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Post by Tobi (Hitaku) on Jun 12, 2009 23:16:09 GMT -5
Bio: Not much is known about Hitaku Shika. The only thing he knows is that he was born in Grass village raised by artest of the Grass. When Hitaku was about 5 years old, A couple of sound ninja where looking for a new person for and experiment. They took Hitaku to one of there Hiden bases to worl on his. Hitaku was still awake when this all happened. They enjeted purple, orange, black liquad into his body. Hitaku doesn't know what that things are or what they do. On day Hitaku finilyed tryed to run from the Hidden Base but was soon cought. He was beating almost to death for orders of Orochimaru, but for some reason orochimaru told the other guys to stop..and told Hitaku he could leave if he wanted. So Hitaku age 10 now rand from the HIdden Base, no where to go. Hitaku is now 11 the sound ninja have always been trying to get Hitaku back to experiment on him more but they have always failed to cought him even for so many years Hitaku is now 16 years old. Name: Hitaku Shika Bloodline/Clan: Cartoon Mimicry Technique Rank: Chuunin Gender: Male Age: 21 Nindo: "Never back down!" Hair colour: Jet Black Eye colour: Grey Height: 5'11" Weight: 165 lbs Village: Sand Element: Cartoon Mimicry Technique/Water Items/tools: ◙ 3 Kunai ◙ 3 Shuriken ◙ 1 Explosion Tag ◙ 1 Smoke Bomb ◙ 1 Ninja wire ◙ 1 set of Caltrops ◙ Chakra pill (Bought from dm) Personal Statistics:Strength: 60/100 Speed: 80/100 Endurance: 90/100 Genjutsu: 40/100 Ninjutsu: 100/100 Clan Abilities: 100/100 Shinobi Tools: 80/100 People Kill: 5 Goals:Become GeninBecome ChunninBecome Jounin Fight a KaguyaMaster all his Clan JutsuSecret GoalsGet an eye from a Dojutsu Meet PeinMeet OrochimaruMeet Hidan
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Post by Tobi (Hitaku) on Jun 12, 2009 23:25:39 GMT -5
Art Expertise: The users of the cartoon mimicry technique are excellent artists. Genin: +1 to art techniques Chunin: +2 to art techniques Jounin: +3 to art techniques
Excelled Chakra Control: The users of this technique are usually very skilled at chakra control. This grants them an extra +10 cp.
Practice Ink Description: This is starting Ink Aquired: Genin (Char Creation) CP Cost: 3 cp Pvp: 1d10 damage. Aoe: 1 person.
Beginner Ink Description: This is a basic ink for beginners. It’s slightly more powerful than the starting ink. Aquired: Genin (Char Creation) CP Cost: 5 cp Pvp: 2d8 damage. Aoe: Up to 2 people. When used as an AOE, it does 1d6 to each person.
Apprentice Ink Description: This is strong ink. It’s the second best ink, (not including the fabled lost artists ink). Aquired: Chunin(as soon as you become chunin) CP Cost: 8 cp Pvp: 3d8 damage. Aoe: Up to 3 people. When used as an AOE, it does 1d8 to each person.
Master Ink Description: This is strongest ink. (Not including the fabled lost artist ink) Aquired: Jounin(as soon as you become jounin) CP Cost: 13 cp Pvp: 4d8 damage. Aoe: Up to 4 people. When used as an AOE, it does 1d10 to each person.
Artist Ink Description: This ink is the ink of legends. Few know of it’s existence and even those who are aware of it are unaware how to unlock it’s true potential. Aquired: Jounin(must go through tough event to aquire) CP Cost: 20 cp Pvp: 4d10 damage. Aoe: Up to 5 people. When used as an AOE, it does 2d10 to each person.
[glow=blue,2,300]Clan Jutsu[/glow] (E-Rank) Ink Blotch Type: Ninjutsu Rank: E Chakra Cost: 1 Description: The user dips their pen in ink and wings it at the opponent. It’s a very basic attack. Pvp: 1d4 damage
(D-Rank) Ink Substitution Type: Ninjutsu Rank: D Chakra Cost: 3 Description: The user substitutes themselves with ink. Pvp: Same as substitution.
Ink Mist Technique Type: Ninjutsu Rank: D Chakra Cost: 3 cp Description: Similar to the body flickering technique, the user wraps their body in chakra-infused ink to hide themselves and leave the area. Pvp: May use wis to flee a battle
(C-Rank) Ink Clone Technique Type: Ninjutsu Rank: C (need to be chunin to learn) Chakra Cost: 8 CP per clone + 3 per round maintained per clone Description: The user dips their pen in ink and draws a copy of themselves, which comes to life and acts as a bunshin. Pvp: Creating a s Clone takes 1 round to do. With this technique, you can create 1 clone at Chunin level, and 2 at Joinin level. Once you have your clone, it acts like another person, giving you an extra action. Your shadow doppelganger(s) will go directly after you go. Their stats are your stats. If the clone gets hit, it gets dissipated. The person attacking the person with the clone out has to roll a d6 if they connect. When 2 clones are out, if they roll a 1-3…they hit the real person. If they roll a 4-6, they hit the clone. When two are out, 1-2 is the real person, 3-4 is clone 1, 5-6 is clone 2. This extra roll doesn’t apply to those with Sharingan. Solid clones do 1/2 damage and can not perform jutsu. Solid clones can help with jutsu, however, useing up their turn but adding a +2 to the jutsu roll.
Ink Armor Type: Ninjutsu Rank: C Chakra Cost: 5 cp Description: The user draws armor that covers their own body and protects them from harm. Pvp: 2 dr for 1d8 rounds. (Dm Hidan)
Ink Wings Type: Ninjutsu Rank: C Chakra Cost: 5 cp Description: The user draws wings which attaches to the users back and makes them faster. Pvp: +2 to dex mod for 1d6 rounds. (Dm Hidan)
Ink Transport Technique Type: Ninjutsu Rank: C Chakra Cost: 5 cp Description: The user takes out a small piece of paper (that is extremely sticky on the back, like a post-it) and writes "transport" on it. The user then places it on his opponent. By concentrating a small amount of chakra, the user can transport to his opponent's location to either silently attack them or to reveal to his comrades the enemy's location. Pvp: Uses wis to connect the paper. This must be done before the target goes into hideing. If successful, the user can either reveal the location of the hiding opponent to his/her alley,or transport to the hideing target and try to perform a sneak attack (hide +move silently +10 v.s listen+spot). In dm events, it also allows the user to track targets he hit with the paper. After revealing the targets location, or transporting and attacking the target, the paper falls off. (Dm Asuma)
(B-Rank) Super Beast Imitation Technique Type: Ninjutsu Rank: B Chakra Cost: 8 cp Description: By drawing pictures on a scroll, the user can create life-size beings under his/her control. Since they are still made of ink, however, a single blow is usually enough to dispel them. The one exception to this are the snakes, which are used as living ropes to apprehend the target; they have been shown to be abnormally difficult to tear. It is unknown what sort of attack powers they might have, but it is certain that if they serve no other purpose, they can be used as excellent distractions. Pvp: This can be used from hideing, without breaking the hide. The user chooses which beast they wish to draw. The effect of each beast differs:
Lion Like Beast: This creates a beast. The beast lasts for 1d4 rounds or until hit. It’s attack and defense are the same as the users wis mod. It’s turn is directly AFTER the users. It’s damage is 1d8. The user can have up to 2 of these out at a time, but each beast created costs the 8 cp.
Snake: This forms snakes that binds the target for 2d4 rounds or until hit.
Rats: This creates rats that scours the area and returns information back to the user. This allows the user to roll a spot/search roll at the time of the jutsu. The user adds their wisdom mod+20 to the roll.
Bird: This creates a giant bird that the user can ride. While it’s active it adds +3 to dodge and dex based attack rolls. The user can also use a turn to fly up into the air, making taijutsu unable to hit them. They can’t use taijutsu themselves, either. They can still be hit by long range attacks like ninjutsu, genjutsu or some thrown weapons or long range taijutsu(like kunai barrage)(they can use those too). Coming down does not take a turn. This bird lasts 1d8 rounds.
Mouse: This is an rp effect. It allows the user to communicate a short word to others. The user writes a word, and it transforms into a mouse and the mouse scampers off. The mouse is usually too small to attack by normal means (though dm’s can say if it can or not in events). The mouse then heads to the target and transforms back into the word or words upon arrival. The max amount of words allowed is 6. (Dm Kabuto)
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Post by Tobi (Hitaku) on Jun 12, 2009 23:29:33 GMT -5
[glow=blue,2,300]Jutsu[/glow]
[glow=blue,2,300]Taijutsu[/glow]
(D-Rank)
(C-Rank)
(B-Rank)
(A-Rank)
(S-Rank)
[glow=blue,2,300]Ninjutsu[/glow]
(D-Rank) Water Style: Water Missile Jutsu Jutsu Type: ninjutsu Rank: D Chakra Cost: 3 RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the target. PVP Effect: 1d10 (Karasu)
Suiton: Nami Kabi (Water Wall) Rank: D Cp: 2 Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP: Rank damage + 1d4 Can be used to block, when used to block the technique does 1 damage (Dotu)
(C-Rank) Chakra boost : Speed (Dm Asuma)
Water Prison Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 per round maintained RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit. Teaching/Learning: (see Anko's training) - Water Element (Hakoji)
(B-Rank)
(A-Rank)
(S-Rank)
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Post by Tobi (Hitaku) on Jun 13, 2009 12:04:25 GMT -5
<Theme Song>:
<Fighting Music>:
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Post by Tobi (Hitaku) on Nov 9, 2009 16:52:58 GMT -5
Wish List (Clan Jutsu)
Water Style: Dense Rain jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: The user handsigns then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier then normal. PVP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets
Water Style: Slippery Surface jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: the user handsigns then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk PVP Effect: -1 to taijutsu rolls for 1d4 rounds to all targets besides the user Water Style: Rain Coat jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 3 RP Description: the user hand signs as his body is covered in a very thin layer of water. PVP Effect: 4dr against fire damage for 1d4 + 2 rounds
Water Style: Poison needle jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 RP Description: the user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent. PVP Effect: 1d4 for 1d4+1 rounds
Water Style: Water Refraction Jutsu Jutsu Type: Ninjutsu Rank: C Chakra Cost: 5 Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus. PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu.
Rank B:
Water Style: Mass Water Missiles Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 10 RP Description: The User does the previous normal steps for Water missile but divides the projectile and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets. PVP Effect: 1d20 to up to 4 targets. (Doesn't need water around)
Water Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target. PVP Effect: 2d8+1d10
Water Style: Cannon ball jutsu Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: the user hand signs then forms a huge ball of water. On the user’s command the huge ball can be shot at the target. PVP Effect: 3d8 damage
Shark Projectile Technique Jutsu Type: Ninjutsu Rank: B Chakra Cost: 8 RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target PVP Effect: Damage- 1d20 + 1d6
Rank A:
Grand Water Fall Technique Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 RP Description:utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away. PVP Effect: 1d20 + 2d8
Hahonryuu (Destruction Torrent) Jutsu Type: Ninjutsu Rank: A Chakra Cost: 13 Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands. PVP Effect: 1d20 + 1d8 + 1d4 Requires water to use
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Post by Tobi (Hitaku) on Jul 25, 2010 22:38:57 GMT -5
~Bump~
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Post by Tobi (Hitaku) on Jul 25, 2010 22:39:47 GMT -5
~Bump~
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