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Post by Project Shieo on May 24, 2010 18:19:08 GMT -5
† Character Sheet † [/size] The Rest to be added at a later time (I'm BACK) NAME: Shieo Ariho CLAN: Glass Release (Ariho) ALIAS: - Garasu Kami (Glass God) - Kirigakure's Genius - Glass Dancer
AGE: 16 HEIGHT: 6'-00" WEIGHT: 132 lbs SKIN: Soft Milky Pale HAIR COLOR: Raven Black EYE COLOR: Glassy Ice Blue BUILD: Healthy, and Agile PERSONALITY: Friendly, Intelligent, Creative, Ambitious, Caring, and Protective. AFFINITY: (1) Fire / (2) Earth / (3) Glass RANK: Special Jounin WEAPON: Ninja Tool-bag JUTSU FOCUS: Bloodline Jutsu, Jutsu VILLAGE: Kirigakure LIKES: Healthy meals, Studying, Engineering, Art & Music, and Training, Ice Cream, & Blake DISLIKES: Unhealthy foods, Loud People, Arrogant people, and Death GOALS: - Graduate Academy: Complete - Become Chunin: Complete - Become Special Jounin: Complete - Learn every Clan Jutsu: 15/22 - Learn every Clan Taijutsu 0/2 - Become Mizukage to help the relationships with all the villages
Appearance: TBA
Ninja Gear: Kunai Knives [3] Shuriken [3] Explosion Tag [1] Smoke Bomb [1] Ninja Wire [1] Caltrops [1] Chakra Pills [1]
The glass release are techniques that manipulate glass. The user is able to turn most inorganic material into glass for use of the jutsu. They are also able to manipulate already existing glass. The ability is said to be rare, but powerful.
Genin: +2 to glass jutsu Chunin: +3 to glass jutsu
Jounin: +4 to glass jutsu[/center] [/size]
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Post by Project Shieo on May 24, 2010 18:31:45 GMT -5
† Jutsu List †
Fire
E Rank
Hiakahou (Blazing Red Cannon) Jutsu Type: Ninjutsu Rank: E Chakra Cost: 1 RP Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village Most students master this with great ease. PVP Effect: 1d4 Teaching/Learning: Natural DC 8 on character discovery of Fire element, only available to learn if this is your first element
D Rank
C Rank
+Fire Ball Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The User blows out a ball of fire to engulf the target. PVP Effect: 2d8 damage Teaching/Learning:(See Ankos Training) - fire element
+Fire Style: Pheonix Fire Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user breathes forth multiple projectile like flames at the opponent to burn them. PVP Effect: 4d4 Teaching/Learning: (See Ankos Training)- Fire Element
B Rank
+Grand Fireball Technique Rank: B CP: 8 Rp Description: User blows a huge ball of flames over all in the area Pvp Effect: 2d8, Area of Effect(targets up to 4 people.). Unblockable.
A Rank
S Rank
Earth
E Rank
√Earth Release Technique Jutsu Type: Ninjutsu Skill Rank: Progressive Chakra Cost: Varies RP Description: Allows basic manipulation of terrain like creating boulders, and making earth for jutsu as long as you stand on land. PVP Effect: Creating Boulders/Rocks: 3 CP, Creating small amount of Earth for D-Rank to E rank jutsu: 5 CP, Creating medium ammount of earth for D-C rank jutsu 8 CP Creat large ammount of earth allowing B-A rank earth jutsu 10 CP.
Teaching/Learning: (See Anko's training)- Earth Element- The initial learning would be C-Rank. It is developed further as they rank up.
√Genin – Small Creation √Chuunin – Medium Creation
√Jounin – Large Creation.
D Rank
C Rank
√Sink Hole Manipulation Jutsu (Widget on Server) Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly. Dropping them into it as they are scratched and beaten by the fall, 8 foot hole PVP Effect: 2d8 from the walls and impact Teaching/Learning: (see Anko's training) - Earth Element
√Earth Release: Underground Projection Fish Technique Rank:C Chakra Cost: 5 Rp Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. Pvp Description: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra(Byuakugan, Sharingan) and other work arounds (such as inuzuke scent) can still find the target useing a sussfull check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.
B Rank
A Rank
S Rank
Glass
E Rank
Minor Glass Manipulation(E Rank): May manipulate and form glass. Rp only
D Rank
Glass Wall(D Rank): A wall of glass rises from the ground and intercepts an attack. If the attack was STR based, and the roll to block was failed, the attacker takes 1d4 damage from the shattering glass.
Glass Needles (D rank): The user creates a few glass needles, sharpening them into points, and launching them at the target. Pvp: 1d10 damage
Glass Hexagonal Shuriken(D Rank): The shuriken used in this jutsu are six-sided with spikes at the sides of each blade, as they resemble snowflakes. When these stars are thrown they do not rotate or spin in the air, unlike regular shuriken, making it resemble more like a snowflake. Pvp: 1d10 damage
C Rank
Glass Armor (C Rank): This jutsu allows the user to become encased in a thin sheet of glass to protect them from blunt force trauma. The glass is transparent and can only be noticed by light reflecting off it. The armor shatters off after being hit. Pvp: This is used right before a defensive roll. It absorbs the base attack of a taijutsu or weapon strike. (The extra damage of one still applies: For example if a jounin attacks with chakra focused fist, the 1d10 damage would be absorbed, but the +1d4 would still go through. Str damage is absorbed)
Glass Fruit(C Rank): The user can create a dome of glass to surround a target. It is high durable from both external and internal attacks. The glass is reinforced, and almost impossible to break once in place. Pvp: The user is capable of targeting an alley or an enemy with this. The other may resist if they wish (dex to dodge, str to break it, wis for whatever). Upon success, the target is trapped in the dome for up to 1d6 rounds. While in the dome the target can not attack, nor can they be attacked. The user must maintain constant chakra flow to hold the target. Thus, while this jutsu is active..the user can not use any other jutsu of any type, nor make any offensive attacks. (Basically, all they can do is dodge or block. Not sub.) If the user is hit, the jutsu ends.
Glass Blade(C Rank): The user forms a blade of glass on their arm. Pvp: The blade does 2d8 damage. It lasts 1d8 rounds. It can be dispelled at any time. Attacking with the blade is str or dex. (Extra Str damage doesn't apply)
Fine Glass Dust(C Rank): The user forms a ball of glass in their hand. They then crush it into a fine dust, and blow it at their opponent. The attack is unblockable. The only way to ensure safety is to get out of the way of the cloud. Pvp: 1d8 initial damage and 1d4 damage for 1d4 rounds as the glass powder works through the targets system. Unblockable.
Glass Spike(C Rank): A large glass spike shoots out of the ground and upwards at the target. Pvp: 4d4 damage
Glass Giant Hexagonal Shuriken(C Rank): The user creates a giant glass shuriken, resembling a snowflake, and throws it at the enemy. Pvp: 2d8 damage
B Rank
Glass Encampment Wall (B Rank): The user creates a wall of chakra which turns into glass and intercepts an attack. It’s reinforced and stronger than Glass wall, and when it gets damaged it seems to repair itself instantly. Pvp: Used in defense. +3 to the roll to block. If used to block a fire jutsu, roll a d10. If you roll a 9 or 10 it explodes and does 1d6 damage to everyone around. (including the user).(The d10 is rolled whether successful or not)
Sea of Glass Spikes(B Rank): The user forms a sea of glass spikes that rush at the opponent. The spikes shoot up from the ground as they zero in on the opponent. Pvp: 2d10+1d6 damage
Glass Needle Scattering Destruction(B Rank): This jutsu will first summon glass particles to surround the user. They will then be condensed into sharp needles and launched at a target. There’s an uncountable amount of needles that launch at the target, making dodging it hard. Pvp: 1d20 damage. If the user tries to dodge, you get +4 to your roll.
A Rank
Glass Prison(A Rank): The user completely encases the target in a glass cube. If the glass prison breaks, it deals heavy damage to the target. Pvp: If the jutsu succeeds, the target is stunned for 1d4+1 rounds. During that time, if the target takes physical damage of any type, the glass prison breaks and deals 2d10 damage. (Plus whatever the damage that broke the glass).
Glass Ball Explosion(A Rank): The user forms a large glass ball with both hands and slams it at the opponent. When it hits the opponent it explodes into thousands of shards of glass. Pvp: Unblockable. 3d10 damage.
S Rank
Miscellaneous Jutsu
C Rank
Chakra Focus: Nimble Fingers Rank: C Cp Cost: 5 Description: The user charges their body with chakra, paying special attention to their hands mouth fingers and chest. this allows them to breeze through jutsu and focus their attention on execution PVP: 1d4 wis rolls for 1d4 rounds
B Rank
Chakra Focus: Master's Attention Rank: B CP Cost: 8 Description: The nin uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu PVP: 1d6 to wis rolls for 1d4 rounds Required: Nimble fingers, heavy rp training
A Rank
S Rank
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Post by Project Shieo on May 24, 2010 18:47:41 GMT -5
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Post by Project Shieo on Sept 12, 2010 21:25:58 GMT -5
BUMP D:<
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Post by Project Shieo on Sept 20, 2010 0:07:26 GMT -5
Bump >_>
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