Post by Dm Anko on Feb 4, 2009 1:15:28 GMT -5
Note: When applying 1/2 your levels in combat, you can choose to not do it if both sides agree. Also, the 1/2 of levels is not applied to NPCS.
Init: A dex roll rolled at the beggining of combat to decide the order of combat. This is not an attack or defense..it's just a normal dex roll.
Hp Rules:
Character level + con MOD + rank mod (see below) = HP total
40+9+15=64 Health Points ((HP))
Genin = +0
Chuunin = +5
Jounin = +10
S-Rank Ninja(Kage Strength)= +15
Chakra:
Chakra will be your Level+ CON MOD + Wisdom OR Intelligence
((obviously you would choose the one that is highest between the two))
40+9+ 15= 64 Chakra Points (CP)
people with bloodlines(not clans) get extra chakra!
weak bloodlines:+5 chakra
medium bloodlines:+10
strong bloodlines: +15
Taijutsu:
Taijutsu does less damage than Ninjutsu, but costs less cp.
Strength - Attack/Block +1/2 your levels
Dexterity - Attack/Dodge +1/2 your levels
Normal Taijutsu:
you basic knuckle bashing, swift kicks and so on.
Damage:
genin: 1d4
chuunin: 1d8
jounin: 1d10
Taijutsu chakra cost board:
D-Rank: 2 chakra cost
C-Rank: 4 chakra cost
B-Rank: 6 chakra cost
A-Rank: 11 chakra cost
S-Rank: 18 chakra cost
Taijutsu moves(damge bonus board):
D-Ranked: +1d4 (chakra molding to the punch and stuff, nothing big)
C-Ranked: +1d6 (konoha senpu, razor kick etc)
B-Ranked: +1d8 (special combo or moves like great konoha senpu etc)
A-ranked: +1d10 (very advanced and powerfull combo's moastly)
S-ranked: +1d20 (gates and other things too)
REMINDER!!: Taijutsu moves takes chakra as well! only normal punching and tools dont!
Kenjutsu
Kenjutsu Cost Board:
D-Rank: 4 chakra cost
C-Rank: 6 chakra cost
B-Rank: 7 chakra cost
A-Rank: 14 chakra cost
S-Rank: 21 chakra cost
Kenjusu Moves: Damage bonus board
D-Ranked: +1d4
C-Ranked: +1d6
B-Ranked: +1d8
A-ranked: +1d10
S-ranked: +1d20
Ninjutsu:
Ninjutsu does much more damage than taijutsu, but costs more cp.
Wisdom + 1/2 your levels
Defending with Ninjutsu against taijutsu - FINE!!! just roll WIS
but then rp using kawarmi no jutsu(substutiton)
Ninjutsu vs Ninjutsu - Highest wisdom roll
Ninjutsu chakra cost board:
E-Rank: 1 chakra cost(the simple academy jutus)
D-Rank: 3 chakra cost(advanced academy jutsu or simple genin jutsu
C-Rank: 5 chakra cost(genin/chunin jutsus, average elemental jutsu)
B-Rank: 8 chakra cost(powerful ninjutsu, jounin level jutsu)
A-Rank: 13 chakra cost(really powerfull ninjutsu, mostly special jutsus and etc, like trump card level strong)
S-Rank: 20 chakra cost(like SUPER!!! powerfull, we are talking mangekyo and other super jutsus, few shinobi posses this type of powerfull jutsu)
Damage:
E-Ranked: (only bunshin and henge etc here..no dmg)
D-Ranked: 1d10
C-Ranked: 2d8
B-Ranked: varies, between 1d20 to 3d8
A-Ranked: varies, between 3d10 to 1d20+2d8
S-Ranked: varies, between 3d8 to 2d20 and even more at times.
((the one who teaches you the jutsu will tell you the exact damage if he doesnt check the jutsu thread or ask a DM))
Genjutsu:
Intelligence+ 1/2 your levels
Damage - Depends on the genjutsu, most genjutsu do not do damage, stronger ones do though.
The victim altso loose chakra after the genjutsu is done.. the victim loses the amount of rounds you were trapeed in the genjutsu in chakra..so trapped 3 rounds 3 chakra lost..
Escaping and resisting Genjutsu - Roll wis or int against Genjutsu users roll. if you fail you're trapped and cant do anything but roll to escape each round. Rolling takes a turn, so if you break the genjutsu it is the next persons turn. you are trapped until you have escaped by rolling wis or int, getting physical damage inflicted on you or if someone else releases you. Each failed roll knocks the DC of the genjutsu up by 1.
Some genjutsu have different effects like stun and etc, be sure to know what the genjutsu does before actively using it.
Extra Gen Dc:
When using genjutsu you gain a bonus to your holding dcs based on your int mod.
1-5 mod= +1 dc
6-10 mod=+2 dc
11-15 mod= +3 dc
16-20 mod=+4 dc
21 and up mod=+5 dc
Weapon users:
DMG:
Genin:1d6
Chunin: 1d10
Jounin:2d6
Imbuing a weapon costs 5 chakra every round. It must be learned.
Downsides Using weapons:
Automatically -4 on the weapon unless you have focus in the weapon.
-2 if you have focus in the weapon.
Epic weapon focus takes you back up to 0.
Dual-wielding:
Dual wielding gives an extra dmg roll but on one rank lower considering its you off hand, so if youre a jounin the off handed dmg roll is a chunin dmg roll 1d10.
if youre a genin its 1d4 on the off hand. altso dual wielding is -6,-4 with WF , -3 with two weapon fighting and -2 with epic WF.
Unless specified weapon techniques only use one weapon
Extra Str Damage:
When useing str to attack, you get a bonus to damage done, depending on how much of a mod you have.
1-5 mod= +1 damage
6-10 mod=+2 damage
11-15 mod= +3 damage
16-20 mod=+4 damage
21 and up mod=+5 damage
Critical strike:
You can roll a critical strike by rolling a 20, simple ((some bloodlines lowers it though e.g. Sharingan-eye and Byakugan-eye ))
Criticals work for taijutsu an ninjutsu.. not genjutsu.
rolling a critical makes you do double damage!
Tools:
(See Tool Rules:
naruchronicles.proboards.com/index.cgi?action=display&board=newbie&thread=2209 )
Bunshins:
Creating a s Clone takes 1 round to do. With this technique, you can create 1 clone at Chunin level, and 2 at Joinin level. Once you have your clone, it acts like another person, giving you an extra action. Your shadow doppelganger(s) will go directly after you go. Their stats are your stats. If the clone gets hit, it gets dissipated.
The person attacking the person with the clone out has to roll a d6 if they connect. When 2 clones are out, if they roll a 1-3…they hit the real person. If they roll a 4-6, they hit the shadow doppelganger. When two are out, 1-2 is the real person, 3-4 is clone 1, 5-6 is clone 2. This extra roll doesn’t apply to those with Sharingan.
Solid clones do 1/2 damage and can not perform jutsu. Solid clones can help with jutsu, however, useing up their turn but adding a +2 to the jutsu roll.
and only solid clones can attack.. like bug, shadow,fire.earth.water , sand etc clones. normal bunshins are just illusions.
CP: Non-solid - 4 per clone CP + 1 per round maintained per clone
Solid - 8 CP per clone + 3 per round maintained per clone
Sneak attacks
Only at the beginning of fight. Doing this allows you to hide, making Hide and Move Silently checks v.s spot and listen. When you come out of hideing to sneak, you do another hide and move silently check v.s your oponent. If it suceeds, you get a free hit.
Henges: Henges are changing yourself to look like someone else through illusion and jutsu.
Stats: Henges are a WIS or INT roll v.s a WIS or INT roll. Things that see chakra (Byakugan, Sharingan, etc etc) can detect henges. Inuzuka do not sense henges(except for the above means), due to the fact that it can be argued that along with the illusion of the appearance change, the scent can be changed too.
Disguises: Disguises are physical means to hide your identity. They are not perfect, however, because small minor things can be caught.
Stats: Disguises are Bluff V.S Spot. The disguised person rolls bluff, the detector rolls Spot. Hyuuga automatically see through this. Sharingan or any other eye does -not- without the proper rolls. Inuzuka may substitute Concentration for their spot, due to their ability to sniff out base smells.
Init: A dex roll rolled at the beggining of combat to decide the order of combat. This is not an attack or defense..it's just a normal dex roll.
Hp Rules:
Character level + con MOD + rank mod (see below) = HP total
40+9+15=64 Health Points ((HP))
Genin = +0
Chuunin = +5
Jounin = +10
S-Rank Ninja(Kage Strength)= +15
Chakra:
Chakra will be your Level+ CON MOD + Wisdom OR Intelligence
((obviously you would choose the one that is highest between the two))
40+9+ 15= 64 Chakra Points (CP)
people with bloodlines(not clans) get extra chakra!
weak bloodlines:+5 chakra
medium bloodlines:+10
strong bloodlines: +15
Taijutsu:
Taijutsu does less damage than Ninjutsu, but costs less cp.
Strength - Attack/Block +1/2 your levels
Dexterity - Attack/Dodge +1/2 your levels
Normal Taijutsu:
you basic knuckle bashing, swift kicks and so on.
Damage:
genin: 1d4
chuunin: 1d8
jounin: 1d10
Taijutsu chakra cost board:
D-Rank: 2 chakra cost
C-Rank: 4 chakra cost
B-Rank: 6 chakra cost
A-Rank: 11 chakra cost
S-Rank: 18 chakra cost
Taijutsu moves(damge bonus board):
D-Ranked: +1d4 (chakra molding to the punch and stuff, nothing big)
C-Ranked: +1d6 (konoha senpu, razor kick etc)
B-Ranked: +1d8 (special combo or moves like great konoha senpu etc)
A-ranked: +1d10 (very advanced and powerfull combo's moastly)
S-ranked: +1d20 (gates and other things too)
REMINDER!!: Taijutsu moves takes chakra as well! only normal punching and tools dont!
Kenjutsu
Kenjutsu Cost Board:
D-Rank: 4 chakra cost
C-Rank: 6 chakra cost
B-Rank: 7 chakra cost
A-Rank: 14 chakra cost
S-Rank: 21 chakra cost
Kenjusu Moves: Damage bonus board
D-Ranked: +1d4
C-Ranked: +1d6
B-Ranked: +1d8
A-ranked: +1d10
S-ranked: +1d20
Ninjutsu:
Ninjutsu does much more damage than taijutsu, but costs more cp.
Wisdom + 1/2 your levels
Defending with Ninjutsu against taijutsu - FINE!!! just roll WIS
but then rp using kawarmi no jutsu(substutiton)
Ninjutsu vs Ninjutsu - Highest wisdom roll
Ninjutsu chakra cost board:
E-Rank: 1 chakra cost(the simple academy jutus)
D-Rank: 3 chakra cost(advanced academy jutsu or simple genin jutsu
C-Rank: 5 chakra cost(genin/chunin jutsus, average elemental jutsu)
B-Rank: 8 chakra cost(powerful ninjutsu, jounin level jutsu)
A-Rank: 13 chakra cost(really powerfull ninjutsu, mostly special jutsus and etc, like trump card level strong)
S-Rank: 20 chakra cost(like SUPER!!! powerfull, we are talking mangekyo and other super jutsus, few shinobi posses this type of powerfull jutsu)
Damage:
E-Ranked: (only bunshin and henge etc here..no dmg)
D-Ranked: 1d10
C-Ranked: 2d8
B-Ranked: varies, between 1d20 to 3d8
A-Ranked: varies, between 3d10 to 1d20+2d8
S-Ranked: varies, between 3d8 to 2d20 and even more at times.
((the one who teaches you the jutsu will tell you the exact damage if he doesnt check the jutsu thread or ask a DM))
Genjutsu:
Intelligence+ 1/2 your levels
Damage - Depends on the genjutsu, most genjutsu do not do damage, stronger ones do though.
The victim altso loose chakra after the genjutsu is done.. the victim loses the amount of rounds you were trapeed in the genjutsu in chakra..so trapped 3 rounds 3 chakra lost..
Escaping and resisting Genjutsu - Roll wis or int against Genjutsu users roll. if you fail you're trapped and cant do anything but roll to escape each round. Rolling takes a turn, so if you break the genjutsu it is the next persons turn. you are trapped until you have escaped by rolling wis or int, getting physical damage inflicted on you or if someone else releases you. Each failed roll knocks the DC of the genjutsu up by 1.
Some genjutsu have different effects like stun and etc, be sure to know what the genjutsu does before actively using it.
Extra Gen Dc:
When using genjutsu you gain a bonus to your holding dcs based on your int mod.
1-5 mod= +1 dc
6-10 mod=+2 dc
11-15 mod= +3 dc
16-20 mod=+4 dc
21 and up mod=+5 dc
Weapon users:
DMG:
Genin:1d6
Chunin: 1d10
Jounin:2d6
Imbuing a weapon costs 5 chakra every round. It must be learned.
Downsides Using weapons:
Automatically -4 on the weapon unless you have focus in the weapon.
-2 if you have focus in the weapon.
Epic weapon focus takes you back up to 0.
Dual-wielding:
Dual wielding gives an extra dmg roll but on one rank lower considering its you off hand, so if youre a jounin the off handed dmg roll is a chunin dmg roll 1d10.
if youre a genin its 1d4 on the off hand. altso dual wielding is -6,-4 with WF , -3 with two weapon fighting and -2 with epic WF.
Unless specified weapon techniques only use one weapon
Extra Str Damage:
When useing str to attack, you get a bonus to damage done, depending on how much of a mod you have.
1-5 mod= +1 damage
6-10 mod=+2 damage
11-15 mod= +3 damage
16-20 mod=+4 damage
21 and up mod=+5 damage
Critical strike:
You can roll a critical strike by rolling a 20, simple ((some bloodlines lowers it though e.g. Sharingan-eye and Byakugan-eye ))
Criticals work for taijutsu an ninjutsu.. not genjutsu.
rolling a critical makes you do double damage!
Tools:
(See Tool Rules:
naruchronicles.proboards.com/index.cgi?action=display&board=newbie&thread=2209 )
Bunshins:
Creating a s Clone takes 1 round to do. With this technique, you can create 1 clone at Chunin level, and 2 at Joinin level. Once you have your clone, it acts like another person, giving you an extra action. Your shadow doppelganger(s) will go directly after you go. Their stats are your stats. If the clone gets hit, it gets dissipated.
The person attacking the person with the clone out has to roll a d6 if they connect. When 2 clones are out, if they roll a 1-3…they hit the real person. If they roll a 4-6, they hit the shadow doppelganger. When two are out, 1-2 is the real person, 3-4 is clone 1, 5-6 is clone 2. This extra roll doesn’t apply to those with Sharingan.
Solid clones do 1/2 damage and can not perform jutsu. Solid clones can help with jutsu, however, useing up their turn but adding a +2 to the jutsu roll.
and only solid clones can attack.. like bug, shadow,fire.earth.water , sand etc clones. normal bunshins are just illusions.
CP: Non-solid - 4 per clone CP + 1 per round maintained per clone
Solid - 8 CP per clone + 3 per round maintained per clone
Sneak attacks
Only at the beginning of fight. Doing this allows you to hide, making Hide and Move Silently checks v.s spot and listen. When you come out of hideing to sneak, you do another hide and move silently check v.s your oponent. If it suceeds, you get a free hit.
Henges: Henges are changing yourself to look like someone else through illusion and jutsu.
Stats: Henges are a WIS or INT roll v.s a WIS or INT roll. Things that see chakra (Byakugan, Sharingan, etc etc) can detect henges. Inuzuka do not sense henges(except for the above means), due to the fact that it can be argued that along with the illusion of the appearance change, the scent can be changed too.
Disguises: Disguises are physical means to hide your identity. They are not perfect, however, because small minor things can be caught.
Stats: Disguises are Bluff V.S Spot. The disguised person rolls bluff, the detector rolls Spot. Hyuuga automatically see through this. Sharingan or any other eye does -not- without the proper rolls. Inuzuka may substitute Concentration for their spot, due to their ability to sniff out base smells.