Post by Red on Mar 2, 2009 14:38:21 GMT -5
First Name:
Ningyo
Last name:
Togosami.
Age:
18
Rank:
Genin
Appearance:
Bio:
A dark past shrouds the happy Ningyo, his family was not from suna as a matter of fact his father was a simple man from the land of rice as was his mother. Neither was a shinobi but both enjoyed to buy there son little dolls to play with. When he was a young boy at the age of five Orochimarus goons stormed his house looking for something to this day he does not know what. He however lost both of his parents that day and was saved by a man traveling by. He wore a suna headband and took the young man with him to Suna told him about the legendary puppet masters and gave him what he needed to make puppets and he was destined for that road ever since.
Village:
Sand
Elements:
Puppet User Wind
Nindo/Quote:
The world has many things in it all of which can become puppets.
Missions:
0-E
0-D
0-C
0-B
0-A
Puppet Techniques:
-----------------------------------------------------
Voice Throw
Rank:E
CP:---
Description: Allows the puppet master to throw their voice and talk from their puppet.
-----------------------------------------------------
Henged Puppet
Rank: E
CP:---
Description: For rp uses only. Allows the puppet master to henge the target puppet. If it gets hit, the henge dissipates.
-----------------------------------------------------
Puppet Substitution
Rank: D
Cp:3
Description: Works like substitution, but the puppet appears where the user was (it doesn't take damage from this attack)..and the user dissapears somewhere.
-----------------------------------------------------
Basic Mechanical Knowledge
Rank: D
CP: 3
Description: The puppet master may use their turn to repair the damage on one of their puppets.
PVP:Recovers 1/10'th of a Craft Weapon roll, rounded down..on one targeted puppet.
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
Guided Kunai
Rank: D
Cp:3
Description: Allows the puppet master to attach a string to their thrown kunai or shuriken, making it easier to guide with the string.
PVP: The puppet master can use their WIS instead of DEX to throw shuriken and Kunai.
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
Hisaji no Mai (Dance of the Flying Spoons)
Rank: C
CP: 5
ninjutsu
Description: Using this quite handy trick, the user is able to move around objects as he would puppets
with his Chakra strings. To be properly effective, the technique can only affect inanimate
objects.
PVP: The target makes a STR/DEX roll against the strings or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action.
Taught by: AkyKyo Al'akir.-----------------------------------------------------
Chakra Tsumazuku Kousen no Jutsu (Chakra Tripline Technique)
Rank: C
CP: 5
Ninjutsu
Description: The user sends a chakra wire out to trip the opponent, seeing as the wire is hard
to see, the puppet master makes good use of its effect. A basic warm-up technique for most beginning puppet masters.
PVP: The target makes a STR/DEX roll against your WIS to stay standing up or they fall prone taking -2 to defense and cannot attack for 1 round.
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
Chakra Sheild
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: A puppet master jutsu, A mechanism in the puppets arm fans out to bringforth a barrier
of chakra that can block many deadly attacks.
PVP Effect: Gives the Puppet master +4 to block as long as they block with the puppet
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
NINJUTSU:
Miscellaneous :
-----------------------------------------------------
Rope Escape Technique (E Rank):
CP: 1
A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
-----------------------------------------------------
Cloak of Invisibility Technique (E Rank):
CP: 1
With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
-----------------------------------------------------
Doppleganger (E rank):
CP: 1
This is a basic technique known to all genin.
-----------------------------------------------------
Wall Walking(E rank):
CP: ?
Basic wall walking
-----------------------------------------------------
Water Walking(E rank):
CP: ?
Walking on water
-----------------------------------------------------
º Chakra Focus: Nimble Fingers
Rank: C
Cp Cost: 5
Description: The user charges their body with chakra, paying special attention to their hands mouth fingers and chest. this allows them to breeze through jutsu and focus their attention on execution
PVP: 1d4 wis rolls for 1d4 rounds
Taught by: Akykyo
-----------------------------------------------------
Wind
±Fuuton: Minor gust
PVP 1d4 damage
Rank: E
Description: With a few basic handsigns the user blows a short gust at an opponent
-----------------------------------------------------
±Fuuton: Wind bullet no jutsu
Rank: D
Fires a small burst of wind at the target in a condensed ball form.
1d10 damage
Taught by: Aky On Dm
-----------------------------------------------------
±Kazegama no Jutsu (Wind Scythe Technique)
ninjutsu
Rank: D
CP: 3
Description:This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out
to Close range (up to a maximum of 30 feet)
PVP: deals 1d10 damage.
Taught by: Aky On Dm
-----------------------------------------------------
±Fuuton: Ranboukazenenten (Violent Wind Twisting)
Rank: C
Type: Ninjutsu
Range: Close (0m~3m)
CP: 5
Elemental Affinity: Fuuton (Wind)
Effect The user spins on their heels three times, each spin releasing a violent burst of wind from all directions that is used to repel incoming attacks or push enemies away from them. The only drawback known to this jutsu is a slight dizzy effect that lasts for only a split second, which slows the user's reaction time.
Description: The user performs the handseals and then applies chakra to their feet. They thin spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing jutsu’s strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock opponents who come to close to the user away from them.
PVP: When used to block taijutsu, the target if blocked successfully takes 1d8 pts of damage
Taught by: Aky On Dm
-----------------------------------------------------
±Fuuton: Minawana no Jutsu (Wind Release: Snapping Air Bullet)
Rank: C
Range: Medium-Long (5m~20m)
Type: Ninjutsu
CP: 5
Elemental Affinity: Wind
Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit.
PVP: Deals 2d6, unblockable
Taught by: Aky On Dm
-----------------------------------------------------
Taijustu:
None
Genjutsu:
None
Items:
-----------------------------------------------------
1X
Explosive Tags:
You drop an explosive tag and it explodes. Using an explosive tag takes a round. Explosive tags can effect up to 3 nearby enemies(to the tag), and all nearby allies. The user rolls an INT or WIS. (Int and wis expresses the ability to correctly and creatively use the tag). Explosive tags can’t be blocked. They must be dodged or blocked with jutsu. The damage of the tag is 2d8 and can only be used once in battle.
-----------------------------------------------------
3X
Kunai Knives:
Kunai knives take a dex roll to connect, and do normal melee damage.Can throw 2 at a -2 penalty
-----------------------------------------------------
3X
Shuriken:
Same rules as Kunai knives.
-----------------------------------------------------
1X
Smoke Bombs:
Smoke bombs use dex. The opponent can dodge or block normally. (a str block would be something like covering your eyes or something creative). If it hits, the enemy gets -1 to rolls for 1d4 rounds. It doesn’t effect blind enemies, and it doesn’t stack with other smoke bombs.
-----------------------------------------------------
1X
Caltrops
Scattering caltrops takes 1 turn. It’s a set trap roll v.s your opponents spot. If you succeed, they take -1 to their dex for 1d6 rounds, and take 1d4 damage.
-----------------------------------------------------
He carries with him a picture of the Suna ninja who saved him and raised him for a few years in Suna when he was younger
Ningyo
Last name:
Togosami.
Age:
18
Rank:
Genin
Appearance:
Bio:
A dark past shrouds the happy Ningyo, his family was not from suna as a matter of fact his father was a simple man from the land of rice as was his mother. Neither was a shinobi but both enjoyed to buy there son little dolls to play with. When he was a young boy at the age of five Orochimarus goons stormed his house looking for something to this day he does not know what. He however lost both of his parents that day and was saved by a man traveling by. He wore a suna headband and took the young man with him to Suna told him about the legendary puppet masters and gave him what he needed to make puppets and he was destined for that road ever since.
Village:
Sand
Elements:
Puppet User Wind
Nindo/Quote:
The world has many things in it all of which can become puppets.
Missions:
0-E
0-D
0-C
0-B
0-A
Puppet Techniques:
-----------------------------------------------------
Voice Throw
Rank:E
CP:---
Description: Allows the puppet master to throw their voice and talk from their puppet.
-----------------------------------------------------
Henged Puppet
Rank: E
CP:---
Description: For rp uses only. Allows the puppet master to henge the target puppet. If it gets hit, the henge dissipates.
-----------------------------------------------------
Puppet Substitution
Rank: D
Cp:3
Description: Works like substitution, but the puppet appears where the user was (it doesn't take damage from this attack)..and the user dissapears somewhere.
-----------------------------------------------------
Basic Mechanical Knowledge
Rank: D
CP: 3
Description: The puppet master may use their turn to repair the damage on one of their puppets.
PVP:Recovers 1/10'th of a Craft Weapon roll, rounded down..on one targeted puppet.
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
Guided Kunai
Rank: D
Cp:3
Description: Allows the puppet master to attach a string to their thrown kunai or shuriken, making it easier to guide with the string.
PVP: The puppet master can use their WIS instead of DEX to throw shuriken and Kunai.
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
Hisaji no Mai (Dance of the Flying Spoons)
Rank: C
CP: 5
ninjutsu
Description: Using this quite handy trick, the user is able to move around objects as he would puppets
with his Chakra strings. To be properly effective, the technique can only affect inanimate
objects.
PVP: The target makes a STR/DEX roll against the strings or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action.
Taught by: AkyKyo Al'akir.-----------------------------------------------------
Chakra Tsumazuku Kousen no Jutsu (Chakra Tripline Technique)
Rank: C
CP: 5
Ninjutsu
Description: The user sends a chakra wire out to trip the opponent, seeing as the wire is hard
to see, the puppet master makes good use of its effect. A basic warm-up technique for most beginning puppet masters.
PVP: The target makes a STR/DEX roll against your WIS to stay standing up or they fall prone taking -2 to defense and cannot attack for 1 round.
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
Chakra Sheild
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: A puppet master jutsu, A mechanism in the puppets arm fans out to bringforth a barrier
of chakra that can block many deadly attacks.
PVP Effect: Gives the Puppet master +4 to block as long as they block with the puppet
Taught by: AkyKyo Al'akir.
-----------------------------------------------------
NINJUTSU:
Miscellaneous :
-----------------------------------------------------
Rope Escape Technique (E Rank):
CP: 1
A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
-----------------------------------------------------
Cloak of Invisibility Technique (E Rank):
CP: 1
With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
-----------------------------------------------------
Doppleganger (E rank):
CP: 1
This is a basic technique known to all genin.
-----------------------------------------------------
Wall Walking(E rank):
CP: ?
Basic wall walking
-----------------------------------------------------
Water Walking(E rank):
CP: ?
Walking on water
-----------------------------------------------------
º Chakra Focus: Nimble Fingers
Rank: C
Cp Cost: 5
Description: The user charges their body with chakra, paying special attention to their hands mouth fingers and chest. this allows them to breeze through jutsu and focus their attention on execution
PVP: 1d4 wis rolls for 1d4 rounds
Taught by: Akykyo
-----------------------------------------------------
Wind
±Fuuton: Minor gust
PVP 1d4 damage
Rank: E
Description: With a few basic handsigns the user blows a short gust at an opponent
-----------------------------------------------------
±Fuuton: Wind bullet no jutsu
Rank: D
Fires a small burst of wind at the target in a condensed ball form.
1d10 damage
Taught by: Aky On Dm
-----------------------------------------------------
±Kazegama no Jutsu (Wind Scythe Technique)
ninjutsu
Rank: D
CP: 3
Description:This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out
to Close range (up to a maximum of 30 feet)
PVP: deals 1d10 damage.
Taught by: Aky On Dm
-----------------------------------------------------
±Fuuton: Ranboukazenenten (Violent Wind Twisting)
Rank: C
Type: Ninjutsu
Range: Close (0m~3m)
CP: 5
Elemental Affinity: Fuuton (Wind)
Effect The user spins on their heels three times, each spin releasing a violent burst of wind from all directions that is used to repel incoming attacks or push enemies away from them. The only drawback known to this jutsu is a slight dizzy effect that lasts for only a split second, which slows the user's reaction time.
Description: The user performs the handseals and then applies chakra to their feet. They thin spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing jutsu’s strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock opponents who come to close to the user away from them.
PVP: When used to block taijutsu, the target if blocked successfully takes 1d8 pts of damage
Taught by: Aky On Dm
-----------------------------------------------------
±Fuuton: Minawana no Jutsu (Wind Release: Snapping Air Bullet)
Rank: C
Range: Medium-Long (5m~20m)
Type: Ninjutsu
CP: 5
Elemental Affinity: Wind
Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit.
PVP: Deals 2d6, unblockable
Taught by: Aky On Dm
-----------------------------------------------------
Taijustu:
None
Genjutsu:
None
Items:
-----------------------------------------------------
1X
Explosive Tags:
You drop an explosive tag and it explodes. Using an explosive tag takes a round. Explosive tags can effect up to 3 nearby enemies(to the tag), and all nearby allies. The user rolls an INT or WIS. (Int and wis expresses the ability to correctly and creatively use the tag). Explosive tags can’t be blocked. They must be dodged or blocked with jutsu. The damage of the tag is 2d8 and can only be used once in battle.
-----------------------------------------------------
3X
Kunai Knives:
Kunai knives take a dex roll to connect, and do normal melee damage.Can throw 2 at a -2 penalty
-----------------------------------------------------
3X
Shuriken:
Same rules as Kunai knives.
-----------------------------------------------------
1X
Smoke Bombs:
Smoke bombs use dex. The opponent can dodge or block normally. (a str block would be something like covering your eyes or something creative). If it hits, the enemy gets -1 to rolls for 1d4 rounds. It doesn’t effect blind enemies, and it doesn’t stack with other smoke bombs.
-----------------------------------------------------
1X
Caltrops
Scattering caltrops takes 1 turn. It’s a set trap roll v.s your opponents spot. If you succeed, they take -1 to their dex for 1d6 rounds, and take 1d4 damage.
-----------------------------------------------------
He carries with him a picture of the Suna ninja who saved him and raised him for a few years in Suna when he was younger