|
Post by Shikamaru on May 18, 2010 11:35:15 GMT -5
Ok guys I'm slightly curious as to what you guys think could use a little work.
I have posted all the jutsu lists above and made it so you can pick two to voice your opinion to us the staff what you guys think needs the most work.
So give us a vote!
And please if you have to post a reply keep it civil, no flaming people for their opinions.
|
|
kyria
Academy Student
Posts: 26
|
Post by kyria on May 18, 2010 11:55:04 GMT -5
Genjutsu... should not be "constant" if you're trapped in a genjutsu, but get punched in the face - you should snap out of it, not remaining constantly locked. I mean, to use a cannon example; Sasuke stabs himself in the thigh to cause pain which instantly breaks Orochimaru's genjutsu on him (Forest of Death - Chuunin Exam arc)
To note comparatively... in our server, if someone's caught in a genjutsu, and i walk up and cut their arms and legs off with a rusty spoon... they don't snap out of the genjutsu... o.O
What would be an idea... just off top of my head... 1) "Pain" limits - certain amount of pain (Damage) breaks the genjutsu - base Limit on Rank of jutsu. OR 2) Just have any damage at all break the genjutsu.
A genjutsu should be used like in the anime - to stop/delay the enemy, while you prepare and do other things - or to hold them while your throw EPIC JUTSU OF DEATH at them, if Epic Jutsu of death is normally too slow to hit on its own, or if your opponent is faster than you (ie. High Dex mod) so you need another way to hit/lay traps. Or to delay while you heal yourself or flee, etc. etc.
|
|
|
Post by tempest on May 18, 2010 12:33:08 GMT -5
We have NO S rank taijutsu, which shouldnt be. I has an idea for one, (saw it in a preview for a naruto movie I think) but shikachu hasnt reopened the jutsu idea thing he had, so I'll PM it to him or something. And wind has only 1 S rank jutsu, which is only REALLY usefull if you have water and/or lightning affinity. Why not have one where you need JUST wind? I'd love to see that personally. Actually, I has an idea for one, but I want it to be a custom one, so, I keeping it to myself. And, no Shikachu, its not that one I sent in like a year ago, its a much different one
|
|
|
Post by umu on May 18, 2010 13:51:00 GMT -5
Wind requaiers A LOT of attension, its the worst element, it has olmost no jutsues, moust of the jutsues are underpowerd or have no usefull effect except dmg, we have 1! S ranked witch is more of in the A rank if we look at just the wind part, in the show wind is extreamly reare and very very powerfull, in here its juts reare and preaty useless
TAIJUTSUE: IT NEEDS LOVE, MORE JUTSUES, AND MORE DMG! iv said it before and i will say it agien, taijutsue is the WEEKEST part of all, it has failsome dmg, and gets pwnd by nin and gen in every single aspect, it just dose and please dont start talking about chakra etc. it dosent matter, as a nin user you have a lot of chakra and i havent heard of a jutsue that cant be blocked with substetusion, gen really has to worry only about their genjutsues because once the oponent is in them you can reall deal any kind of dmg, tai user have A ranked jutsues that do as much as a nins C ranked >.>
|
|
Kimimaro
Genin
Everything happens to everybody sooner or later if there is time enough.
Posts: 81
|
Post by Kimimaro on May 18, 2010 16:21:13 GMT -5
If I could vote for 2 I would.
However,
- Kenjutsu - Special Kenjutsu's for each weapon type would be awesome, giving us a greater selection of what we can do, Greatswords, Dual-Wield, Double-Sided, etc.
- Stances? I see a lot of stances in Bio's that aren't listed in the actual stance list, could use a bit more?
- The one I actually VOTED for, Shadow / Yang, I understand most people don't have it unless it's unique, but most of it is based around Taijutsu and as the ranks get higher, you start lacking Less-Taijutsu moves (Since it all starts revolving around the Art of the Black Hand techniques)
|
|
|
Post by narwhals on May 18, 2010 17:34:18 GMT -5
Uhm a good note... Wind has more jutsu than EVERY other element and is one of the several with a single S rank.. know your facts. it is also quite fairly strong because it supports a number of combat styles due to assorted effects and abilities.
Another note... Gejutsu is stun for x rounds or until hit... until hit.. until hit... until hit.. ok got it in your head now? Meaning if you get hit you're out.. meaning if a teammate hits you you're out.. ect,.
Seriously.. people needz to know their facts...
Mmk now for my thoughts:
I think taijutsu needs more attention as it is harshly under developed considering there are alot of moves you could actually do with taijutsu.. you should look into not raising damage as stated above but instead adding combinations such as art of the black hand.
Genjutsu I think needs to be looked at as the effects are not very adverse.. it more or less remains the same general idea except with variations of descriptions for the assorted elements. Think about perhaps making genjutsu in which an attack is included in the round meaning.. instead of casting a 1 round stun super low chakra costing genjutsu to prevent tai/ken users from ever hoping to defend themselves against an immensly powerful S rank.. make it so that the genjutsu has physical damage that goes along with it.. for example.. the jutsu that kurenai uses in which she traps someone on a tree and comes out of a flower and stabs them. Make it a predetermined combination.
As a third idea I think earth should have a single target S rank jutsu added to it because earthquake S rank not only takes 2 rounds to use it also does significant damage to the user and then opens them up to a free hit by any enemy with a high damaging B, A, or S rank jutsu bringing their health to.. almost assuredly.. 0.
P.S. Eiji.. you can vote for two >.>
Edit:
Great Storm (Wind: S rank) With wind: 4d10 damage (min 4 dmg, max 40 dmg) With wind + water/lightning 4d10 +1d4 (min 5 dmg, max 44 dmg) With wind + water and lightning 4d10 + 2d8 (min 6 dmg, max 48 dmg)
Versus
Eternal Flames (Fire: S rank) 4d10 dmg period no chance of higher dmg (min 4 dmg, max 40 dmg)
and
Earthquake (Earth: S rank) AOE 5d10 dmg but also deal 3d10 dmg to the user and stuns them for 1d4 rounds or until hit allowing for an average of an additional 4d10 S rank dmg free hit (min 5 dmg, max 50 dmg AOE) but (takes min 3 dmg max 30 dmg with likeliness of taking 7 dmg min and 70 dmg max) Also as I have been demonstraighted to me on several occasions (though not officially confirmed) the user is also free to hit by everyone involved during the one round preperation for the execution of this jutsu.. in other words.. almost assured death for the user.
and
Kirin (Lightning: S rank) 1d20+1d12+1d8 with no chance of higher dmg (min 3 dmg, max 40 dmg)
and
Bursting Water Collision Waves (Water: S rank) Uhm.. 0 damage.. nuff said
and
Wrath of Angels (Light: S rank) 4d10 with no chance of higher dmg (min 4 dmg, and max 40 dmg) additionally this is an extremely rare element
and
Raven's Killing Swoop (Darkness: S rank) 2d4+1d6+1d8+1d10 with no chance of higher damage (min 5, max 30 dmg) To hit with this move not only must you sucessfully connect with 5 rounds -in a row- on one of the required turns you not only will you have to restart if you miss but you will also be stunned.. and wether or not you hit with this attack you black out for 1d4 rounds meaning 1d4 free rounds of attacks against you.. this better be a finishing move.. or.. good luck.
So before you worry about how weak your S rank is, take a look at S ranks of some of the other elements.. they all have one or more that is weaker than the great storm for one reason or another. Maybe you should worry about the limitations of others before complaining about your limitations.
Edit: Take a look at the taijutsu comment above I edited it to be more clear
|
|
|
Post by Shikamaru on May 18, 2010 17:44:10 GMT -5
Genjutsu is UNTIL HIT Tiaan, there should be no genjutsu that hold you in place after your hit, the closest thing would be the Shadow Possession Jutsu but for every hit you take it subtracts that much faster that your held,
Say your held for four rounds,
Round one your held, attackers round, his ally hits you with his fist, -2 from rounds held 2 remaining your continued to be held but not attacked, -1 from rounds held 1 remaining, attackers ally punts you, -2 from rounds held -1 remaining your now free
And Umu for the 50th fracking time Taijutsu damage is not going to be raised -ever-...
If I slap you across the face with a C Rank Taijutsu its going to hurt, but if I blow you up with a C rank fire ninjutsu its going to hurt A LOT MORE... end of discussion. >.<
|
|
kyria
Academy Student
Posts: 26
|
Post by kyria on May 18, 2010 17:56:02 GMT -5
Genjutsu is UNTIL HIT Tiaan, there should be no genjutsu that hold you in place after your hit Appologies then - the last dice fight I had against someone using Genjutsu, they told me it continued "until it ended" In which case - can i change my Genjutsu vote to "wind" as some of the points above are valid that there's nothing unique about it... and too few...
|
|
|
Post by Gaara on May 18, 2010 20:12:45 GMT -5
I say tajutsu of course because that is what my main character uses, and I also put Puppet Jutsu. I know not many use this jutsu but for those that want to attack with a puppet have to spend over 50 tokens just to get 2 or 3 jutsu.
|
|
|
Post by BearLove >:D on May 18, 2010 21:35:48 GMT -5
Still think SOME taijutsu dmgs should be raised
|
|
|
Post by narwhals on May 19, 2010 4:30:30 GMT -5
Ok you got me, someone please explain to me how wind is so incredibly weak after considering my post above.. I am baffled.
|
|
|
Post by tempest on May 19, 2010 6:46:05 GMT -5
Narwals, Im going to ask that you not be so aggressive in your posts about wind jutsu. Im sure youll get a better response.
Shikachu, there is -1- genjutsu where you are hit but still in the genjutsu, and not talking about the one S rank. i think its called eye of the storm, where you throw stuff at them till the gen ends, or they break out.
Puppets i think are supposed to have just lots of tools and weapons, not really custom jutsu i think.
just my 2 cents, cause i cant go into detail while on my psp.
|
|
|
Post by narwhals on May 19, 2010 7:38:57 GMT -5
Sorry >.> I was in a crappy mood when I posted that but still I don't understand in what way wind which has the most jutsu apparently does not have enough jutsu in comparison to others, maybe I'm missing something? If so please point it out.
|
|
|
Post by tempest on May 19, 2010 8:04:47 GMT -5
Alright, now that I'm at work, I'll post a little bit more to maybe help explain. Here is a list of MOST D Rank jutsu, not all.
Rank D
±Fuuton: Wind bullet no jutsu Rank: D Fires a small burst of wind at the target in a condensed ball form. 1d10 damage
±Fuuton: Wind Blast Rank: D Breaths out a gust of wind at the target. 1d10 damage
±Small Wind Blast Rank: D ninjutsu The user expells a gust of air that abbrasivly cuts at the target. PVP: 1d10 damage
±Kazegama no Jutsu (Wind Scythe Technique) ninjutsu Rank: D CP: 3 Description:This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out to Close range (up to a maximum of 30 feet) PVP: deals 1d10 damage.
±Tengukaze (Sudden Gust of Wind) Ninjutsu Rank D: CP: 3 Description: Sends a gust of wind blasting the target backwards. PVP: 1d10 damage.
As you can see, apart from the RP aspect, they are exactly the same thing.
Fuuton: Tobidogou Maishin no Jutsu (Wind Release: Devils Speed) Type: Ninjutsu Range: n/a Rank: C Elemental Affinity: Wind CP: 5 Using wind, the ninja can give a speed boost to his projectiles, making them more efficient and hard to dodge. This jutsu can also be used to boost the user's running speed for a short period of time, nearly doubling the amount of ground covered by the normal run. PVP: Gives the user +2 to dex attack rolls for 1d4 rounds.
This isnt much better than the more common technique that gives +1d4 dex for 1d4 rounds, and unless it stacks, you might as well try going for the 1d4.
Fuuton: Rinshijani Sora no Jutsu (Wind Release: Flight of the Sky) Type: Ninjutsu Range: n/a Rank: C Elemental Affinity: Wind CP: 5 The user creates wind under his feet and shoots up into the air about 5 to 10 meters or higher. Usually used for dodging or to do an attack up in the air. PVP: Gives the user +2 Dodge rolls for 1d4 rounds.
Similar to above statment, but this is defensive only.
Hien Jutsu: Ippo (Flying Swallow Technique: First Step) Ninjutsu (Fuuton) [Asuma Sarutobi Hijutsu] Rank: C CP: 5 Description: The user channels wind chakra in his held weapons, which must have a containment weapon seal to be affected. PVP: The user gets +2 to hit, and deals an additional 1d4 pts of damage onto his weapon(s) Note: DM Taught only.
I dont think I've seen any other jutsu requiring a weapon with a "containment weapon seal" and I have no idea what that is.
Anyway, thats just some things I found while briefly looking it over literally as I was typing this. Most techniques are unique to the other elements, granting abilities and +s and such that other elements don't, but alot either doesnt make sense, or is the same thing.
So, theres my two cents again, sorry if its long.
|
|
|
Post by Gaara on May 19, 2010 16:36:34 GMT -5
I know that puts are supposed to be tools and traps and such but what if you don't have 100 tokens to spend on a puppet at the time? I am just saying that if someone new comes to the server comes and makes a puppet master they are going to lose just about every battle they come across because it is impossible to attack with puppet without spending tokens on a custom puppet or custom puppet jutsu. (Unless your a chunnin or higher >_>) And I don't really count 'attaching kunai to chakra strings then throwing them' an attack move. If you want to throw kunai you shouldn't be a puppet master in the first place, you should be a Dex Modder.
|
|