they get -3 to their roll.
Chunin: May have two limbs dissolved at once. If one limb is dissolved then its +2 to its attack roll, but -2 to the user’s defense. If both limbs are out its +4 to the attack roll but – 5 to the user’s defense roll.
Jounin: Have been known to be able to disperse their entire body, at the cost of A LOT of chakra (A rank). For every limb they have dissolved its +1 to the attack roll and -1 to the defense roll of the user, adding to a maximum of +4 and -4 .
Four Limb Dance:
Rank: A
The four limbs move in a high powered combo.
Normal damage+1d10
Chakra Limb:
Rank: D
The limb focuses chakra to a hit then explodes it on contact.
Normal damage+1d4
Ura Senshi [Back Stab]
Rank: C
The limb detaches and aims a critical hit at the foes back if the opponent does not see the attack coming
Note: A move silently Check must be made for the limb.
Normal Damage
Genkotsu Tounyuu [fist throw]
Rank: D
Quite literally throws the ninjas chakara concentrated fist at the opponent
Dmg: 1d6
Hagi Bu-meran [Leg Boomerang]
Rank: C
Sends the user’s leg flying at the opponent, The user and foe roll twice, the boomerang leg has a chance of hitting twice
Normal Dmg
Kubi Haji [Neck Hold]
Rank: C
Detaches both hands to emerge behind the enemy and proceed to strangle them making them immobile for 1d4 rounds
Odaku Shura [Dirty Fighting]
Rank: A
Detaches all limbs, while the hands hold the enemy’s arms behind his back the legs proceed to repeatedly kick them
1d10+1d8+1d4