|
Post by Shikamaru on Apr 11, 2010 20:34:50 GMT -5
Hey everyone, I'd like to put up a new "ongoing" contest to see how things work. If it works out nicely we may likely make this a rule. Here is what you do: 1.) Submit jutsu ideas to be added to the servers jutsu and please keep the suggestions to 3 a week at most. I do not want to be flooded with jutsu to look over. 2.) Submit your ideas here in this post. Though yes I have a PM box, jutsu submission from five to ten people a week will get over bearing. Please post ideas here...3.) Follow the set guidelines for CP usage and damage in our rules section. Though you can stray from the damage a little for effects I'd suggest nothing crazy or it won't be approved. www.naruchronicles.proboards.com/index.cgi?board=newbie&action=display&thread=2514.) Not all jutsu submissions will be approved and added. There will be no arguing with this point. I know whatever you may make you think is "utterly awesome" and needs to be on the server but if the jutsu is not approved please drop it and make something else. Now the silver lining...5.) Any jutsu approved and added to the jutsu list will net the creator 3 RP tokens per jutsu. (If you submit 3 jutsu and two are approved you get 6 tokens). As well as their name posted under the jutsu with a "Created by:" tag. Again please limit your submissions to 3 a week. Also please do not submit 3 a week, every week. Though I would greatly like to see our jutsu list get a bit more flavor and a few more ideas poured into it I do still attend school. I can't look over 21 jutsu's a week every week for an entire month and so on. Be considerate.**************************************************** Ok so here is the format that will help iron things out easier for me to approve and post your jutsus. "NAME"Type: "?" Rank: "?" CP: "?" Description: "?" PVP: "?" (any special notes such as "requires ---- jutsu to learn" or "taught in this village only")Example:
|
|
|
Post by Project Shieo on Apr 11, 2010 20:50:29 GMT -5
"Garasu-Houmen Gorogoro Oujou (Glass Release: Scattered Death)"Type: "Ninjutsu"Rank: "S"CP: "16 (Due to combined use)"Description: "Once the opponent is caught in (Glass Prison) the User would perform a couple more hand signs as while holding the chakra on the opponent to stay in the prison, and then the glass around the boxed prison, would slowly grow, thousands of small spear shaped spikes, and slowly close in on the opponent giving them no way out except to force them away, if not, the opponent is stabbed, sliced, and diced to death, or near to it"PVP: "2d10 (From Glass Prison)+ 4d10+2d6, 4DR Pierce"~Requires "Glass Prison" To be used before ~The Opponent can attempt to Str roll of 35 to get out of the attack ~Requires Bloodline: Glass Release naruchronicles.proboards.com/index.cgi?board=clanstoken&action=display&thread=899**EDIT: Changed the Damage up, because for cheaper CP cost you could use a different jutsu and do the same damage** No, sorry Shieo this is effectively an auto-hit S rank for 6-72 damage with no possible way to block or dodge also bypassing DR. While in a Glass Prison an opponent is "stunned" and can't attack or dodge because they are trapped. This effectively turns the glass prison into an iron maiden more so then it is with no hope of dodging it. Please no tie in's to stun jutsu especially with this magnitude. Please try again with another idea though, thank you for submission.
|
|
|
Post by Dm Asuma on Apr 11, 2010 21:08:43 GMT -5
Bee Colony Type: Ninjutsu Rank: C CP: 5 Description: After the user makes the approate handseals, they then begin to release an order that is made from the Kamizuru's collect bee's phormones. The scent begins to attract more bees towards the Kamizuru, increasing the size of his colony so that his attacks appear to be more effect, and allows him or her to attack with a more wider and open area so that his or her attacks are less prone to miss the target. PVP: Add 1d4 to User's Wisdom for 1d4+2 Rounds. ~Kamizuru Clan Technique~ A clan specific buff. Though there is a jutsu that DM Kankuro devised called Nimble Fingers this has the clan twist of added rounds to use this jutsu. As I'd expect from you Asuma great work. This is fine as is and I will be adding at a later date (4/13/2010).Bee Armor Type: Ninjutsu Rank: D CP: 3 Description: The User gathers the bee drones around them until they shape and form the body of the User, covering them in armor for an attack, this jutsu causes them to take less damage from a taijutsu or Kenjutsu attac, however Ninjutsu seems to do the same amount of damage as it usualy does to the Kamizuru, making this only effective against the taijutsu and kenjutsu users. PVP: Gives a 2 dr vs 2 Kenjutsu/Taijutsu attacks, after both attacks the bee armor fades. ~Kamizuru Clan Technique Though this is cool I think a little tinkering is in order. The rounds on this seem usless in the point a Kamizuru should be able to hold their bees in place for an extended period of time. Essentially telling the bugs to "sit" much like a dog. I suggest changing the 1d4 rounds to 2 successful hits. And by hits look below for example.
- Kamizuru user uses Bee Armor (2 attacks)
- Next Round Kamizuru is hit by Kenjutsu attack (1 attack remaining)
- Kamizuru preforms another miscellaneous jutsu. (1 attack)
- Kamizuru is not attacked this turn. (1 attacks)
- Kamizuru is attacked with fire Jutsu and hit (1 attack)
- Kamizuru is attacked but dodges the attack. (1 attack)
- Kamizuru is attacked and hit by Taijutsu attack, Bee armor fades. (0 attacks)
Changes: change 1d4 duration to 2 successful kenjutsu or taijutsu attacks against user. If this is ok please contact me and I will post jutsu.
|
|
|
Post by kain delvin on Apr 11, 2010 22:00:59 GMT -5
"NAME" ukiyo soujuu Type: Ninjutsu Rank: S CP: 25 Description: The user manipulates the water in the air and in all plants within a 30-ft radius, drawing it out and killing the plants to form a massive sphere of water that hangs in the air above the user. The user then forms a fist and the water swirls unbelievably fast, flying in all directions rapidly to burrow into any surface it comes into contact, leaving only a small circle around the user untouched. PVP: deals 3d10 + 2d6 to everyone in the area except the user and those within melee distance of them. the user can not use any jutsu for 1d4 irl day's after using this jutsu. requires a 20 wis mod to learn. can only be used in an area that has lots of plant life(ie, grass, tree's, flowers) requires suiton soujuu hijutsu
AOE's normally have a reduced damage due to the fact you are doing damage on a grand scale to multiple targets. With this I would suggest dropping the damage since this is doing damage in a large area, the draw back of the Ikaze 1 damage at Jounin is barely enough to justify this powerful of damage even with the 20 WIS requirement. I would think 3d8+2d4 damage in an AOE as an S rank plus water source damage would be suitable. You have a chance to hit many people for a max of 7-32 damage, add in four possible targets thats 28-128 damage spread out and thats not even talking about a critical hit. Changes: drop damage to 3d8+2d4 and up to four targets also drop CP cost to 20CP, since this is Ikaze you also recieve +2 damage for water source(yourself).
"NAME" Water Style: Water Balista Type: ninjutsu Rank: C CP: 5 Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets. DF: deals 1d8 dmg to up to three targets. requires water source
Very cool idea I like this a lot, its like a mini Mass Water Missle. Though again damage is a little high look at it this way... If you target one person with this jutsu it does 3d8 damage which is equal to a B rank Wind Dragon Jutsu and just shy of a Water Dragon Jutsu. Also this jutsu could effectively do more damage then a Mass Water Missile(B Rank) and a Dragon Jutsu against one traget due to water source. Water Dragon = 2d8+1d10 (5-28) Wind Dragon = 3d8 (3-24) M' Water Missle = 1d20(3-22) This jutsu 3d8 = 3d8 (5-26) Changes: I would suggest dropping damage to 1d6 up to three targets this still gives the chance to do 5-20 damage to one target which is still alot but it also requires a water source.
IF YOU ARE OK WITH THESE CHANGES GET BACK WITH ME IG OR IN A PM AND I WILL POST THEM.
|
|
|
Post by Shikamaru on Apr 12, 2010 0:55:53 GMT -5
JUTSU'S GONE OVER AND POSTED CHANGE SUGGESTIONS OR "OK". PLEASE LOOK FOR BLUE TEXT FOR SUGGESTIONS.
|
|
|
Post by Joshie/Neji on Apr 12, 2010 6:37:53 GMT -5
"Razor Fan Recoil" Type: "Taijutsu" Rank: "D" CP: "5" Description: "The user channels their Chakra into either one of their feet. Following this, they duck down quickly, and with a quick spin action, attack their opponents shin. They continue by using the recoil of this attack, and spinning in the opposite direction, reversing their spin. This causes them to allow a second attack, which is targeted at the other shin." PVP: A Dexterity roll is used to determine if the user hits. If they fail the attack, they miss, and are dazed for the following round. If Successful, they roll a 2d4 and damag their opponent. They are then forced to roll a following 1d4, which results in them being dizzy for that amount of rounds, and loose -2 on all the following dexterity rolls. (( Go Easy on me Shika, Just felt we need more Taijutsu )) No sorry, too much "special case" stuff to this jutsu. I am trying to sort through these and this has way too much to it that it could be confused with.
|
|
|
Post by Rose/Kiba\ PawZ on Apr 13, 2010 9:03:38 GMT -5
Was just thinking we need some Sound Induced Attacks, weather or not there’s a clan for this I don’t know , but this seems to be a good use of Sound as an attack
Chakra Burst Type: (Element less) Rank: D CP: 3 Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed. PVP: 1d4 damage to target, as well as a -5 to listen rolls , for 1d4 rounds
I like this jutsu but I took a little creative liberty with your description hope you don't mind. Also I don't think this needs to be an AOE. Damage and effects though are perfect.
Vocal Devastation Type: (Element less) Rank: B CP: 8 Description: By Forcing Chakra to their Vocal Cords they are Strengthened Greatly , as the user yells their voice Would hurt the ears of the opponents and Scramble their thoughts
PVP: AOE, 10d2 to all opponents who cant make a Quick action to Cover their ears to Block the Attack
I like this jutsu sounds very much like a useful Sound and "in-general" non-elemental jutsu. Though we do not have any means to roll "d2"s. I'd suggest changing this to 2d8 up to four targets and -1 to rolls for 1d4 rounds due to shock from the vocal blast to their equilibrium.
|
|
|
Post by Tobi (Hitaku) on Apr 13, 2010 17:57:58 GMT -5
"NAME" Rolling Earth! Type: "Ninjutsu" Rank: "C" CP: "5" Description: "The user does the handseals as his/her earth chakra into there palms as they slam it to the ground, Causing the ground to rummbles. The tartget lossing there balince as they roll around trying to stand up"
PVP: "-2 to all rolls for 1d4 rounds"
I like it. *thumbs up*
"NAME" Hellfire Type: "Ninjutsu" Rank: "C" CP: "5" Description: "The user breaths in foucsing there chakra into there chest, as they release it up into the air in one big fireball as it falls down it breaks up into littler fire balls as they rain on the target" PVP: "2d8 Dmg"
I like it *thumbs up*
"NAME" Wind Arrow Type: "Ninjutsu" Rank: "C" CP: "5" Description: "The user begins to handseals as the user pulls there arms apart forming a 'invisable' bow as they pull back and release it a gust of wind that takes form of an arrow and flys at the target " PVP: "2d6 Dmg"
Err... Wind Arrow? Umm only one thing to say to this jutsu... "Fuuton: Kaze Ya no Jutsu (Wind Arrow Technique)" .... look it up in the wind jutsu C rank lol
|
|
|
Post by umu on Apr 14, 2010 15:31:15 GMT -5
NAME: wind gods stagg Type: nin rank B CP: normal for B ranked description: the user heandseals and creates a staff made puerly from wind at his heands, then he starts to spin is around creating a large gust around himself in witch hundreds of tiny blades made out of chakra spin around, the wind creates a barier around the user and can be sent out at a enemy
Effect: when the user attacks he is compleatly imune to any counter attack or any other "on hit effects" for the durasion of the attack, due to the fact that he is compleatly isolated from his enemy and there is no wey to reach him, alsoe normal B ranked DMG - 1D4 dmg due to the fact that part of the wind is used up in creating a barrier around you
No barrier jutsu you can attack from behind Umu sorry
|
|
|
Post by tempest on Apr 15, 2010 10:46:16 GMT -5
Name : Wind Style : Turbulence Type : Nin (Wind) Rank : B CP : Standard B RP : The user focus's their chakra into the surrounding wind, and swings their arms in a circular motion, causing a sudden strong burst of wind to circulate the area, throwing all into the air, except the user. While the whirlwind is spiraling, the user may either throw kunai, shuriken, ect, at several targets, or leap into the wind and attempt to attack a single target.
DF : Takes 2 rounds to complete. Being attacked between the two rounds does NOT stop the jutsu. May NOT use other jutsu in combination with this one in the second round of this jutsu.
(EX : user 1 uses Turbulence first round, user 1 uses chakra focused punch second round = NO)
First Round : The user makes a WIS vs. STR roll against everyone in the area. Those who succeed stay planted on the ground, while those who fail are tossed into the whirlwind. They may still make attack rolls, so long as they are not TAI or KEN based. Undodgeable and unsubable.
Second Round : May target up to 3 targets if using thrown weapons, doing 1d6-1 (1-5, crit 2-10) each. If attacking single target, does normal weapon/tai dmg(which ever is applicable)+1d8. Undodgable.
Req : Wind Affinity WIS mod 15
Just something I thought up.
No sorry Rarda... trying to sort thru these quickly
|
|
|
Post by Shikamaru on Apr 16, 2010 3:21:09 GMT -5
Been ill the past few days and not done much of anything. Sorry for the inconvenience, I will attempt to get these looked over as soon as possible.
Along with not doing much for NC I've also not done much work on my final that is due April 28 and my first program wasn't working so I scraped it and now I'm starting over from scratch with a week passed and nothing to show.
These will be looked at in the order which they were posted any posts after this will have to wait till the first round of jutsu's are added and the ones above this are fixed or ok'ed.
|
|
|
Post by tempest on Apr 16, 2010 9:00:00 GMT -5
Hope you get better soon, and good luck on that final. Name : Falcon Punch Type : Taijutsu Rank : S CP : Standard Taijutsu S rank RP : The user focuses chakra into their fist, draws it back and, with lightning speed, charges their opponent and decks them across the battlefeild sending them sprawling, sometimes even knocking them miles away. DF : Deals rank dmg+4d10+2d6 with a slightly expanded crit range (for this jutsu ONLY. Does NOT stack with other abilities that expand crit range. The larger overrides the lesser) 18-20. (dmg range 7-62, crit 14-144) Another thing I thought up I should slap you for this....
|
|
|
Post by Rose/Kiba\ PawZ on Apr 18, 2010 15:10:30 GMT -5
Hope you get better soon Shika , Take it ease , and im sure youl do great on your final , Name : Sacrfice Type : Medical Ninjutsu Rank : C CP : 5 ( 1 if i can get that aprroved .) RP : The user focuses chakra into the Person , Useing thier own well being toi Aid the other. PvP : Useing the last bit of their chakra , they Bind their own life force to the Other person , Using 1d6 of their own hp to Heal 1d6 of the targets (must be under 10 chakra to use) Err... no this is no where near a good idea for a Med jutsu "DON'T WORRY I'll KILL MY SELF TO SAVE YOU!"
|
|
|
Post by Dm Asuma on Apr 18, 2010 18:11:23 GMT -5
1.Swan Arbilista Type: Taijutsu Rank: C Cp Cost: 4 Description: The user moves down into a low stance, begning their knees slightly and focusesing chakra down into their lower leg muscles. Before they leap forwards into the air, and spin around slightly before releasing a quick array of muliple kicks into an oppoent's chest and neck. At one point, it appears like the user is taking the form of a swan as they move through the air. This taijutsu combines grace with speed and fiercness. Pvp: Deals Normal Taijutsu+1d6
Err... does it also require the use of a pink tutu?
2. Striking Snake Style Type: Stance Cp Cost: 4 to activate 2 to maintain per round Rank: Rankless (Presumed C) Descripton: The user moves down into a slightly slow stance, curving their hands to form that similar of a snake's head, they move their arms infront of their chest, having one "snake" head above the other, swaying the heads back and forth. Then the user focuses a slightly amount of chakra into the tips of their fingers, the chakra is used to add extra damage to any taijutsu attack, though this stance leaves them open for attacks. Pvp: Adds an extra 2 damage to taijutsu attacks, but -2 to defense rolls, last for 1d6+1 rounds
Interesting....
|
|
|
Post by umu on Apr 19, 2010 10:36:34 GMT -5
name: King cobra's bite type: kenjutsue rank: B Description: the user creates a mass of chakra around his wepon and then stabs/jabs at his opponent (in case of bow/crossbow: he creates it around the arrow not the fiering wepon)a breif second before the wepon conecting to his enemy the chakra around it forms into a large cobra head that bites into the target and infects it with "poisonus chakra" witch slow the target down or make him weeker (depending on if the strike was to the legs (dex) or abdomen(str)) but there is one draw back, the chakra is hard to hold together and to relse at the right time, so it requaiers extream speed to do the jutsue dmg: normal wep dmg +1d8 from cobra bite, -1d2 str or dex chakra cost: normal B ranked tai +5 requaierments: at least 12 dex mod (alsoe HAS to be done with a dex roll, if you use a str roll to do it you simpely arnt fast enouf and dont have the extra effects (cobra and poison)
Sorry Umu this confuses me... no
|
|