Post by Shikamaru on May 28, 2010 19:04:48 GMT -5
Clan
Hojo Clan jutsu are best executed as supplementary jutsu to a team effort as a good number of them are made to prolong a battle. It has been said in the past that a Hojo alone is easy prey that will tire itself out. A team with a Hojo or better yet a team of Hojos, is a damned and deadly nuisance.
GENJUTSU[/U][/size]
[/color]
Twinkle
Rank: D
Chakra Cost: 3
Type: Genjutsu
RP Effect: The opponent sees a twinkling star in their field of vision, leaving a falling trail of sparkeling dust.
PVP: Stunned for 1d4 rounds, or until hit.
TAIJUTSU[/U][/size][/color]
Dance of the Comet
Rank: B
Chakra Cost: 6
Type: Taijutsu
RP Effect: The user makes a line-of-sight dash at his opponent. By attaching their own illumine soul as a chakra anchor to a direct beam of light on an invisible wavelength, the user moves so quickly so as to leave ghost images in his wake.
PVP: The user gets two taijutsu attacks on the opponent. Each does normal damage.
NINJUTSU[/U][/size][/color]
Dance of the Firefly *Received at creation*
Rank: N/A
Chakra Cost: 1
Type: Ninjutsu
RP Effect: The user is able to illuminate his environment by increasing the rate at which chakra flows through his body. This is the basis for most of the Hojo Clan's light jutsu and does not require hand seals. It is also unique to the clan in the sense that it requires little to no effort, and that their chakra is imbued with photonic particles. This method is very effective against shadow jutsu users as it minimizes the user's own shadow to a barely noticeable spec below them, making it difficult for techniques such as shadow bind.
PVP: The shadow user receives a -2 to their ninjutsu.
Shimmer
Rank: C
Type: Ninjutsu
RP Effect: The user quickly dissipates into particles of light, then reforms at a visible distance.
PVP: This is a replacement for the flicker technique. Needs chunin to aquire. When used in combat, it costs cp and gives +2 to the next taijutsu attack.
Holonic Flare *Received at creation*
Rank: D
Chakra Cost: 3
Type: Ninjutsu
RP Effect: The user discharges internalized chakra in the form of a pyrokinetic display. His opponent becomes partially hampered as their chakra, sensory system, nervous becomes slightly overwhelmed with the influx of foreign chakra energy.
PVP: The opponent experiences vertigo for (genin=1d4, chunin= 1d6, jounin=1d8) rounds. The levels of the Hojo character are subtracted from their opponent's spot/listen/search/touch (aka senses).
Mirage Cloak
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: The opponent sees the Hojo disappear as his form is distorted in waves.
PVP: Using this jutsu, a person can bend the light aroung them, making them invisible to normal means, until they're ready to attack an opponent.
Pvp Description: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra(Byuakugan, Sharingan) and other work arounds (such as inuzuke scent) can still find the target useing a sussfull check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.
Mandorla Phase *Received at creation*
Rank: D
Chakra Cost: 3
Type: Ninjutsu
RP Effect: The Hojo's body is encased in a transparent orb of light that allows for attacks to pass through them. It is for this reason that some of members of the clan are rumored to be ghosts. The jutsu works by manipulating the user's molecules and keeping it in on a modulating phase sequence.
PVP: Like substitution.
Halo
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: A disk of light forms above the user's head. From it edge of the disc, a beam of light shoots forth at the opponent.
PVP: 2d8 if hits, Con check DC10 to avoid being stunned for 1 round.
Holonic Strobe
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: The user emits rapid flashes of photonic chakra from a disk that forms behind their head for the remainder of the jutsu.
PVP: The opponent experience and epileptic seizure and is incapacitated for 1d6 rounds, or until hit. Each round, due to the thrashing, the oponent takes 1d4 damage.
Minor Revival
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: A beam of light flashes down from the heavens, striking the user or target. It revives their energy upon hit.
PVP: The target hit gets 1d10 cp back.
Photonic Clone
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: An equivalent of the Kage Bunshin Jutsu.
PVP: The user momentarily flickers as a photonic clone is created. The clone is a holonic replica made of tightly woven concentrated beams of energized light. Works same as solid clone and follows solid clone rules.
Ion Cannon
Rank: B
Chakra Cost: 8
Type: Ninjutsu
RP Effect: All sounds of wildlife are silent. Above, the clouds suddenly part outward, forming a halo. A beam of light suddenly shoots down from the heavens onto an opponents general area... oddly enough, no sound accompanies it. And just as it appeared, it is gone. An accelerate particle beam weapon is a type of directed-energy weapon that directs a high energy beam of atoms or electrons at a target, and thus causes damage by disrupting the atomic and molecular structure. While the mass of these particles are very low, the ultra high velocity imparts massive momentum.
PVP: 3d8 damage to those within radius (friends and foes alike). Aoe.
Holonic Barrier
Rank: A
Chakra Cost:13 per user
Type: Ninjutsu
RP Effect: Two Hojos perform seals to create a semi-transparent shield of colorful chakra light that streams forth from their hands and feet. The barrier is in a near constant state of flux so that it adapts to varying attacks, preventing them from going through, and has the ability to reflect them back to the opponent (in which case, the opponent needs to defeat or dodge their own roll in the same turn, this applies to taijutsu or ninjutsu projectile attacks only).
PVP: This jutsu requires two users in order to work. Each user then rolls 3d8, adds them up, the total becomes how long the barrier can last. Because of the intense amount of concentration required, the two performing the jutsu cannot move while the barrier is in place. In order to reflect attacks away, it's the two's WIS v.s The Attack.
Dance of the Grain Goddess
Rank: S
Chakra Cost: 20
Type: Ninjutsu
RP Effect: The user's shimmers with a blue light that quickly coalesces and forms the image of a earth spirit. The image then kisses both the Hojo and the opponent before vanishing.
PVP: This jutsu lasts for 1d4 rounds if successful. Per turn the attack damages the opponent's hit points for 2d10. That damage per turn heals the Hojo for the same amount, but it cannot add more hit points than the Hojo's standard amount; therefore, the excess hp removed from the opponent dissipates rather than transfers.
Dance of the Moon Goddess
Rank: S
Chakra Cost: 20
Type: Ninjutsu
RP Effect: The user's shimmers with a blue light that quickly coalesces and forms the image of a moon spirit. The image then kisses both the Hojo and the opponent before vanishing.
PVP: This jutsu lasts for 1d4rounds if successful. Per turn the attack steals the opponent's chakra for 2d10. That chakra transfers to the Hojo for the same amount, however the gained chakra cannot go higher than that Hojo's standard chakra limit. Therefore, the excess cp removed from the opponent dissipates rather than transfers.
NWN Visual Effect:
High Heaven's Plain (Takamagahara)
Rank: S
Chakra Cost: 20
Type: Sage-class Ninjutsu
RP Effect: The user transforms a willing individual into a Hojo of the secondary clan. That individual's hair becomes white and become one of the family.
PVP: This is not a pvp jutsu, it is only for roleplay as the participant must be willing to undergo the transformation as it is a requirement to marry into the clan or be adopted by it. Note, the individual does not receive the Hojo dojutsu (bloodline eye technique) or the affinity for light (unless they had the latter to begin with). The technique ensures that the children of the transformed individual and the Hojo, will receive the affinity for light and the clan dojutsu. It is an assurance that the clan will continue till the end of time.
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CLAN BLOODLINE[/U][/size][/color]
Kekkai Genkai / Advanced Bloodlimit
Strength: Medium Bloodline
The Mind Fortress ( Kokoro Toride 心砦 )
Members of the clan who possess the bloodline all possess the same reflective eye that takes on the dominant colour of their environment; it has a mirror like shine.
The bloodline is a passive dojutsu. The user cannot control it, but more it is an automatic defence. When an oppononent uses their own dojutsu, the Kokoro Toride reacts by taking on the appearance of the dojutsu being use against them. At lower ranks, this ability simply confuses an opponent... giving the Hojo some extra time before the actual dojutsu is used against them. At higher ranks, the Kokoro Toride can actually cancel out an opponent's dojutsu.
User A (Hojo) User B (Hyuuga, Uchiha etc.)
Both of them activates their respective dojutsu!
A low ranked hojo's eyes will only be able to imitate the opponents eyes only confusing User B, but having no other effect than that.
A higher ranked hojo's eyes will also take on the appearance of the opponents eyes, but eventually User A will be able to cancel out User B's dojutsu. Note, that in order for the Kokoro Toride to active, the opponent must be in the near vicinity. It can cancel out a Hyuuga's byukagen, but if the Hyuuga member is far enough away, they are not affected and can use it to spot the Hojo's location. Upon automatic activation of the Kokoro Toride, a slight pressure is felt on the user's eyes.
Kokoro Toride (Lvl 1/Genin):
-The user's eyes take on the dominant color in their environment.
-The user's eyes take on the appearance of an opponent's dojutsu.
-Chakra Cost: 0
-pvp effects: The opponent is surprised and confused at seeing their own dojutsu in another. There dojutsu is delayed for one round.
Kokoro Toride (Lvl 2: Chunin):
-The user is able to imitate the appearance of the opponent's dojutsu and temporarily cancels the effect of the opponents dojutsu. A wis v.s Wis roll is made upon the opponents activation. (if it's always active, it's done at the start of combat). If sucessfull, the dojutsu is cancled for 2d4 rounds.
Kokoro Toride (Lvl 3/Jounin):
-The user is able to imitate the opponent's dojutsu appearance and cancel the effects for the remainder of the time they are within one another's vicinity. A wis v.s wis roll is made upon the opponents activation. If sucessfull, the dojutsu is cancled for the rest of the fight. If failed, the user may use a turn at any time to try to force it to work. This may be done as many times as the user wants, useing a turn up each time.
Hojo Clan jutsu are best executed as supplementary jutsu to a team effort as a good number of them are made to prolong a battle. It has been said in the past that a Hojo alone is easy prey that will tire itself out. A team with a Hojo or better yet a team of Hojos, is a damned and deadly nuisance.
Ranking
There are seven different ranks in jutsu:
S-rank: Secret: extreme level jutsu
A-rank: Kinjutsu: ultra high level jutsu
B-rank: Jounin level jutsu
C-rank: Chuunin level jutsu
D-rank: Genin level jutsu
E-rank: Academy student level jutsu
No rank: Jutsu relying on the unique abilities of the users (Kekkei genkai, Hiden jutsu)
There are seven different ranks in jutsu:
S-rank: Secret: extreme level jutsu
A-rank: Kinjutsu: ultra high level jutsu
B-rank: Jounin level jutsu
C-rank: Chuunin level jutsu
D-rank: Genin level jutsu
E-rank: Academy student level jutsu
No rank: Jutsu relying on the unique abilities of the users (Kekkei genkai, Hiden jutsu)
GENJUTSU[/U][/size]
[/color]
Twinkle
Rank: D
Chakra Cost: 3
Type: Genjutsu
RP Effect: The opponent sees a twinkling star in their field of vision, leaving a falling trail of sparkeling dust.
PVP: Stunned for 1d4 rounds, or until hit.
TAIJUTSU[/U][/size][/color]
Dance of the Comet
Rank: B
Chakra Cost: 6
Type: Taijutsu
RP Effect: The user makes a line-of-sight dash at his opponent. By attaching their own illumine soul as a chakra anchor to a direct beam of light on an invisible wavelength, the user moves so quickly so as to leave ghost images in his wake.
PVP: The user gets two taijutsu attacks on the opponent. Each does normal damage.
NINJUTSU[/U][/size][/color]
Dance of the Firefly *Received at creation*
Rank: N/A
Chakra Cost: 1
Type: Ninjutsu
RP Effect: The user is able to illuminate his environment by increasing the rate at which chakra flows through his body. This is the basis for most of the Hojo Clan's light jutsu and does not require hand seals. It is also unique to the clan in the sense that it requires little to no effort, and that their chakra is imbued with photonic particles. This method is very effective against shadow jutsu users as it minimizes the user's own shadow to a barely noticeable spec below them, making it difficult for techniques such as shadow bind.
PVP: The shadow user receives a -2 to their ninjutsu.
Shimmer
Rank: C
Type: Ninjutsu
RP Effect: The user quickly dissipates into particles of light, then reforms at a visible distance.
PVP: This is a replacement for the flicker technique. Needs chunin to aquire. When used in combat, it costs cp and gives +2 to the next taijutsu attack.
Holonic Flare *Received at creation*
Rank: D
Chakra Cost: 3
Type: Ninjutsu
RP Effect: The user discharges internalized chakra in the form of a pyrokinetic display. His opponent becomes partially hampered as their chakra, sensory system, nervous becomes slightly overwhelmed with the influx of foreign chakra energy.
PVP: The opponent experiences vertigo for (genin=1d4, chunin= 1d6, jounin=1d8) rounds. The levels of the Hojo character are subtracted from their opponent's spot/listen/search/touch (aka senses).
Mirage Cloak
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: The opponent sees the Hojo disappear as his form is distorted in waves.
PVP: Using this jutsu, a person can bend the light aroung them, making them invisible to normal means, until they're ready to attack an opponent.
Pvp Description: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra(Byuakugan, Sharingan) and other work arounds (such as inuzuke scent) can still find the target useing a sussfull check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.
Mandorla Phase *Received at creation*
Rank: D
Chakra Cost: 3
Type: Ninjutsu
RP Effect: The Hojo's body is encased in a transparent orb of light that allows for attacks to pass through them. It is for this reason that some of members of the clan are rumored to be ghosts. The jutsu works by manipulating the user's molecules and keeping it in on a modulating phase sequence.
PVP: Like substitution.
Halo
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: A disk of light forms above the user's head. From it edge of the disc, a beam of light shoots forth at the opponent.
PVP: 2d8 if hits, Con check DC10 to avoid being stunned for 1 round.
Holonic Strobe
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: The user emits rapid flashes of photonic chakra from a disk that forms behind their head for the remainder of the jutsu.
PVP: The opponent experience and epileptic seizure and is incapacitated for 1d6 rounds, or until hit. Each round, due to the thrashing, the oponent takes 1d4 damage.
Minor Revival
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: A beam of light flashes down from the heavens, striking the user or target. It revives their energy upon hit.
PVP: The target hit gets 1d10 cp back.
Photonic Clone
Rank: C
Chakra Cost: 5
Type: Ninjutsu
RP Effect: An equivalent of the Kage Bunshin Jutsu.
PVP: The user momentarily flickers as a photonic clone is created. The clone is a holonic replica made of tightly woven concentrated beams of energized light. Works same as solid clone and follows solid clone rules.
Ion Cannon
Rank: B
Chakra Cost: 8
Type: Ninjutsu
RP Effect: All sounds of wildlife are silent. Above, the clouds suddenly part outward, forming a halo. A beam of light suddenly shoots down from the heavens onto an opponents general area... oddly enough, no sound accompanies it. And just as it appeared, it is gone. An accelerate particle beam weapon is a type of directed-energy weapon that directs a high energy beam of atoms or electrons at a target, and thus causes damage by disrupting the atomic and molecular structure. While the mass of these particles are very low, the ultra high velocity imparts massive momentum.
PVP: 3d8 damage to those within radius (friends and foes alike). Aoe.
Holonic Barrier
Rank: A
Chakra Cost:13 per user
Type: Ninjutsu
RP Effect: Two Hojos perform seals to create a semi-transparent shield of colorful chakra light that streams forth from their hands and feet. The barrier is in a near constant state of flux so that it adapts to varying attacks, preventing them from going through, and has the ability to reflect them back to the opponent (in which case, the opponent needs to defeat or dodge their own roll in the same turn, this applies to taijutsu or ninjutsu projectile attacks only).
PVP: This jutsu requires two users in order to work. Each user then rolls 3d8, adds them up, the total becomes how long the barrier can last. Because of the intense amount of concentration required, the two performing the jutsu cannot move while the barrier is in place. In order to reflect attacks away, it's the two's WIS v.s The Attack.
Dance of the Grain Goddess
Rank: S
Chakra Cost: 20
Type: Ninjutsu
RP Effect: The user's shimmers with a blue light that quickly coalesces and forms the image of a earth spirit. The image then kisses both the Hojo and the opponent before vanishing.
PVP: This jutsu lasts for 1d4 rounds if successful. Per turn the attack damages the opponent's hit points for 2d10. That damage per turn heals the Hojo for the same amount, but it cannot add more hit points than the Hojo's standard amount; therefore, the excess hp removed from the opponent dissipates rather than transfers.
Dance of the Moon Goddess
Rank: S
Chakra Cost: 20
Type: Ninjutsu
RP Effect: The user's shimmers with a blue light that quickly coalesces and forms the image of a moon spirit. The image then kisses both the Hojo and the opponent before vanishing.
PVP: This jutsu lasts for 1d4rounds if successful. Per turn the attack steals the opponent's chakra for 2d10. That chakra transfers to the Hojo for the same amount, however the gained chakra cannot go higher than that Hojo's standard chakra limit. Therefore, the excess cp removed from the opponent dissipates rather than transfers.
NWN Visual Effect:
High Heaven's Plain (Takamagahara)
Rank: S
Chakra Cost: 20
Type: Sage-class Ninjutsu
RP Effect: The user transforms a willing individual into a Hojo of the secondary clan. That individual's hair becomes white and become one of the family.
PVP: This is not a pvp jutsu, it is only for roleplay as the participant must be willing to undergo the transformation as it is a requirement to marry into the clan or be adopted by it. Note, the individual does not receive the Hojo dojutsu (bloodline eye technique) or the affinity for light (unless they had the latter to begin with). The technique ensures that the children of the transformed individual and the Hojo, will receive the affinity for light and the clan dojutsu. It is an assurance that the clan will continue till the end of time.
------------------------------------------------------------------------------------
CLAN BLOODLINE[/U][/size][/color]
Kekkai Genkai / Advanced Bloodlimit
Strength: Medium Bloodline
The Mind Fortress ( Kokoro Toride 心砦 )
Members of the clan who possess the bloodline all possess the same reflective eye that takes on the dominant colour of their environment; it has a mirror like shine.
The bloodline is a passive dojutsu. The user cannot control it, but more it is an automatic defence. When an oppononent uses their own dojutsu, the Kokoro Toride reacts by taking on the appearance of the dojutsu being use against them. At lower ranks, this ability simply confuses an opponent... giving the Hojo some extra time before the actual dojutsu is used against them. At higher ranks, the Kokoro Toride can actually cancel out an opponent's dojutsu.
User A (Hojo) User B (Hyuuga, Uchiha etc.)
Both of them activates their respective dojutsu!
A low ranked hojo's eyes will only be able to imitate the opponents eyes only confusing User B, but having no other effect than that.
A higher ranked hojo's eyes will also take on the appearance of the opponents eyes, but eventually User A will be able to cancel out User B's dojutsu. Note, that in order for the Kokoro Toride to active, the opponent must be in the near vicinity. It can cancel out a Hyuuga's byukagen, but if the Hyuuga member is far enough away, they are not affected and can use it to spot the Hojo's location. Upon automatic activation of the Kokoro Toride, a slight pressure is felt on the user's eyes.
Kokoro Toride (Lvl 1/Genin):
-The user's eyes take on the dominant color in their environment.
-The user's eyes take on the appearance of an opponent's dojutsu.
-Chakra Cost: 0
-pvp effects: The opponent is surprised and confused at seeing their own dojutsu in another. There dojutsu is delayed for one round.
Kokoro Toride (Lvl 2: Chunin):
-The user is able to imitate the appearance of the opponent's dojutsu and temporarily cancels the effect of the opponents dojutsu. A wis v.s Wis roll is made upon the opponents activation. (if it's always active, it's done at the start of combat). If sucessfull, the dojutsu is cancled for 2d4 rounds.
Kokoro Toride (Lvl 3/Jounin):
-The user is able to imitate the opponent's dojutsu appearance and cancel the effects for the remainder of the time they are within one another's vicinity. A wis v.s wis roll is made upon the opponents activation. If sucessfull, the dojutsu is cancled for the rest of the fight. If failed, the user may use a turn at any time to try to force it to work. This may be done as many times as the user wants, useing a turn up each time.