Post by Shikamaru on May 28, 2010 19:24:23 GMT -5
Shikotsu Myaku : Dead Bone Pulse <---- 160 tokens
Strong Bloodline
The Kaguya clan's power, dead bone pulse, allows its bearer to harden the skeleton and
the creation of new bone tissues to replace those that have gone missing, one of the clan's
specialty. In its purest form, the bloodline even allows the regeneration of lost limbs and
crippling injuries at alarming rates. In the long run, there is very little that can
permanently cripple the bearer of the Shikotsu Myaku.
Kaguya are extremely well built and fast Giving them Bonuses HP and Dex rolls depeneding on Rank
Genin: +10 HP, and +1 to DEX rolls
Chuunin: +15 HP, and +2 to DEX rolls
Jounin: +20 HP, and +4 to DEX rolls
Bone Weapon: The character is proficient at removing strengthened bones from his
body and using them as battle implements—thus creating a bone weapon.
Genin: CP Cost: 5, Weapon damage: 1d8, reduced penalty to -1 to attack roll, -2 if dual weild
Chuunin: CP Cost: 3, Weapon damage: 2d6, no penalty to hit, -2 if dual weilding
Jounin: CP cost: 1, Weapon Damage: 2d8, no penalty to hit, -2 if dual weilding
Bone Armor: The Kaguya who posses the dead Bone Pulse have strengthend bones allowing them to take
less damage and shrug off most attacks.
Genin: DR3 against taijutsu/kenjutsu DR 1 vs Ninjutsu
Chuunin: DR6 against taijutsu/kenjutsu DR 4 vs Ninjutsu
Jounin: DR9 against taijutsu/kenjutsu DR 6 vs ninjutsu
Note: This dr does not apply to damage done internally to the tenketsu
Regrowth: A Kaguya may regrow lost limbs and body parts except a head. This ability is purely RP but if it does happen it takes 2 days RL for a limb/body
part to regrow.
Kaguya Hijutsu:
Sawarabi no Mai (Dance of the Seedling Ferns)
Rank: S
Cost: 18 CP
Taijutsu
Description:The fifth and final dance of the Kaguya style is also one of the most deadly. By means of
this technique, the user focuses and empowers his bones and sends them through the
ground, ripping through it as much like trees would in a forest, though extremely close together.
PVP: Deals 4d10 in a straightline path to all targets infront of the user. The user cannot attack the next round due
to the immense shock the jutsu puts on the body.
Requires:Dead Bone Pulse
Tessenka no Mai (Dance of the Clematis)
Rank: S
Cost: 18 CP + 5 for each round mantained
Taijutsu
Description:This extremely dangerous technique is considered the fourth dance of the Kaguya style. It
was forbidden for an excellent reason by the fourth leader, Kaguya Chinmei, because in
involves concentrating all of one's strength in one place or pulling out one's spine. Only
the most talented and gifted in the arts of the bloodline were ever able to master the
technique, anyway; the rest died in attempting to learn it. When performing this
technique, the user choses one of two modes to use the technique for Vine, or Flower.
PVP: Vine: The user makes a whip bone weapon that deals 2d8 + opponent makes a STR check Vs the Attack roll or trips making attack impossible for them for one round.
Flower: The User forms a lance like growth on thier arm that deals 4d8 per hit and ignores 2 pts of DR on the target.
No matter which mode used, the jutsu lasts for 1d6+1 rounds and can be cancled early.
Requires: Dead Bone Pulse, and must learn this successfully in one session or the character makes a CON Save DC 25 or dies. DC goes up by 2 for the next session making it 27.
Kamaratsu no Mai (Dance of the Larch)
Rank: A
Cost: 11 CP
Taijutsu
description: Using this technique, the user uses his bloodline to extract his bones to a greater degree
than with any of the previous dances. Out of everywhere on his body, forearm, hands,
ribs, back, shoulder and even his legs, the bones stick out in a protective and lethal armor.
PVP: All succesful defense rolls against taijutsu result in 1d8 to the attacker, and the user may spin wildly to attack up to
4 foes in close range of him/herself dealing damage appropriate for thier ninja taijutsu rank.
Requires: Dead Bone Pulse.
Togeyomi no Jutsu (Underworld Spine Technique)
Rank: A
Cost: 11 CP
Taijutsu
Description:Using this forbidden technique, the user is able to poison his blood in order to enhance
his bone weapons. Each bone weapon created while the technique's effect last will be
poisonned.
PVP: The bone weapons now force a CON save DC 23 or the target is poisoned. the poison deals 1d4 each round and doesnt stack with multiple hits
The poison lasts until the target is KO or Recieves a B rank or Higher Med Jutsu. the use of this techinque deals 1d8 damage to the user.
Requires: Dead Bone Pulse
Tsubaki no Mai (Dance of the Camellia)
Rank: B
Cost: 6 CP
Taijutsu
Description:Using this technique, the second dance of the Kaguya style, the user increases his speed allowing a rapid barrage of thrusts and strikes with bone weapons.
PVP: Allows one additional attack with a bone weapon at -2 damage no less than 1 damage can be dealt. When dual weilding the second weapon deals 1d4.
Requires: Dead Bone Pulse
Teshi Sengan (Ten Finger Bullets)
Rank: C
Cost: 4 CP
Taijutsu
Description: To properly use this technique, the user must have at least one hand free per five bullets
(maximum being usually 10, one per finger).
PVP: The user rolls 2 attack rolls, one per each hand of bullets fired on each successful hit the target takes 1d8+2
Requires: Dead Bone Pulse
Strong Bloodline
The Kaguya clan's power, dead bone pulse, allows its bearer to harden the skeleton and
the creation of new bone tissues to replace those that have gone missing, one of the clan's
specialty. In its purest form, the bloodline even allows the regeneration of lost limbs and
crippling injuries at alarming rates. In the long run, there is very little that can
permanently cripple the bearer of the Shikotsu Myaku.
Kaguya are extremely well built and fast Giving them Bonuses HP and Dex rolls depeneding on Rank
Genin: +10 HP, and +1 to DEX rolls
Chuunin: +15 HP, and +2 to DEX rolls
Jounin: +20 HP, and +4 to DEX rolls
Bone Weapon: The character is proficient at removing strengthened bones from his
body and using them as battle implements—thus creating a bone weapon.
Genin: CP Cost: 5, Weapon damage: 1d8, reduced penalty to -1 to attack roll, -2 if dual weild
Chuunin: CP Cost: 3, Weapon damage: 2d6, no penalty to hit, -2 if dual weilding
Jounin: CP cost: 1, Weapon Damage: 2d8, no penalty to hit, -2 if dual weilding
Bone Armor: The Kaguya who posses the dead Bone Pulse have strengthend bones allowing them to take
less damage and shrug off most attacks.
Genin: DR3 against taijutsu/kenjutsu DR 1 vs Ninjutsu
Chuunin: DR6 against taijutsu/kenjutsu DR 4 vs Ninjutsu
Jounin: DR9 against taijutsu/kenjutsu DR 6 vs ninjutsu
Note: This dr does not apply to damage done internally to the tenketsu
Regrowth: A Kaguya may regrow lost limbs and body parts except a head. This ability is purely RP but if it does happen it takes 2 days RL for a limb/body
part to regrow.
Kaguya Hijutsu:
Sawarabi no Mai (Dance of the Seedling Ferns)
Rank: S
Cost: 18 CP
Taijutsu
Description:The fifth and final dance of the Kaguya style is also one of the most deadly. By means of
this technique, the user focuses and empowers his bones and sends them through the
ground, ripping through it as much like trees would in a forest, though extremely close together.
PVP: Deals 4d10 in a straightline path to all targets infront of the user. The user cannot attack the next round due
to the immense shock the jutsu puts on the body.
Requires:Dead Bone Pulse
Tessenka no Mai (Dance of the Clematis)
Rank: S
Cost: 18 CP + 5 for each round mantained
Taijutsu
Description:This extremely dangerous technique is considered the fourth dance of the Kaguya style. It
was forbidden for an excellent reason by the fourth leader, Kaguya Chinmei, because in
involves concentrating all of one's strength in one place or pulling out one's spine. Only
the most talented and gifted in the arts of the bloodline were ever able to master the
technique, anyway; the rest died in attempting to learn it. When performing this
technique, the user choses one of two modes to use the technique for Vine, or Flower.
PVP: Vine: The user makes a whip bone weapon that deals 2d8 + opponent makes a STR check Vs the Attack roll or trips making attack impossible for them for one round.
Flower: The User forms a lance like growth on thier arm that deals 4d8 per hit and ignores 2 pts of DR on the target.
No matter which mode used, the jutsu lasts for 1d6+1 rounds and can be cancled early.
Requires: Dead Bone Pulse, and must learn this successfully in one session or the character makes a CON Save DC 25 or dies. DC goes up by 2 for the next session making it 27.
Kamaratsu no Mai (Dance of the Larch)
Rank: A
Cost: 11 CP
Taijutsu
description: Using this technique, the user uses his bloodline to extract his bones to a greater degree
than with any of the previous dances. Out of everywhere on his body, forearm, hands,
ribs, back, shoulder and even his legs, the bones stick out in a protective and lethal armor.
PVP: All succesful defense rolls against taijutsu result in 1d8 to the attacker, and the user may spin wildly to attack up to
4 foes in close range of him/herself dealing damage appropriate for thier ninja taijutsu rank.
Requires: Dead Bone Pulse.
Togeyomi no Jutsu (Underworld Spine Technique)
Rank: A
Cost: 11 CP
Taijutsu
Description:Using this forbidden technique, the user is able to poison his blood in order to enhance
his bone weapons. Each bone weapon created while the technique's effect last will be
poisonned.
PVP: The bone weapons now force a CON save DC 23 or the target is poisoned. the poison deals 1d4 each round and doesnt stack with multiple hits
The poison lasts until the target is KO or Recieves a B rank or Higher Med Jutsu. the use of this techinque deals 1d8 damage to the user.
Requires: Dead Bone Pulse
Tsubaki no Mai (Dance of the Camellia)
Rank: B
Cost: 6 CP
Taijutsu
Description:Using this technique, the second dance of the Kaguya style, the user increases his speed allowing a rapid barrage of thrusts and strikes with bone weapons.
PVP: Allows one additional attack with a bone weapon at -2 damage no less than 1 damage can be dealt. When dual weilding the second weapon deals 1d4.
Requires: Dead Bone Pulse
Teshi Sengan (Ten Finger Bullets)
Rank: C
Cost: 4 CP
Taijutsu
Description: To properly use this technique, the user must have at least one hand free per five bullets
(maximum being usually 10, one per finger).
PVP: The user rolls 2 attack rolls, one per each hand of bullets fired on each successful hit the target takes 1d8+2
Requires: Dead Bone Pulse