Post by Shikamaru on May 28, 2010 19:41:35 GMT -5
Nara <---- Cost: 30 Tokens
Clan
The Nara clan’s standard toolbag consist of the following: 6 kunai, 6 shuriken, 1 explosion tag, 1 smoke bomb, 2 Ninja wire,2 Windmill shuriken, 2 Caltrops,1 flash bomb and 1 poison smoke bomb.
The nara have strategic minds, and get +2 to int rolls. They also use their INT for their clan jutsu.
All people of this clan have Dark Element Affinity
Kagemane no Jutsu (The Art of Me-and-My-Shadow)(Shadow possession jutsu) C rank(Unblockable)
The user's shadow is extended to the opponent's shadow, combining them. This puts the attacker in control of the target's movements- the target is forced to make any movement the user makes. It is an extremely versatile technique. Given enough talent, the shadow can contract and change shape, and even get ahold of several targets at once. The shadow can also be connected with the shadows of other objects to extend its range.
There must be light to use this jutsu. If it connects, the opponent is caught for 1d6 rounds. While caught the opponent mimics everything the user does. This can target up to 4 people at once. Hitting the Nara disrupts the technique, ending it.
When a target is hit by someone, it knocks 1 round off of the amount of rounds the target is held for. (This does not apply to shadow strangle) Example: IF they are held for 4 rounds, and someone hits them..they get knocked down to being held for 3 rounds.
The target can make a STR roll against the original roll that trapped it. If it suceeds it knocks 2 rounds off of being held.
Tactical assessment(C rank) - using the nara's tactical skill's he is able to use a turn to asses the enemys strength and weaknesses then advise his companions on the best stratigies to take against them giving +2 to attack and def rolls to all the ninja on the nara's 'side' for 1d4 turns for genin, 1d6 turns for chunin, and 1d8 turns for jounin.
While doing this, The Nara is open for attack. One of his teamates will have to block for him if he's attacked. It takes a full turn to do, so the +2 activates on the beggining of the nara's next turn. If he's hit, it breaks the concentration ending the assessment.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique) B rank
An advancement of Kage Mane no Jutsu. Once the target has been captured with Kage Mane, the user makes a hand seal to further the attack. The user then uses their shadow to form a hand, which will creep along the target to their neck and proceed to strangle them. However, those with much chakra are able to push back the shadow hand and resist the effects.
The target must be in Shadow Possession first. This is the users int v.s a wis/int. If the user is sucessfully, they do 2d10 damage.
Shadow Sewing
Rank: B
The Narra Pierces it's opponents with Spike Shaped Shadows.
It does 2d10 damage to up to 4 targets.
(thanks to keiko for this one)
Imaginary Friend
Ninjutsu (Nara Clan Technique)
Rank: B
CP: 8
Using their ability to manipulate shadows a Nara uses the victim’s shadow against them causing it to rise up behind them and take the form of a close ally bumping into their back the target only having time to look back to catch a glimpse of their “ally” before shadowy tendrils shoot out of their back towards the target to impale them from behind. (Unblockable)
PVP: 4d6
Clan
The Nara clan’s standard toolbag consist of the following: 6 kunai, 6 shuriken, 1 explosion tag, 1 smoke bomb, 2 Ninja wire,2 Windmill shuriken, 2 Caltrops,1 flash bomb and 1 poison smoke bomb.
The nara have strategic minds, and get +2 to int rolls. They also use their INT for their clan jutsu.
All people of this clan have Dark Element Affinity
Kagemane no Jutsu (The Art of Me-and-My-Shadow)(Shadow possession jutsu) C rank(Unblockable)
The user's shadow is extended to the opponent's shadow, combining them. This puts the attacker in control of the target's movements- the target is forced to make any movement the user makes. It is an extremely versatile technique. Given enough talent, the shadow can contract and change shape, and even get ahold of several targets at once. The shadow can also be connected with the shadows of other objects to extend its range.
There must be light to use this jutsu. If it connects, the opponent is caught for 1d6 rounds. While caught the opponent mimics everything the user does. This can target up to 4 people at once. Hitting the Nara disrupts the technique, ending it.
When a target is hit by someone, it knocks 1 round off of the amount of rounds the target is held for. (This does not apply to shadow strangle) Example: IF they are held for 4 rounds, and someone hits them..they get knocked down to being held for 3 rounds.
The target can make a STR roll against the original roll that trapped it. If it suceeds it knocks 2 rounds off of being held.
Tactical assessment(C rank) - using the nara's tactical skill's he is able to use a turn to asses the enemys strength and weaknesses then advise his companions on the best stratigies to take against them giving +2 to attack and def rolls to all the ninja on the nara's 'side' for 1d4 turns for genin, 1d6 turns for chunin, and 1d8 turns for jounin.
While doing this, The Nara is open for attack. One of his teamates will have to block for him if he's attacked. It takes a full turn to do, so the +2 activates on the beggining of the nara's next turn. If he's hit, it breaks the concentration ending the assessment.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique) B rank
An advancement of Kage Mane no Jutsu. Once the target has been captured with Kage Mane, the user makes a hand seal to further the attack. The user then uses their shadow to form a hand, which will creep along the target to their neck and proceed to strangle them. However, those with much chakra are able to push back the shadow hand and resist the effects.
The target must be in Shadow Possession first. This is the users int v.s a wis/int. If the user is sucessfully, they do 2d10 damage.
Shadow Sewing
Rank: B
The Narra Pierces it's opponents with Spike Shaped Shadows.
It does 2d10 damage to up to 4 targets.
(thanks to keiko for this one)
Imaginary Friend
Ninjutsu (Nara Clan Technique)
Rank: B
CP: 8
Using their ability to manipulate shadows a Nara uses the victim’s shadow against them causing it to rise up behind them and take the form of a close ally bumping into their back the target only having time to look back to catch a glimpse of their “ally” before shadowy tendrils shoot out of their back towards the target to impale them from behind. (Unblockable)
PVP: 4d6