Post by Red on Feb 28, 2009 18:26:12 GMT -5
First Name:
HakojiMojin
Last name:
DesendRejiki
Age:
Released Recently: 19
Rank:
Special Jounin
Appearance:
Just like his father Hakoji has dark black hair, long cut.
He has pale blue eyes only similar to those of the hyuuga clan however not as deep as them. This was the mark of his clan.
He has a single scar over his right eye from when he had an accident as a child playing with his fathers weapons.
More or less like the following picture with a scar
As time has passed hakoji has aged and his appearance changed below is his new appearance, The scar remains.
After a recent incident his appearance has changed once more:
Bio:
Hakoji, the boy grew up for the first years of his life in a great home, his father was an ANBU for the leaf village and he had nothing in the world to worrie about. He would one day follow in his fathers footsteps. The problem arose (See Classified) Hakoji was kept in a safe house for the remainder of his life when he was alowed to follow on the path of the shinobi. When the event transpired Hakoji stopped talking. He never speaks up anymore unless the situation is too dire to go otherwise.
Hakoji was forced into hideing after a strain of events and now resides under the new name Mojin Rejiki and is takeing resedence in leaf with a new look, sound, and scent. Its near impossible to tell this was the once hakoji unless one was to catch him offguard
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(Classified) When his father betrayed leaf village, the ex ANBU captain Vindel Desend left the village only to join up with the enemies of leaf ranging from a short time with Orochimaru to his longed stay with the Akatsuki. His son was thought to be killed at this time as Vindel developed a technique that set the ballance of the world off. Vindels attempts on the Hokages life rang out in the past but now are hidden behind a shroud of lies. (Classified)
Village:
Leaf
Elements:
Earth
Water
Nindo/Quote:
I Live to be better than my ancestors!
Goals:
Life Goals:
Find If Vindels Alive and kill him
Kill Hidan
Kill all the akatsuki
Become someone important.
Akatsuki Kill Count:
3
Sound High GUard kill count:
2
Short term goals:
Regain my eyesight
Learn all the earth jutsus able.
Find what kakashi looks like under his mask
Talk to orochimaru
Talk to each sanin
Find out where the heirokemi scroll is
Obtain my blood right
Become chuunin.
Become Jounin
Become ANBU
Missions:
7-E
2-D
3-C
4-B
1-A
Taijutsu: Ok
Genjutsu:poor
Ninjutsu: Best
Jutsu Known:
NINJUTSU:
Wind:
Fire:
Water:
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▲Water Style: Water Refraction Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus.
PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu.
Learned: Zero
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▲Water Style: Mini Bunshin Barage
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
Rp Description: Using nearby water, the user creates a number of small bunshins that reach out and grab the targets legs and arms holding them down while the other bunshins smash the target into the ground/water
PVP Effect: 6d4 dmg
Learned: Zero
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▲Hahonryuu (Destruction Torrent)
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands.
PVP Effect: 1d20 + 1d8 + 1d4
Requires water to use
LEarned: Water jounin npc
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▲Water Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element
Learned: Zero
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¡ãWater Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
Teaching/Learning: (see Anko's training) - Water Element
Learned: Mist Missing nin NPC
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Lightning:
Earth:
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Earth Release Technique
Jutsu Type: Ninjutsu Skill
Rank: Progressive
Chakra Cost: Varies
RP Description: Allows basic manipulation of terrain like creating boulders, and making earth for jutsu as long as you stand on land.
PVP Effect: Creating Boulders/Rocks: 3 CP, Creating small amount of Earth for D-Rank to E rank jutsu: 5 CP, Creating medium ammount of earth for D-C rank jutsu 8 CP
Creat large ammount of earth allowing B-A rank earth jutsu 10 CP.
Teaching/Learning: (See Anko's training)- Earth Element- The initial learning would be C-Rank. It is developed further as they rank up.
Genin – Small Creation
Chuunin – Medium Creation
Jounin – Large Creation.
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√Doton: Dirt Path Jutsu
PVP: 1d4 damage
Rank: E
Description: With a few basic handsigns the user kicks a cloud of dirt, grass and mud at an opponent
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√Attacking PLants Jutsu (Widget on Server)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the
target's shins and legs.
PVP Effect: 1d10 Damage from the cuts and slashing
Teaching/Learning: (See Anko's training) - Earth Element.
Learned- Leaf Jounin NPC
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√Exploding Rock Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channles earth chakra into a rock and shoots it at the opponent out
of their mouth at the opponent forming a seal to make them explode with M80 strength.
PVP Effect: 1d10 damage
Teaching/Learning: (see Anko's training) - Earth Element
Learned- Jard
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√Wall of Earth Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: the user handsigns as a wall of earth is created, protecting the user from harm.
Teaching/Learning: (See Anko's training)- Earth Element
Taught by: M on dm
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√Heavy Feet Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: the user handsigns then raises his/her arms as earth from the ground raises around the enemies feet, making them move more slowly
PVP Effect: gives the target -1 to dex rolls for 1d4 rounds
Teaching/Learning: (See Anko's training)- Earth Element
Taught by M again XD
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√Doton: Ganseki Kabi (Rock Wall)
Rank: D
CP: 2
Taijutsu
Description: Stomping the ground the user uses their chakra to raise a thick sheet of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker
PvP: Rank Damage + 1d4
Can be used to block, when used to block the technique does 1 damage
Taught by: M on dm
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√Sink Hole Manipulation Jutsu (Widget on Server)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly.
Dropping them into it as they are scratched and beaten by the fall, 8 foot hole
PVP Effect: 2d8 from the walls and impact
Learned: Korimo Arimatsu
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√Earth Pillar Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns and brings forth a sharp earth pillar from the ground.
PVP Effect: 2d8 damage to the enemy. Could be used defensively with a wis roll. If used defensivly taijutsu attacker suffers 1d8 dmg
Teaching/Learning: (See Anko's training)- Earth Element
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C-Rank
Earth style: Molding stone Jutsu (1d4 stun or untill hit)
Taught By: Jard
√Armor of Stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round
RP Description: the user handsigns as earth from the ground covers him/her.
PVP Effect: adds 2dr for 1d6+1 rounds -2 dex rolls
Teaching/Learning:DM Tsunade
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√Earth Release: Underground Projection Fish Technique
Rank:C
Chakra Cost: 5
Rp Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
Pvp Description: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra(Byuakugan, Sharingan) and other work arounds (such as inuzuke scent) can still find the target useing a sussfull check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.
Taught by : Jin Kawoto
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√Fists of stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user handsigns and sticks his hands into the earth. He/She then withdraws his hands with gloves of earth.
PVP Effect: adds 1d4 to taijutsu for 1d4 rounds
Teaching/Learning: DM Tsunade
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√Raining Stone Bullets Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy.
PVP Effect: 2d6 up to 1d4 targets
Teaching/Learning: (See Anko's training)- Earth Element
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¡îEarth Barrier Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8 + 3 to maintain
RP Description: the user handsigns then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally.
PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to roll higher then the dc used to create the jutsu.
Teaching/Learning: (See Anko's training)- Earth Element
Learned: Jin
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√Earth Release: Swamp of the Underworld
Rank: A
Chakra Cost: 13
RP Description: The Earth Release: Swamp of the Underworld is a technique that creates a large swamp that immoblizes and kills the target.
PVP Effect: 2d10+1d6, stunned for 1d6 rounds or until hit.
Teaching/Learning: Self taught.
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MISC:
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Rope Escape Technique (E Rank):
CP: 1
A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
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Cloak of Invisibility Technique (E Rank):
CP: 1
With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
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Doppleganger (E rank):
CP: 1
This is a basic technique known to all genin.
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Paper Birds Jutsu
Description: Creates birds made of paper and adding chakra to them can send messages to those far away
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Clones: (Solid Clones)
Types: Shadow, Water, Earth
CP: 8 CP per clone +3 to maintain.
Learned- Jounin NPC, Zero, Jard (I think it was)
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Tree walking (D Rank):
CP: ?
Walking up trees and staying on them and such.
Learned- Kyryo Senri
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Water walking (D Rank):
CP: ?
Walking on water by repelling chakra as a platform.
Learned- Jard
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Chakra Focus: Nimble Fingers
Rank: C
Cp Cost: 5
Description: The user charges their body with chakra, paying special attention to their hands mouth fingers and chest. this allows them to breeze through jutsu and focus their attention on execution
PVP: 1d4 wis rolls for 1d4 rounds
Taught by: Korimo Arimatsu
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Chakra Boosting: Speed
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Focuses chakra to your musscles allowing for wider range of movement and dexterity
PVP Effect: adds 1d4 to your Dex Mod for 1d4 rounds.
Teaching/Learning: Jard
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Flicker (? Rank):
CP: ?
Turning yourself into an extreemly fast moveing object. Aka moveing through the air at neckbreaking speeds
Learned- Jard
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Taijustu:
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Chakra Molding (Hand) (D rank)
CP: 2
+1d4 DMG
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¨¬ Razor Edge Kick
Rank: D
Taijutsu
Description: Focuses chakra to your shin and comes down on your opponent with it.
pvp: regular damage+1d4
Learned- Jin
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Leaf Gale
Taijutsu
Rank: D
Chakra Cost:3
Rp: With great quickness and agility, the user performs a full 360 degree low sweeping kick that knocks their opponent off their feet if he does it weakly, and sends them soaring back if it is done strongly.
pvp: Can be used to block. When done in offense, does regular damage+1d4. When done in defense, it does 1 damage if sucessful.
Learned from jin
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Imploding Knee
Rank: D
Taijutsu
Description: Focuses chakra to your knee and smashing it to the opponent
pvp: regular damage+1d4
Learned from jin
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Exploding Knee
Rank: C
Taijutsu
Description: Focuses chakra to your knee and smashing it to the opponent
pvp: regular damage+1d6
Learned from jin
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Kenjutsu :
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Imbue Weapon
Cp: 5 per round
Description: The user channels chakra into their weapon, greatly increasing the damage
PvP: Genin: +2 dmg the user can attack the same round they imbue, however they use the chakra whether they hit or not
Chunin: +3 dmg
Jonin: +5 dmg
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Genjutsu:
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Rakuyou no Jutsu
"Falling Leaves Jutsu"
Rank: E
CP:2
Lasts 1 turn or until hit.
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Items:
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1X
Explosive Tags:
You drop an explosive tag and it explodes. Using an explosive tag takes a round. Explosive tags can effect up to 3 nearby enemies(to the tag), and all nearby allies. The user rolls an INT or WIS. (Int and wis expresses the ability to correctly and creatively use the tag). Explosive tags can’t be blocked. They must be dodged or blocked with jutsu. The damage of the tag is 2d8 and can only be used once in battle.
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9X
Kunai Knives:
Kunai knives take a dex roll to connect, and do normal melee damage.Can throw 2 at a -2 penalty
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3X
Shuriken:
Same rules as Kunai knives.
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1X
Smoke Bombs:
Smoke bombs use dex. The opponent can dodge or block normally. (a str block would be something like covering your eyes or something creative). If it hits, the enemy gets -1 to rolls for 1d4 rounds. It doesn’t effect blind enemies, and it doesn’t stack with other smoke bombs.
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1X
Caltrops
Scattering caltrops takes 1 turn. It’s a set trap roll v.s your opponents spot. If you succeed, they take -1 to their dex for 1d6 rounds, and take 1d4 damage.
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2X
Military Ration Pills:
Military Ration pills require dm approval, and need to be put in your profile. Eatting a pill takes 1 round. Afterwards, each round you recover up to 5 chakra per round, for 1d8 rounds. You can never go over your max chakra score.
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X2
Windmill Shuriken:
Max 3 in inventory.
The windmill shuriken takes a dex roll to connect. It does normal damage +1d6. It can be dodged and blocked normally.
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x3
Senbon
Max 8 in inventory.
Senbon are acupuncture needles. Throwing them takes a dex roll. If they connect, they cause 1d4 damage. The attacker then rolls a d20. If they roll an 19-20, the target is stunned for a round.
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Prefered weapons
Umbrella
Arcanum Longsword
Chakra Blade
Heirokemi:
Eye Description/Picture:
The blades spin around createing a number of disecting blades. THey revolve around a central ball that is swirling much like a black hole.
Blind Points:
Current: 2
Total Ever: 2
Heirokemi Unique Genjutsus:
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C-Name: Ninpou: Koufuku no Ryouiki (Realm of Happiness)
Intended Rank: C
Intended Cost:5
Element: Genjutsu
RP Description:The target is put into a deep sleep by the effects of the heirokemi where the target enters into a pure moment of bliss. Takeing everything in there mind that they wished could ever happen right and makeing it come true. This technique while being made to entirely make people happy it is also enthralls the person in there dreams for a good portion of time.
PVP: Stuns the opponent 1d4 +1 Rounds. Drains 1d4+1 cp for that time. Broken when hit. This can also be used to calm someone down instead of drain chakra from them.
Requires: Heirokemi, Hakoji
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A-
Name: Ninpou: Itami no Ryouiki (Realm of Pain)
Intended Rank: A
Intended Cost:13
Element: Genjutsu
RP Description:
Option 1: The Heirokemi sends its target into a crippling pain as they see the ground below them rise up into spikes and impale the target instantly. The spikes send an agonizing pain into the target.
Option2: The Heirokemi opens up the world so that it stretches every thing far away from the target. The target feels itself being detached from the world as suddenly all thats left is a vast open plain. The ground begins spouting up into spikes that the target is forced to run from or be impaled.
PVP: -4 to all roll for 1d6+2 while they fight off the crippling pain that they believe to be feeling.
(Optional and understand if this isnt put in) Or you may put them in this realm of pain which they are unable to move around in for 1d6 rounds and thrown tools do not disturb this aspect of the genjtusu but deal half damage (Min 1)
Requires: Heirokemi, Hakoji Hei
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S-
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Regular Genjutsus Stored:
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Rakuyou no Jutsu
"Falling Leaves Jutsu"
Rank: E
CP:2
Lasts 1 turn or until hit.
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Kasumi Juusha no Jutsu
Mist Servant Technique
Rank: C
Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
Stollen from Mist NPC
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~Swirling Sands~
Rank: D
CP: 3
The users body appears to break down into sand that swirls around the target blocking their vision.
Stun,Lasts 1d4 or until hit.
Stollen from stella
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Nimo yangu tame saikoro "Too Young to Die"
Rank: B
CP: 8
The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Stollen from Rarda
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Shadow Style: Raven's Claw(D rank): The victim sees a giant shadowy claw that grows from the ground and holds them in place.
The victim may not move for 1d4 turns, if they are attacked at all the jutsu ends after they take the damage.
(Stollen from Kyoshiro Sani)
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Grappiling Vines
Rank: D
Cp: 3
Vines Rise up to ensnare the target
Stun,Lasts 1d4 or until hit.
Stollen from Haniona Callin
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Withering Vines/Desert Wasps
Rank:C
CP:5
Writhing Vines: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra.
Desert Wasps: the users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target
Stollen from Haniona Callin
Stuns and drains 1d4 cp for 1d4.
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Body Shutdown
Rank: B
Cp: 8
Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions.
PvP: 1d6 stun until hit
Stollen From: Rarda
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Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
CP: 5
Descrip: the target would stumble into an illusion of a giant treasure chest.. but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are toutured by visions of ghouls, demons, and other hellish creatures.. thier energy draining away from them.
PVP: stuns the target for 1d4 rounds, draining 1d4 CP per turn. If the target is hit.. they are unstunned, but thier hair would be turning white... a few bright pale strands would be seen.
Stollen from Atsuko Nara
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Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
CP: 13
Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Stollen from Atsuko Nara
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Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
CP: 3
The target is overcome with joy as they compliment and make nice remarks to thie opponent, suddenly becoming
overly freindly. The fight would would be suddenly awkward as the target doesnt fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Stollen from: Missin nin C rank
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Amour au dela' Larme (Love of Tears)
D Rank
CP: 3
The target bursts out into tears suddenly as they see tragic love scenes flash through thier mind, making it
difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Stollen from: Same missing nin C rank
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Genjutsu: Reversal
Rank: B
CP: 8
This jutsu is done defensivley against a genjutsu. It doesn't work on Dojutsu's. On a sucessful int roll when useing this jutsu, the effects of the genjutsu are instead done to the original caster
COppied from one of kibas npcs.
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Hakoji
Last name:
Desend
Age:
Released Recently: 19
Rank:
Special Jounin
Appearance:
Just like his father Hakoji has dark black hair, long cut.
He has pale blue eyes only similar to those of the hyuuga clan however not as deep as them. This was the mark of his clan.
He has a single scar over his right eye from when he had an accident as a child playing with his fathers weapons.
More or less like the following picture with a scar
As time has passed hakoji has aged and his appearance changed below is his new appearance, The scar remains.
After a recent incident his appearance has changed once more:
Bio:
Hakoji, the boy grew up for the first years of his life in a great home, his father was an ANBU for the leaf village and he had nothing in the world to worrie about. He would one day follow in his fathers footsteps. The problem arose (See Classified) Hakoji was kept in a safe house for the remainder of his life when he was alowed to follow on the path of the shinobi. When the event transpired Hakoji stopped talking. He never speaks up anymore unless the situation is too dire to go otherwise.
Hakoji was forced into hideing after a strain of events and now resides under the new name Mojin Rejiki and is takeing resedence in leaf with a new look, sound, and scent. Its near impossible to tell this was the once hakoji unless one was to catch him offguard
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(Classified) When his father betrayed leaf village, the ex ANBU captain Vindel Desend left the village only to join up with the enemies of leaf ranging from a short time with Orochimaru to his longed stay with the Akatsuki. His son was thought to be killed at this time as Vindel developed a technique that set the ballance of the world off. Vindels attempts on the Hokages life rang out in the past but now are hidden behind a shroud of lies. (Classified)
Village:
Leaf
Elements:
Earth
Water
Nindo/Quote:
I Live to be better than my ancestors!
Goals:
Life Goals:
Kill Hidan
Kill all the akatsuki
Become someone important.
Akatsuki Kill Count:
3
Sound High GUard kill count:
2
Short term goals:
Learn all the earth jutsus able.
Find what kakashi looks like under his mask
Become Jounin
Become ANBU
Missions:
7-E
2-D
3-C
4-B
1-A
Taijutsu: Ok
Genjutsu:poor
Ninjutsu: Best
Jutsu Known:
NINJUTSU:
Wind:
Fire:
Water:
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▲Water Style: Water Refraction Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus.
PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu.
Learned: Zero
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▲Water Style: Mini Bunshin Barage
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
Rp Description: Using nearby water, the user creates a number of small bunshins that reach out and grab the targets legs and arms holding them down while the other bunshins smash the target into the ground/water
PVP Effect: 6d4 dmg
Learned: Zero
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▲Hahonryuu (Destruction Torrent)
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands.
PVP Effect: 1d20 + 1d8 + 1d4
Requires water to use
LEarned: Water jounin npc
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▲Water Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element
Learned: Zero
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¡ãWater Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 per round maintained
RP Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PVP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
Teaching/Learning: (see Anko's training) - Water Element
Learned: Mist Missing nin NPC
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Lightning:
Earth:
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Earth Release Technique
Jutsu Type: Ninjutsu Skill
Rank: Progressive
Chakra Cost: Varies
RP Description: Allows basic manipulation of terrain like creating boulders, and making earth for jutsu as long as you stand on land.
PVP Effect: Creating Boulders/Rocks: 3 CP, Creating small amount of Earth for D-Rank to E rank jutsu: 5 CP, Creating medium ammount of earth for D-C rank jutsu 8 CP
Creat large ammount of earth allowing B-A rank earth jutsu 10 CP.
Teaching/Learning: (See Anko's training)- Earth Element- The initial learning would be C-Rank. It is developed further as they rank up.
Genin – Small Creation
Chuunin – Medium Creation
Jounin – Large Creation.
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√Doton: Dirt Path Jutsu
PVP: 1d4 damage
Rank: E
Description: With a few basic handsigns the user kicks a cloud of dirt, grass and mud at an opponent
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√Attacking PLants Jutsu (Widget on Server)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the
target's shins and legs.
PVP Effect: 1d10 Damage from the cuts and slashing
Teaching/Learning: (See Anko's training) - Earth Element.
Learned- Leaf Jounin NPC
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√Exploding Rock Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channles earth chakra into a rock and shoots it at the opponent out
of their mouth at the opponent forming a seal to make them explode with M80 strength.
PVP Effect: 1d10 damage
Teaching/Learning: (see Anko's training) - Earth Element
Learned- Jard
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√Wall of Earth Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: the user handsigns as a wall of earth is created, protecting the user from harm.
Teaching/Learning: (See Anko's training)- Earth Element
Taught by: M on dm
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√Heavy Feet Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: the user handsigns then raises his/her arms as earth from the ground raises around the enemies feet, making them move more slowly
PVP Effect: gives the target -1 to dex rolls for 1d4 rounds
Teaching/Learning: (See Anko's training)- Earth Element
Taught by M again XD
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√Doton: Ganseki Kabi (Rock Wall)
Rank: D
CP: 2
Taijutsu
Description: Stomping the ground the user uses their chakra to raise a thick sheet of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker
PvP: Rank Damage + 1d4
Can be used to block, when used to block the technique does 1 damage
Taught by: M on dm
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√Sink Hole Manipulation Jutsu (Widget on Server)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly.
Dropping them into it as they are scratched and beaten by the fall, 8 foot hole
PVP Effect: 2d8 from the walls and impact
Learned: Korimo Arimatsu
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√Earth Pillar Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns and brings forth a sharp earth pillar from the ground.
PVP Effect: 2d8 damage to the enemy. Could be used defensively with a wis roll. If used defensivly taijutsu attacker suffers 1d8 dmg
Teaching/Learning: (See Anko's training)- Earth Element
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C-Rank
Earth style: Molding stone Jutsu (1d4 stun or untill hit)
Taught By: Jard
√Armor of Stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round
RP Description: the user handsigns as earth from the ground covers him/her.
PVP Effect: adds 2dr for 1d6+1 rounds -2 dex rolls
Teaching/Learning:DM Tsunade
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√Earth Release: Underground Projection Fish Technique
Rank:C
Chakra Cost: 5
Rp Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
Pvp Description: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra(Byuakugan, Sharingan) and other work arounds (such as inuzuke scent) can still find the target useing a sussfull check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.
Taught by : Jin Kawoto
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√Fists of stone Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user handsigns and sticks his hands into the earth. He/She then withdraws his hands with gloves of earth.
PVP Effect: adds 1d4 to taijutsu for 1d4 rounds
Teaching/Learning: DM Tsunade
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√Raining Stone Bullets Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user handsigns and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy.
PVP Effect: 2d6 up to 1d4 targets
Teaching/Learning: (See Anko's training)- Earth Element
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¡îEarth Barrier Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8 + 3 to maintain
RP Description: the user handsigns then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally.
PVP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to roll higher then the dc used to create the jutsu.
Teaching/Learning: (See Anko's training)- Earth Element
Learned: Jin
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√Earth Release: Swamp of the Underworld
Rank: A
Chakra Cost: 13
RP Description: The Earth Release: Swamp of the Underworld is a technique that creates a large swamp that immoblizes and kills the target.
PVP Effect: 2d10+1d6, stunned for 1d6 rounds or until hit.
Teaching/Learning: Self taught.
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MISC:
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Rope Escape Technique (E Rank):
CP: 1
A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
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Cloak of Invisibility Technique (E Rank):
CP: 1
With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
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Doppleganger (E rank):
CP: 1
This is a basic technique known to all genin.
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Paper Birds Jutsu
Description: Creates birds made of paper and adding chakra to them can send messages to those far away
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Clones: (Solid Clones)
Types: Shadow, Water, Earth
CP: 8 CP per clone +3 to maintain.
Learned- Jounin NPC, Zero, Jard (I think it was)
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Tree walking (D Rank):
CP: ?
Walking up trees and staying on them and such.
Learned- Kyryo Senri
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Water walking (D Rank):
CP: ?
Walking on water by repelling chakra as a platform.
Learned- Jard
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Chakra Focus: Nimble Fingers
Rank: C
Cp Cost: 5
Description: The user charges their body with chakra, paying special attention to their hands mouth fingers and chest. this allows them to breeze through jutsu and focus their attention on execution
PVP: 1d4 wis rolls for 1d4 rounds
Taught by: Korimo Arimatsu
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Chakra Boosting: Speed
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Focuses chakra to your musscles allowing for wider range of movement and dexterity
PVP Effect: adds 1d4 to your Dex Mod for 1d4 rounds.
Teaching/Learning: Jard
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Flicker (? Rank):
CP: ?
Turning yourself into an extreemly fast moveing object. Aka moveing through the air at neckbreaking speeds
Learned- Jard
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Taijustu:
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Chakra Molding (Hand) (D rank)
CP: 2
+1d4 DMG
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¨¬ Razor Edge Kick
Rank: D
Taijutsu
Description: Focuses chakra to your shin and comes down on your opponent with it.
pvp: regular damage+1d4
Learned- Jin
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Leaf Gale
Taijutsu
Rank: D
Chakra Cost:3
Rp: With great quickness and agility, the user performs a full 360 degree low sweeping kick that knocks their opponent off their feet if he does it weakly, and sends them soaring back if it is done strongly.
pvp: Can be used to block. When done in offense, does regular damage+1d4. When done in defense, it does 1 damage if sucessful.
Learned from jin
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Imploding Knee
Rank: D
Taijutsu
Description: Focuses chakra to your knee and smashing it to the opponent
pvp: regular damage+1d4
Learned from jin
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Exploding Knee
Rank: C
Taijutsu
Description: Focuses chakra to your knee and smashing it to the opponent
pvp: regular damage+1d6
Learned from jin
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Kenjutsu :
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Imbue Weapon
Cp: 5 per round
Description: The user channels chakra into their weapon, greatly increasing the damage
PvP: Genin: +2 dmg the user can attack the same round they imbue, however they use the chakra whether they hit or not
Chunin: +3 dmg
Jonin: +5 dmg
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Genjutsu:
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Rakuyou no Jutsu
"Falling Leaves Jutsu"
Rank: E
CP:2
Lasts 1 turn or until hit.
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Items:
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1X
Explosive Tags:
You drop an explosive tag and it explodes. Using an explosive tag takes a round. Explosive tags can effect up to 3 nearby enemies(to the tag), and all nearby allies. The user rolls an INT or WIS. (Int and wis expresses the ability to correctly and creatively use the tag). Explosive tags can’t be blocked. They must be dodged or blocked with jutsu. The damage of the tag is 2d8 and can only be used once in battle.
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9X
Kunai Knives:
Kunai knives take a dex roll to connect, and do normal melee damage.Can throw 2 at a -2 penalty
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3X
Shuriken:
Same rules as Kunai knives.
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1X
Smoke Bombs:
Smoke bombs use dex. The opponent can dodge or block normally. (a str block would be something like covering your eyes or something creative). If it hits, the enemy gets -1 to rolls for 1d4 rounds. It doesn’t effect blind enemies, and it doesn’t stack with other smoke bombs.
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1X
Caltrops
Scattering caltrops takes 1 turn. It’s a set trap roll v.s your opponents spot. If you succeed, they take -1 to their dex for 1d6 rounds, and take 1d4 damage.
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2X
Military Ration Pills:
Military Ration pills require dm approval, and need to be put in your profile. Eatting a pill takes 1 round. Afterwards, each round you recover up to 5 chakra per round, for 1d8 rounds. You can never go over your max chakra score.
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X2
Windmill Shuriken:
Max 3 in inventory.
The windmill shuriken takes a dex roll to connect. It does normal damage +1d6. It can be dodged and blocked normally.
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x3
Senbon
Max 8 in inventory.
Senbon are acupuncture needles. Throwing them takes a dex roll. If they connect, they cause 1d4 damage. The attacker then rolls a d20. If they roll an 19-20, the target is stunned for a round.
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Prefered weapons
Umbrella
Arcanum Longsword
Chakra Blade
Heirokemi:
Eye Description/Picture:
The blades spin around createing a number of disecting blades. THey revolve around a central ball that is swirling much like a black hole.
Blind Points:
Current: 2
Total Ever: 2
Heirokemi Unique Genjutsus:
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C-Name: Ninpou: Koufuku no Ryouiki (Realm of Happiness)
Intended Rank: C
Intended Cost:5
Element: Genjutsu
RP Description:The target is put into a deep sleep by the effects of the heirokemi where the target enters into a pure moment of bliss. Takeing everything in there mind that they wished could ever happen right and makeing it come true. This technique while being made to entirely make people happy it is also enthralls the person in there dreams for a good portion of time.
PVP: Stuns the opponent 1d4 +1 Rounds. Drains 1d4+1 cp for that time. Broken when hit. This can also be used to calm someone down instead of drain chakra from them.
Requires: Heirokemi, Hakoji
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A-
Name: Ninpou: Itami no Ryouiki (Realm of Pain)
Intended Rank: A
Intended Cost:13
Element: Genjutsu
RP Description:
Option 1: The Heirokemi sends its target into a crippling pain as they see the ground below them rise up into spikes and impale the target instantly. The spikes send an agonizing pain into the target.
Option2: The Heirokemi opens up the world so that it stretches every thing far away from the target. The target feels itself being detached from the world as suddenly all thats left is a vast open plain. The ground begins spouting up into spikes that the target is forced to run from or be impaled.
PVP: -4 to all roll for 1d6+2 while they fight off the crippling pain that they believe to be feeling.
(Optional and understand if this isnt put in) Or you may put them in this realm of pain which they are unable to move around in for 1d6 rounds and thrown tools do not disturb this aspect of the genjtusu but deal half damage (Min 1)
Requires: Heirokemi, Hakoji Hei
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S-
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Regular Genjutsus Stored:
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Rakuyou no Jutsu
"Falling Leaves Jutsu"
Rank: E
CP:2
Lasts 1 turn or until hit.
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Kasumi Juusha no Jutsu
Mist Servant Technique
Rank: C
Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
Stollen from Mist NPC
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~Swirling Sands~
Rank: D
CP: 3
The users body appears to break down into sand that swirls around the target blocking their vision.
Stun,Lasts 1d4 or until hit.
Stollen from stella
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Nimo yangu tame saikoro "Too Young to Die"
Rank: B
CP: 8
The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Stollen from Rarda
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Shadow Style: Raven's Claw(D rank): The victim sees a giant shadowy claw that grows from the ground and holds them in place.
The victim may not move for 1d4 turns, if they are attacked at all the jutsu ends after they take the damage.
(Stollen from Kyoshiro Sani)
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Grappiling Vines
Rank: D
Cp: 3
Vines Rise up to ensnare the target
Stun,Lasts 1d4 or until hit.
Stollen from Haniona Callin
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Withering Vines/Desert Wasps
Rank:C
CP:5
Writhing Vines: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra.
Desert Wasps: the users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target
Stollen from Haniona Callin
Stuns and drains 1d4 cp for 1d4.
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Body Shutdown
Rank: B
Cp: 8
Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions.
PvP: 1d6 stun until hit
Stollen From: Rarda
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Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
CP: 5
Descrip: the target would stumble into an illusion of a giant treasure chest.. but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are toutured by visions of ghouls, demons, and other hellish creatures.. thier energy draining away from them.
PVP: stuns the target for 1d4 rounds, draining 1d4 CP per turn. If the target is hit.. they are unstunned, but thier hair would be turning white... a few bright pale strands would be seen.
Stollen from Atsuko Nara
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Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
CP: 13
Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Stollen from Atsuko Nara
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Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
CP: 3
The target is overcome with joy as they compliment and make nice remarks to thie opponent, suddenly becoming
overly freindly. The fight would would be suddenly awkward as the target doesnt fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Stollen from: Missin nin C rank
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Amour au dela' Larme (Love of Tears)
D Rank
CP: 3
The target bursts out into tears suddenly as they see tragic love scenes flash through thier mind, making it
difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Stollen from: Same missing nin C rank
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Genjutsu: Reversal
Rank: B
CP: 8
This jutsu is done defensivley against a genjutsu. It doesn't work on Dojutsu's. On a sucessful int roll when useing this jutsu, the effects of the genjutsu are instead done to the original caster
COppied from one of kibas npcs.
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