Post by Dm Anko on Jan 13, 2009 0:48:17 GMT -5
Note: Unless noted in the jutsu, you need to be near water to use these jutsus.
Water Jutsu that needs a source of water does an extra +2 damage to it's initial damage attack. Any lingering damage or damage over time doesn't get the +2 to the damage.
Rank E:
▲Suiton: water gun Jutsu
PVP: 1d4 damage
Rank: E
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
This jutsu requires no source of water
Rank D:
▲Water Style: Water Missile Jutsu
Jutsu Type: ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a
burst of water at the target.
PVP Effect: 1d10
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around)
▲Suiton: Nami Kabi (Water Wall)
Rank: D
Cp: 2
Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP: Rank damage + 1d4
Can be used to block, when used to block the technique does 1 damage
▲Whip of Water
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3 per round maintained
RP Description: Uses water to create a whip which is used in the standard fashion
PVP Effect: Makes a Water Whip you can used with no weapon penalties.
Teaching/Learning: (see Anko's training) - Water Element
Rank C:
Water Style: Water Balista
Type: ninjutsu
Rank: C
CP: 5
Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets.
DF: deals 2d6 dmg to up to three targets. requires water source.
▲Black Clouds Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets
PVP Effect: The Targets up to 3 are coated in oil that may be ignited for 2d8,
or create a slick battlefield requiring a Dex check vs User's Wisdom check to attack or fall down unable to act for 1 round.
Teaching/Learning: (see Anko's training) - Water Element
▲Tornado of Water
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element
▲Ninpou: Hidden Mist jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Creates a thick fog concealing the user allowing them to perform the Silent Homicide Technique
PVP Effect: For 1d4 rounds, all Ninjutsu, Taijutsu and Kenjutsu attacks by everyone is made with Move Silently.(Concentration for Inuzuka, for smell) All defenses that are non genjutsu are made with listen.(Concentration for Inuzuka, for smell) Dojutsu genjutsu has no effect during this time. Byakugan can see through the mist.
Special: When dual wielding the first strike is rolled with ms/hide if it hits the seccond strike is rolled as a normal attack. (Same negitive as normal dual weild.
Special: Inzuka may roll a concentration in the stead of a listen check for there smell.
Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist.
Special: Anything that rolls set trap must also be rolled with move silently as well, and is also a move silent v.s listen.
Teaching/Learning: (See Ankos Training)- Water Element, Must Be Hidden Mist Ninja. (Doesn't need water around
▲Water Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
Teaching/Learning: (see Anko's training) - Water Element
▲Water Mace Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a water mace made of pure chakra in thier hands to use as a weapon. (needs a source of water)
PVP Effect: Creates a mace usable as a weapon for 1d6 rounds that deals 2d8 damage, no penalties to attack rolls (str damage does not apply)
Teaching/Learning: (See Anko's Training)- Water element.
▲Water Style: Dense Rain jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier then normal.
PVP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets
Teaching/Learning: (see Ankos Training)- Water Element
▲Water Style: Slippery Surface jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user handsigns then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk
PVP Effect: -1 to taijutsu rolls for 1d4 rounds to all targets besides the user
Teaching/Learning: (see Ankos Training)- Water Element
▲Water Style: Rain Coat jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 3
RP Description: the user hand signs as his body is covered in a very thin layer of water.
PVP Effect: 4dr against fire damage for 1d4 + 2 rounds
Teaching/Learning: (see Anko's Training)- Water Element
▲Water Style: Poison needle jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent.
PVP Effect: 1d4 for 1d4+1 rounds
Teaching/Learning: (see Anko's Training)- Water Element
▲Water Style: Water Refraction Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus.
PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu.
▲Great Exploding Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: utilizing the Water Element. After doing the needed hand seals a vortex of water will form,
sucking anything on the surface above it down to the depths below.
PVP Effect: Must Be used on a Lake or River. Target takes 2d8 damage from the crushing current.
Teaching/Learning: (see Anko's training)- Water Element
Rank B:
▲Water Style: Mass Water Missiles Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile
and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Anko's Training)- Water Element(Doesn't need water around)
Requirements: Must know water bullet jutsu
▲Water Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element
▲Water Style: Cannon ball jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: the user hand signs then forms a huge ball of water. On the user’s command the huge ball can be shot at the target.
PVP Effect: 3d8 damage
Teaching/Learning: (see Anko's Training)- Water Element
▲Shark Projectile Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which
then causes a column of water to rise from the water and then strike their target
PVP Effect: Damage- 1d20 + 1d6
Teaching/Learning: (see Anko's training) - Water Element
▲Elemental Fusion Technique: Touketsu Kaze (Frozen Wind)
Rank: B
Cp: 8
Description: Utilizing their wind and water elements the user is able to chill the air around them and send it arrowing towards their enemy, due to the frigid nature of the wind the jutsu is night impossible to block.
PvP: 2d8+1d10, unblockable
Requires: Wind and water
▲Water Encampment Wall
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their
mouth to act as a water barrier from incoming attack.
PVP Effect: Used as a defensive jutsu to block, may block Fire Jutsu with a +2 bonus. (Requires a near by water source)
Teaching/Learning: (see Anko's Training)-
▲The Only users are/were Kakashi & The Second Hokage
▲Additional Training from Kakashi may be required.
▲JOUNIN required
▲Water Style: Mini Bunshin Jutsu.
Chakra Cost: 8
Rp Description: Mini Bunshins of you jump from the water and pummel the enemey (Requires water.)
Pvp effect: 6d4 damage
Rank A:
▲Grand Water Fall Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description:utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja
and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
PVP Effect: 1d20 + 2d8
Teaching/Learning: (see Anko's training)- Water Element
▲Hahonryuu (Destruction Torrent)
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands.
PVP Effect: 1d20 + 1d8 + 1d4
Requires water to use
▲Violent Water Wave
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: utilizing the Water Element. After forming the needed hand seals,
the user will expel a strong jet of water at his opponent.
PVP Effect: 3d10
Teaching/Learning: (see Anko's training) - Water Element
Rank S:
▲Bursting Water Collision Waves
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: The user expells a large ammount of water from their gullet, the water will then expand into a large volume.
PVP Effect: No Damage, but allows you to use Water Jutsu with no water around for 3d4 rounds.
Teaching/Learning: (see Anko's training) - Water Element(Doesn't need water around)
Water Jutsu that needs a source of water does an extra +2 damage to it's initial damage attack. Any lingering damage or damage over time doesn't get the +2 to the damage.
Rank E:
▲Suiton: water gun Jutsu
PVP: 1d4 damage
Rank: E
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
This jutsu requires no source of water
Rank D:
▲Water Style: Water Missile Jutsu
Jutsu Type: ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a
burst of water at the target.
PVP Effect: 1d10
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around)
▲Suiton: Nami Kabi (Water Wall)
Rank: D
Cp: 2
Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP: Rank damage + 1d4
Can be used to block, when used to block the technique does 1 damage
▲Whip of Water
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3 per round maintained
RP Description: Uses water to create a whip which is used in the standard fashion
PVP Effect: Makes a Water Whip you can used with no weapon penalties.
Teaching/Learning: (see Anko's training) - Water Element
Rank C:
Water Style: Water Balista
Type: ninjutsu
Rank: C
CP: 5
Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets.
DF: deals 2d6 dmg to up to three targets. requires water source.
▲Black Clouds Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets
PVP Effect: The Targets up to 3 are coated in oil that may be ignited for 2d8,
or create a slick battlefield requiring a Dex check vs User's Wisdom check to attack or fall down unable to act for 1 round.
Teaching/Learning: (see Anko's training) - Water Element
▲Tornado of Water
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element
▲Ninpou: Hidden Mist jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Creates a thick fog concealing the user allowing them to perform the Silent Homicide Technique
PVP Effect: For 1d4 rounds, all Ninjutsu, Taijutsu and Kenjutsu attacks by everyone is made with Move Silently.(Concentration for Inuzuka, for smell) All defenses that are non genjutsu are made with listen.(Concentration for Inuzuka, for smell) Dojutsu genjutsu has no effect during this time. Byakugan can see through the mist.
Special: When dual wielding the first strike is rolled with ms/hide if it hits the seccond strike is rolled as a normal attack. (Same negitive as normal dual weild.
Special: Inzuka may roll a concentration in the stead of a listen check for there smell.
Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist.
Special: Anything that rolls set trap must also be rolled with move silently as well, and is also a move silent v.s listen.
Teaching/Learning: (See Ankos Training)- Water Element, Must Be Hidden Mist Ninja. (Doesn't need water around
▲Water Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
Teaching/Learning: (see Anko's training) - Water Element
▲Water Mace Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a water mace made of pure chakra in thier hands to use as a weapon. (needs a source of water)
PVP Effect: Creates a mace usable as a weapon for 1d6 rounds that deals 2d8 damage, no penalties to attack rolls (str damage does not apply)
Teaching/Learning: (See Anko's Training)- Water element.
▲Water Style: Dense Rain jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier then normal.
PVP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets
Teaching/Learning: (see Ankos Training)- Water Element
▲Water Style: Slippery Surface jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user handsigns then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk
PVP Effect: -1 to taijutsu rolls for 1d4 rounds to all targets besides the user
Teaching/Learning: (see Ankos Training)- Water Element
▲Water Style: Rain Coat jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 3
RP Description: the user hand signs as his body is covered in a very thin layer of water.
PVP Effect: 4dr against fire damage for 1d4 + 2 rounds
Teaching/Learning: (see Anko's Training)- Water Element
▲Water Style: Poison needle jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent.
PVP Effect: 1d4 for 1d4+1 rounds
Teaching/Learning: (see Anko's Training)- Water Element
▲Water Style: Water Refraction Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus.
PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu.
▲Great Exploding Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: utilizing the Water Element. After doing the needed hand seals a vortex of water will form,
sucking anything on the surface above it down to the depths below.
PVP Effect: Must Be used on a Lake or River. Target takes 2d8 damage from the crushing current.
Teaching/Learning: (see Anko's training)- Water Element
Rank B:
▲Water Style: Mass Water Missiles Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile
and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Anko's Training)- Water Element(Doesn't need water around)
Requirements: Must know water bullet jutsu
▲Water Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element
▲Water Style: Cannon ball jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: the user hand signs then forms a huge ball of water. On the user’s command the huge ball can be shot at the target.
PVP Effect: 3d8 damage
Teaching/Learning: (see Anko's Training)- Water Element
▲Shark Projectile Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which
then causes a column of water to rise from the water and then strike their target
PVP Effect: Damage- 1d20 + 1d6
Teaching/Learning: (see Anko's training) - Water Element
▲Elemental Fusion Technique: Touketsu Kaze (Frozen Wind)
Rank: B
Cp: 8
Description: Utilizing their wind and water elements the user is able to chill the air around them and send it arrowing towards their enemy, due to the frigid nature of the wind the jutsu is night impossible to block.
PvP: 2d8+1d10, unblockable
Requires: Wind and water
▲Water Encampment Wall
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their
mouth to act as a water barrier from incoming attack.
PVP Effect: Used as a defensive jutsu to block, may block Fire Jutsu with a +2 bonus. (Requires a near by water source)
Teaching/Learning: (see Anko's Training)-
▲The Only users are/were Kakashi & The Second Hokage
▲Additional Training from Kakashi may be required.
▲JOUNIN required
▲Water Style: Mini Bunshin Jutsu.
Chakra Cost: 8
Rp Description: Mini Bunshins of you jump from the water and pummel the enemey (Requires water.)
Pvp effect: 6d4 damage
Rank A:
▲Grand Water Fall Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description:utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja
and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
PVP Effect: 1d20 + 2d8
Teaching/Learning: (see Anko's training)- Water Element
▲Hahonryuu (Destruction Torrent)
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands.
PVP Effect: 1d20 + 1d8 + 1d4
Requires water to use
▲Violent Water Wave
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: utilizing the Water Element. After forming the needed hand seals,
the user will expel a strong jet of water at his opponent.
PVP Effect: 3d10
Teaching/Learning: (see Anko's training) - Water Element
Rank S:
▲Bursting Water Collision Waves
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: The user expells a large ammount of water from their gullet, the water will then expand into a large volume.
PVP Effect: No Damage, but allows you to use Water Jutsu with no water around for 3d4 rounds.
Teaching/Learning: (see Anko's training) - Water Element(Doesn't need water around)