Post by Shikamaru on May 28, 2010 19:14:21 GMT -5
(Requires clan creators permission. Both creators)
Clan Name: Kodomarashi (Storm Child)
Clan Style: Kumoyuki Bensha (Weather Speaking)
Bloodline: Arashi Heisetsu (Storm Link)
Village: Gypsy wanderers (Any village)
Cost:
Weak: 70 tokens
+30
Medium: 100 tokens
+60
Strong: 160 tokens
Innate:
Storm Weavers body: Storm weavers tend to be delicate, though sturdy they eschew physical power for greater focus.
+2 to wisdom rolls -2 to str rolls
Storm Sense: Due to their close ties with the atmosphere Kodomarashi can sense any great disturbances in weather patterns. Or any sudden shifts in weather patterns. Due to their link with nature the Kodomoarashi may sense other Kodomoarashi near them, the range depends on their strength when linked
Weak: 1 area all around
Medium: 3 area all around
Strong: 5 area all around
Note: subject to dm alteration
Storm Link: A Storm link is a bond, forged by chakra and maintained by will it ties the Kodomoarashi and the weather together, the stronger the link the more intimate the bond. When Linked the Kodomoarashi seems to glow with a inner silver aura, their eyes glow a white silver blue and their hair drifts about them as if on a gentle breeze, When linked the weather in the immediate area reflects the storm child's emotional state, when angry thunder and lightning crackles when happy the clouds may disperse. The stronger the link the more drastic the shifts.
Storm Technique: Any CLAN water lightning, ice or wind jutsu. These are the only elements a Storm child may ever have. They may not start out with medical
Genin: 2 elements
Chunin: 1 element
Jonin: 1 element
Note: All storm abilities and techniques may not be used Unless the Kodomoarashi is Storm Linked. Clan techniques are classified as bloodline techniques and may be used there as
Begins With all E and D rank, at rank you gain bonus jutsu through innate ties.
Ninja toolbag Addition: Sparklight Vial (Military Ration Pill)
Storm Link-Weak: (2 C ranks)
Toppuu Sasuga (Squall Adept): The Kodomoarashi may attack and block using wisdom without paying chakra, these actions take the form of wind rain and lightning. All attacks performed this way do rank damage for taijutsu
5 cp to activate plus 3 a round to maintain
+1 to all Storm based rolls
+1 to any roll made in an attempt to learn a Storm techniques
Storm Link-Medium: (+ 2 C ranks and +1 B rank when applicable)
Shippuu Shishou (Gale Master): The Kodomoarashi may attack and block using wisdom without paying chakra, chakra, these actions take the form of wind rain and lightning. all attacks performed this way do rank damage for taijutsu
3 cp to activate plus 2 a round to maintain
+2 to all Storm based rolls
+2 to any roll made to learn Storm techniques
All chakra costs for Storm jutsu are reduced by 1 (Does not apply to maintenance cost)
+1d4 damage to all offensive or naturally damaging defensive storm techniques, does not apply to normal strikes
Storm Link-Strong: (+2 B ranks and +2 A Rank when applicable)
Tentei Arashi (Lord of Storms): The Kodomoarashi may attack and block using wisdom without paying chakra, chakra, these actions take the form of wind rain and lightning. all attacks performed this way do rank damage for taijutsu. The Kodomoarashi no longer needs to use hand seals to use storm jutsu
2 cp to activate plus 1 a round to maintain
+3 to all Storm based attack and defense rolls
+3 to any roll made to learn Storm techniques
All chakra costs for Storm jutsu are reduced by 2 (Does not apply to maintenance cost)
+1d4 damage to all offensive or naturally damaging defensive storm techniques, does not apply to normal strikes
Stifle/Dehydrate/Conduct: At the cost of 5 cp the Storm Child may reduce, stop or channel offensive wind lighting and water jutsu.
PvP: The Kodomoarashi makes a wis roll vs. opponents wis roll, if they succeed they cancel out the wind water or lightning jutsu
Note: They may not cancel bloodline jutsu however a successful roll cuts half the dmg
Clan Techniques:
Wind Walk (Auto learned at medium bloodline)
Type: Support
Rank: Rankless
Cp: 0
Description: The kodomoarashi may weave a cloak of wind around them, granting them the ability to move through the air.
PvP: Rp wise, minor flight, levitation, etc
Requirements: Must be chunin
Wind Run (Auto learned at Strong bloodline)
Type: Support
Rank: Rankless
Cp: 0
Description: Combining the aerodynamics of Wind Walking and the chakra focused speed of Flicker the kodomoarashi may move at great speeds over short distances
Pvp: Allows the use of Wisdom to escape from battle
Requirement: Must know Wind Walk, and Flicker
Tesaki Kaze (Fingers of the Wind)
Type: Ninjutsu
Rank: E
Description: A basic rp jutsu that allows the Kodomoarashi to manipulate objects with focused gusts of wind
Jikihi Ryouiki (Personal Field)
Type: Ninjutsu
Rank: E
Description: By manipulating the temperature of the air around them the Kodomoarashi may adjust the temperature of a small area around them. Warming the air or cooling them off.
Sickling Winds
Type: Support
Rank: D
Cp: 3
Description: The kodomoarashi infuses the wind with chakra, creating sharper and harder gusts
PvP: +1d4 dmg to basic taijutsu attack
Enmu (Fog)
Type: Ninjutsu
Rank: D
Cp: 3
Description: The immediate area is cloaked in a semi transparent fog
PvP: This jutsu is made just before a escape roll, All allies gain +2 to escape rolls
Gekiha Kadou (Crushing Vortex)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The Kodomoarashi sends out a sharps gust of air that quickly encircles and tightens around the enemy trapping them the user may then tighten the bonds crushing the victim.
PvP: The opponent is stunned for one round or until hit. On their turn they may make an opposed strength roll against the original attack roll to escape otherwise on the user's next turn they take 2d8 damage.
Rensa raikou (Chain lightning)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The Kodomoarashi drags lightning from the air, building it into a massive pulse before releasing it at a nearby enemy
PvP: The lightning deals 2d8-1 dmg to up to three people on the battlefield. The Kodomoarashi may channel the lightning to its targets or conduct the jutsu to two targets.
Note: Must have at least two targets to use
Kaze Hei (Wall of Wind)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a highly concentrated stream of air to swirl around their body deflecting attacks
PvP effect: +2 to defense roll
Ame Kumo (Rain Cloud)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The sky in the immediate area (Battlefield) Darkens as a cloud passes over and begins a downpour
PvP: Lightning jutsu does +2 dmg for 2d6 rounds, water jutsu D rank and under may be used
Ikazuchi Shou (Thunder Call)
Type: Ninjutsu
Rank: B
Description: By Exerting a massive amount of chakra into the atmosphere the Kodomoarashi calls forth a thundering cloud of lightning and rain
PvP: +1d6 dmg to storm techniques and attacks for 1d4 rounds
Buriza-do (Blizzard)
Type: Ninjutsu
Rank: B
Cp: 8
Description: Melding water and wind together the Kodomoarashi creates a furious storm of frozen winds and rain.
PvP: The storm deals 1d10 damage to the entire area, the kodomarashi and any within tag radius of him or her is immune to the effects this includes enemies. the jutsu leaves the field frost strewn and frozen for 1d4+1 rounds..required for Hisame.
Hisame (Hail)
Type: Ninjutsu
Rank: B
Cp: 8
Description: After the air is frigid and in the throes of a blizzard the Kodomoarashi may infuse their chakra with water and bring a torrent of frozen chips down upon their enemies.
PvP: 1d6 dmg for as a long as blizzards effect is in duration
Note: Blizzard must be in duration
Senpuu Kikou (Whirlwind Armor)
Type: Ninjutsu
Rank: B
Cp: 8
Description: By twisting air currents around themselves the kodomoarashi creates a buffer of protective air
PvP: May be used before a defensive roll. The armor grants 10 dr, the dr is taken in reduction every point of damage is removed from the armor, taijutsu attackers against the armor suffer 1 dmg, fire jutsu deal +1 dmg . Lasts for 1d4 rounds or until dissipated.
Harike-n Sekisho (Hurricane Barrier)
Type: Ninjutsu
Rank: B
Cp: 8
Description: By channeling their chakra into the winds the Kodomoarashi creates a breakneck river of chakra laced wind that stops and harms any who come to close.
PvP effect used to defend and grants a +2 bonus to the check if the attack is a taijutsu attack the attacker takes 1d6
Harike-n (Hurricane)
Type: Ninjutsu
Rank: A
Cp: 13
Description: Exerting thin tendrils of chakra into the nearby air the Kodomoarashi whips the winds into a violent frenzy, the vortex grows until it begins absorbing any nearby objects, naturally the Kodomoarahsi is immune to the pull
PvP: Only Dodgeable. First round, it pulls up to three enemies side by side on the battlefield into the heart of the vortex, second round those in the hurricane are thrown around and suffer 1d10 -2 to rounds for 1d6+1 rounds.
Chikara Reppuu Supea (Gale Force Spear)
Type: Ninjutsu
Rank: A
Cp: 13
Description: By compressing dozens of air currents the Kodomoarashi is able to create a scathing lance of viciously spinning wind, the brutal winds shriek and scream, tearing anything in its path as they are released in a rapid lance at a target.
PvP: Up to two targets standing side by side or behind each other Unblockable. 6d4 dmg, because of the nature of the spear one may not take the damage by shielding with their bodies.
Senkou Shussui (Flash Flood)
Type: Ninjutsu
Rank: A
Cp: 13
Description: The Kodomoarashi hastens the rain in a cloud and creates a flood of water in the immediate area
PvP: Water jutsu are made at a +2 to rolls for 1d6+2 rounds
Requirements: Rain Cloud must have been used before and must still be in effect
Cyclone of Ages
Type: Hijutsu
Rank: S
Cp: 30
Description: At a moments notice the Kodomoarashi can shed chakra and blood to whip even the deadest air into a massive hurricane, the hurricane grows in monstrous proportions, devouring all in its path
PvP: Undodgable, 4d10 dmg to everyone, including the Kodomoarashi
Storm Walk
Type: Hijutsu
Rank: S
Cp: 30
Description: At the cost of life the Kodomoarashi can mesh their very being with the elemental forces of air water and lightning, gaining almost unheard of abilities, lightning rain clouds and wind surround them forming shields walls and weapons.
PvP: The Kodomoarashi gains +4 to all attack rolls, Taijutsu attacks suffer 1d10 dmg ranged attacks against the kodomoarashi are made at a -4. The Storm Walk lasts 2d6+2 rounds, At the end of the jutsu the Kodomoarashi is left at 1 hp and hospitalized (Bed ridden) for 2 days Rl, during this time they may not move.
Clan Name: Kodomarashi (Storm Child)
Clan Style: Kumoyuki Bensha (Weather Speaking)
Bloodline: Arashi Heisetsu (Storm Link)
Village: Gypsy wanderers (Any village)
Cost:
Weak: 70 tokens
+30
Medium: 100 tokens
+60
Strong: 160 tokens
Innate:
Storm Weavers body: Storm weavers tend to be delicate, though sturdy they eschew physical power for greater focus.
+2 to wisdom rolls -2 to str rolls
Storm Sense: Due to their close ties with the atmosphere Kodomarashi can sense any great disturbances in weather patterns. Or any sudden shifts in weather patterns. Due to their link with nature the Kodomoarashi may sense other Kodomoarashi near them, the range depends on their strength when linked
Weak: 1 area all around
Medium: 3 area all around
Strong: 5 area all around
Note: subject to dm alteration
Storm Link: A Storm link is a bond, forged by chakra and maintained by will it ties the Kodomoarashi and the weather together, the stronger the link the more intimate the bond. When Linked the Kodomoarashi seems to glow with a inner silver aura, their eyes glow a white silver blue and their hair drifts about them as if on a gentle breeze, When linked the weather in the immediate area reflects the storm child's emotional state, when angry thunder and lightning crackles when happy the clouds may disperse. The stronger the link the more drastic the shifts.
Storm Technique: Any CLAN water lightning, ice or wind jutsu. These are the only elements a Storm child may ever have. They may not start out with medical
Genin: 2 elements
Chunin: 1 element
Jonin: 1 element
Note: All storm abilities and techniques may not be used Unless the Kodomoarashi is Storm Linked. Clan techniques are classified as bloodline techniques and may be used there as
Begins With all E and D rank, at rank you gain bonus jutsu through innate ties.
Ninja toolbag Addition: Sparklight Vial (Military Ration Pill)
Storm Link-Weak: (2 C ranks)
Toppuu Sasuga (Squall Adept): The Kodomoarashi may attack and block using wisdom without paying chakra, these actions take the form of wind rain and lightning. All attacks performed this way do rank damage for taijutsu
5 cp to activate plus 3 a round to maintain
+1 to all Storm based rolls
+1 to any roll made in an attempt to learn a Storm techniques
Storm Link-Medium: (+ 2 C ranks and +1 B rank when applicable)
Shippuu Shishou (Gale Master): The Kodomoarashi may attack and block using wisdom without paying chakra, chakra, these actions take the form of wind rain and lightning. all attacks performed this way do rank damage for taijutsu
3 cp to activate plus 2 a round to maintain
+2 to all Storm based rolls
+2 to any roll made to learn Storm techniques
All chakra costs for Storm jutsu are reduced by 1 (Does not apply to maintenance cost)
+1d4 damage to all offensive or naturally damaging defensive storm techniques, does not apply to normal strikes
Storm Link-Strong: (+2 B ranks and +2 A Rank when applicable)
Tentei Arashi (Lord of Storms): The Kodomoarashi may attack and block using wisdom without paying chakra, chakra, these actions take the form of wind rain and lightning. all attacks performed this way do rank damage for taijutsu. The Kodomoarashi no longer needs to use hand seals to use storm jutsu
2 cp to activate plus 1 a round to maintain
+3 to all Storm based attack and defense rolls
+3 to any roll made to learn Storm techniques
All chakra costs for Storm jutsu are reduced by 2 (Does not apply to maintenance cost)
+1d4 damage to all offensive or naturally damaging defensive storm techniques, does not apply to normal strikes
Stifle/Dehydrate/Conduct: At the cost of 5 cp the Storm Child may reduce, stop or channel offensive wind lighting and water jutsu.
PvP: The Kodomoarashi makes a wis roll vs. opponents wis roll, if they succeed they cancel out the wind water or lightning jutsu
Note: They may not cancel bloodline jutsu however a successful roll cuts half the dmg
Clan Techniques:
Wind Walk (Auto learned at medium bloodline)
Type: Support
Rank: Rankless
Cp: 0
Description: The kodomoarashi may weave a cloak of wind around them, granting them the ability to move through the air.
PvP: Rp wise, minor flight, levitation, etc
Requirements: Must be chunin
Wind Run (Auto learned at Strong bloodline)
Type: Support
Rank: Rankless
Cp: 0
Description: Combining the aerodynamics of Wind Walking and the chakra focused speed of Flicker the kodomoarashi may move at great speeds over short distances
Pvp: Allows the use of Wisdom to escape from battle
Requirement: Must know Wind Walk, and Flicker
Tesaki Kaze (Fingers of the Wind)
Type: Ninjutsu
Rank: E
Description: A basic rp jutsu that allows the Kodomoarashi to manipulate objects with focused gusts of wind
Jikihi Ryouiki (Personal Field)
Type: Ninjutsu
Rank: E
Description: By manipulating the temperature of the air around them the Kodomoarashi may adjust the temperature of a small area around them. Warming the air or cooling them off.
Sickling Winds
Type: Support
Rank: D
Cp: 3
Description: The kodomoarashi infuses the wind with chakra, creating sharper and harder gusts
PvP: +1d4 dmg to basic taijutsu attack
Enmu (Fog)
Type: Ninjutsu
Rank: D
Cp: 3
Description: The immediate area is cloaked in a semi transparent fog
PvP: This jutsu is made just before a escape roll, All allies gain +2 to escape rolls
Gekiha Kadou (Crushing Vortex)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The Kodomoarashi sends out a sharps gust of air that quickly encircles and tightens around the enemy trapping them the user may then tighten the bonds crushing the victim.
PvP: The opponent is stunned for one round or until hit. On their turn they may make an opposed strength roll against the original attack roll to escape otherwise on the user's next turn they take 2d8 damage.
Rensa raikou (Chain lightning)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The Kodomoarashi drags lightning from the air, building it into a massive pulse before releasing it at a nearby enemy
PvP: The lightning deals 2d8-1 dmg to up to three people on the battlefield. The Kodomoarashi may channel the lightning to its targets or conduct the jutsu to two targets.
Note: Must have at least two targets to use
Kaze Hei (Wall of Wind)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a highly concentrated stream of air to swirl around their body deflecting attacks
PvP effect: +2 to defense roll
Ame Kumo (Rain Cloud)
Type: Ninjutsu
Rank: C
Cp: 5
Description: The sky in the immediate area (Battlefield) Darkens as a cloud passes over and begins a downpour
PvP: Lightning jutsu does +2 dmg for 2d6 rounds, water jutsu D rank and under may be used
Ikazuchi Shou (Thunder Call)
Type: Ninjutsu
Rank: B
Description: By Exerting a massive amount of chakra into the atmosphere the Kodomoarashi calls forth a thundering cloud of lightning and rain
PvP: +1d6 dmg to storm techniques and attacks for 1d4 rounds
Buriza-do (Blizzard)
Type: Ninjutsu
Rank: B
Cp: 8
Description: Melding water and wind together the Kodomoarashi creates a furious storm of frozen winds and rain.
PvP: The storm deals 1d10 damage to the entire area, the kodomarashi and any within tag radius of him or her is immune to the effects this includes enemies. the jutsu leaves the field frost strewn and frozen for 1d4+1 rounds..required for Hisame.
Hisame (Hail)
Type: Ninjutsu
Rank: B
Cp: 8
Description: After the air is frigid and in the throes of a blizzard the Kodomoarashi may infuse their chakra with water and bring a torrent of frozen chips down upon their enemies.
PvP: 1d6 dmg for as a long as blizzards effect is in duration
Note: Blizzard must be in duration
Senpuu Kikou (Whirlwind Armor)
Type: Ninjutsu
Rank: B
Cp: 8
Description: By twisting air currents around themselves the kodomoarashi creates a buffer of protective air
PvP: May be used before a defensive roll. The armor grants 10 dr, the dr is taken in reduction every point of damage is removed from the armor, taijutsu attackers against the armor suffer 1 dmg, fire jutsu deal +1 dmg . Lasts for 1d4 rounds or until dissipated.
Harike-n Sekisho (Hurricane Barrier)
Type: Ninjutsu
Rank: B
Cp: 8
Description: By channeling their chakra into the winds the Kodomoarashi creates a breakneck river of chakra laced wind that stops and harms any who come to close.
PvP effect used to defend and grants a +2 bonus to the check if the attack is a taijutsu attack the attacker takes 1d6
Harike-n (Hurricane)
Type: Ninjutsu
Rank: A
Cp: 13
Description: Exerting thin tendrils of chakra into the nearby air the Kodomoarashi whips the winds into a violent frenzy, the vortex grows until it begins absorbing any nearby objects, naturally the Kodomoarahsi is immune to the pull
PvP: Only Dodgeable. First round, it pulls up to three enemies side by side on the battlefield into the heart of the vortex, second round those in the hurricane are thrown around and suffer 1d10 -2 to rounds for 1d6+1 rounds.
Chikara Reppuu Supea (Gale Force Spear)
Type: Ninjutsu
Rank: A
Cp: 13
Description: By compressing dozens of air currents the Kodomoarashi is able to create a scathing lance of viciously spinning wind, the brutal winds shriek and scream, tearing anything in its path as they are released in a rapid lance at a target.
PvP: Up to two targets standing side by side or behind each other Unblockable. 6d4 dmg, because of the nature of the spear one may not take the damage by shielding with their bodies.
Senkou Shussui (Flash Flood)
Type: Ninjutsu
Rank: A
Cp: 13
Description: The Kodomoarashi hastens the rain in a cloud and creates a flood of water in the immediate area
PvP: Water jutsu are made at a +2 to rolls for 1d6+2 rounds
Requirements: Rain Cloud must have been used before and must still be in effect
Cyclone of Ages
Type: Hijutsu
Rank: S
Cp: 30
Description: At a moments notice the Kodomoarashi can shed chakra and blood to whip even the deadest air into a massive hurricane, the hurricane grows in monstrous proportions, devouring all in its path
PvP: Undodgable, 4d10 dmg to everyone, including the Kodomoarashi
Storm Walk
Type: Hijutsu
Rank: S
Cp: 30
Description: At the cost of life the Kodomoarashi can mesh their very being with the elemental forces of air water and lightning, gaining almost unheard of abilities, lightning rain clouds and wind surround them forming shields walls and weapons.
PvP: The Kodomoarashi gains +4 to all attack rolls, Taijutsu attacks suffer 1d10 dmg ranged attacks against the kodomoarashi are made at a -4. The Storm Walk lasts 2d6+2 rounds, At the end of the jutsu the Kodomoarashi is left at 1 hp and hospitalized (Bed ridden) for 2 days Rl, during this time they may not move.