Post by Shikamaru on Jul 31, 2009 14:44:06 GMT -5
Clarification
Alright folks there seems to be some confusion amongst players & DM alike.
Light and Shadow jutsus rely on knowledge and self-discipline on the path that leads to manipulating ying and yang within oneself and using your chakra to those guidelines. You cannot just sub another elemental jutsu with light or shadow, as it is completely different from the standard elements; also most of the light & shadow jutsu should be a status affect of some sort and with only a few being direct damage jutsu. Also most (not all) light and shadow jutsu should be limited to select clans or bloodlines as the techniques are rare.
Light and Shadow techniques and the ability itself is not an actual bloodline (and example of a bloodline would be the wood element). To further confuse some of you, light and shadow is not necessarily one of the 5 main naruto elements. Although, we won't get into that as really the elements and the way they work with one another for jutsus was never clarified by the creator himself.
The Shikamaru clan of Leaf is one such example. They guard the methods in which shadow binding techniques are implemented, but again it isn't a bloodline just because their clan is known for those jutsus (as is partially explained by the manga, and later by Masashi Kishimoto in interviews)
Hope that helps to clarify... if it didn't, don't worry because Naruto couldn't either .
In part, this touches upon a light or shadow user using one's surroundings to their advantage. Shikamaru can only use his shadow techniques if there are shadows present (at times he does create 'his own' by manipulating the physical environment to cause objects to cast or change their shadow length. Light users (similar to water users) are at a disadvantage if there is not a lot of their medium present (unless they can create their own, ex, Kisame can use water jutsus even without a strong presence of water).
Please don't confuse using light with being able to absorb the sun's energies into your chakra. That ability is a Sage-Class technique as is explained in Naruto Shippuden Manga 409). These are near impossible so don't expect to learn them (Jiraya couldnt perform the techniques without side effects).
****
Light Jutsu
Rank E
Light Style: Light Globe jutsu
NINJUTSU
Rank: E
CP: 1
Description: creates a small orb of light which flys at the target
PVP: 1d4 damage
[Also good as a night light]
Rank D
Light Style: Knives of Light.
Ninjutsu
Rank: D
Cp Cost: 3
Description: The User bends the light around them to mold it into knives, soon they bend the knives to face an oppoent and send them flying at the target in some way or fashion. The Knives burst into light on impact.
Pvp: Deals 1d10 damage to an oppoent.
Light Style: Marble Explosion
Ninjutsu
Rank: D
Cp Cost: 3
Description: The user forms a marble in his or her hand and then throws it forwards at an oppoent. The Marble will begin to crack before it explodes into a large burst of light that puts pressure on the oppoent's body. Casuing minor harm.
Pvp: Deals 1d10 damage to an oppoent.
Hi Kata: Senkou Heki (Flash Burst)
TAIJUTSU
Rank: D
Cp: 2
Description: Channeling chakra to the hands the user strikes out with blinding accuracy
PvP: Rank Damage + 1d4
Can be used to Block, when used to block the technique does 1 damage
Light Style: Beam of Light
NINJUTSU
Rank: D
CP: 3
The user proceeds through five (5) Handsigns and then points his palms at a target, then proceeds to fire a burst fo concentrated light at the foe, searing the flesh it touches.
PVP: 1d10 damage
Light Style: Refraction Technique
GENJUTSU
Rank: D
CP: 5
The user bends the light around themself to create images. The victim would see a flash of light then whatever image the user wants to show them.
PVP: -1 to all rolls for 1d4 rounds.
Style of the Lucid Fist: Holy Palm
TAIJUTSU
Rank: D
CP: 2
The user encases their hand in Light chakra and attempts to hit the foe with an open palm.
PVP: Rank damage +1d4
Rank C
Light Style: Double Beam of Light
Ninjutsu
Rank: C
Cp Cost: 5
Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one.
Pvp: Deals 1d8 damage to two targets.
Note: Light Style: Beam of Light Jutsu must be known.
Light Style: Fairy Bombardment
Ninjutsu
Rank: C
Cp Cost: 5
Description: The User forms small looking fairy creatures made of Light and then sends them forth to smash into an oppoent. The Fairys resemble the user of the jutsu, only with no body features and glowing Fairy Wings,
Pvp: 2d8 damage to an oppoent.
Light Style: Burst Skin
Ninjutsu
Rank: C
cp Cost: 5
Descriotion: Used in defence, the user forms a "second-skin" along his or her skin. When looked at, it appears that the user of this jutsu is lightly shining. If succcusful, a bust of light will shoot off the user and slightly damage the oppoent.
pvp: Used in Defence against Taijutsu/Kenjutsu. If succsuful, the oppoent takes 1d10 damage.
Light Style: Heaven's Arrow
NINJUTSU
Rank: C
CP: 5
The user proceeds through eight ( handsigns and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target.
PVP: 2d8 damage
Light Style: Holy Purge
GENJUTSU
Rank: C
CP: 3
The user creates a pillar of light in the area and it spawns a more powerful version of Refraction that regularly changes, though the pillar of light appears in all of the genjutsu.
PVP: -1 to all rolls for 1d6 turns. The user may change the genjutsu on their turn.
Style of the Lucid Fist: Sacred Barrage
TAIJUTSU
Rank: C
CP: 4
The user creates two light clones and they surround the target then each uses the Holy Palm at the same time on the victim.
PVP: Rank damage +1d6
Rank B
Light Style: Light Dragon
Ninjutsu
Rank: B
Cp Cost: 8
Description: The User molds the light around them to form a large terrorfying dragon, similar to the snake dragon. The user then launchs it forwards at an oppoent with its mouth wide open. It sounds like a train as it heads towards the target.
Pvp: 3d8 damage.
Light Style: Sound Waves of Light.
Ninjutsu
Rank: B
Cp Cost: 8
Description: The User focues chakra into their vocal cords and then lets out a loud scream, the wound waves appearing as light waves. The waves themselves hold crushing power. Multiple people may be targeted with this.
Pvp: Deals 2d10 damage to 6 oppoents. (Unblockable)
Light Style: Armor of Light
Ninjutsu
Rank: B
Cp Cost: 8+2 per round maintaned
Description: The User molds light around their bodys to form translucent armor. The Armor ripples when touched, but still protects the user's body slightly. The armor only seems to hold back Ninjutsus.
Pvp: Gives the user 4 dr vs ninjutsu, last for 1d6 rounds.
Hi Kata: Sanjuu Furea Bakuha (Triple Flare Blast)
NINJUTSU
Rank: B
Cp: 8
Description: The user spreads their hands and gathers chakra between them, the chakra forms into three solid orbs of pure light, the orbs can be thrown all at one person or at up to three people
PvP: Each orb does 1d6 damage, so one person would receive 3d6 damage while three people would receive 1d6 etc etc. rp accordingly. In addition each orb does -2 to rolls for 1d4/2 rounds (minimum of 1 round)
Note: Uses dex to throw and the -’s to rolls do not stack, no matter how many times a person is hit with the orbs they will only ever receive -2
Hi Kata: Shinguru Furea Sutoraiku (Single Flare Strike)
TAIJUTSU
Rank: B
Cp: 6
Description: First the user channels chakra to their hand, the chakra takes the form of a brilliant orb of light, next the user charges the target, using expert speed or strength the user forces the orbs against the opponents body, where the light promptly pops with a loud crack and discharges the chakra
PvP: Rank Damage + 1d6
Hi Kata: Genwaku Reiki (Blinding Aura)
NINJUTSU
Rank: B
Cp: 8
Description: The user focuses their chakra throughout their network, projecting a aura of blazing light through their pores, the light can be altered at will and any shade on the spectrum
PvP: +4 to defense rolls for 1d6 rounds due to blinding light
Rank A
Light Style: Crushing Pillars of Light
Ninjutsu
Rank: A
Cp Cost: 13
Description: The User forms multiple pillars of light above a few targets, then the user lets them fall towards the Target. The Pillars themselves are eight feet tall and five feet wide. They appear to weight a ton.
Pvp: Can Crush up to 1d4+1 targets. Dealing 1d20+2d6 damage.
Light Style: Accelerate Technique
Ninjutsu
Rank: A
Cp Cost: 13
Description: The User may send out a wave of light over his allies, and even himself/herself. The Light wraps around the group's legs and seems to speed them up temperarily.
Pvp: Can hasten all allies, including the user giving them +3 to dex rolls for 1d6 rounds.
Light Style: Rain of Arrows
Ninjutsu
Rank: A
Cp Cost: 13
Description: Futhering the Heaven's Arrow Jutsu, the user forms multiple arrows made of light in the air above everyone on the battle field. They then turn towards their targets and let loose a volly of arrows.
Pvp: Deals 3d10 damage to 1d4 targets.
Note: Heaven's Arrow Must be known.
Elemental Fusion Technique: Nenshou Eiga (Blazing Glory)
NINJUTSU
Rank: A
Cp: 13
Description: Utilizing their mastery over light and heat the user causes an entire area to burst into dazzling fiery flames, the heat sears into the enemies eyes as well as char their skin.
PvP: Can affect 1d4 + 2 people, the targets take 2d8 damage + 1d8 damage for 1d4/2 rounds, if blocked the flares from the jutsu cause a -2 to rolls for 1d4 rounds
Requires: Light and Fire element
Hi Kata: Genwaku Gyoushi (Blinding Gaze)
GENJUTSU
Rank: A
Cp: 13
Description: The user casts a powerful genjutsu that pushes the illusion of solar light into their opponents mind, to the enemies the user would appear to be a faint shadow amid a pair of blazing motes of light
PvP: Can affect up to ten people the targets suffer -4 to all rolls, in addition they must make a con check (DC-12) if failed the targets are stunned for 2 rounds or until hit
Rank S
Light Style: Wrath of Angels
Ninjutsu
Rank: S
Cp Cost: 20
Description: The User molds the light around them to form a large Angel made entirly of light above the user. The Angel stands at Nine feet tall, with powerful flapping wings. The Angel holds a large sword in witch it raises it up and sends a large blast of light at the target with a powerful swing of the blade.
Pvp: Deals 4d10 to an opponent.
Light Style: Destructive Light Cannon
Ninjutsu
Rank: S
Cp Cost: 20
Description: The User calls upon their light element to charge into a powerful deadly beam of light. The user gathers the light into the sky and then rains down the large destructive blast onto an enemy. This blast leaves between a large creator where it hit.
Pvp: Deals 5d8 to an opponent.
Duel Element Technique: Saishuu Dei (Final Days)
NINJUTSU
Rank: S
Cp: 20
Description: The user expels a massive amount of chakra, the chakra either swirls into a blazing vortex of vivid blue flames or a brilliant vortex of piercing white light, the infernos twists into a cocoon and expands outward from the shinobi.
PvP: Can affect up to six people around the shinobi , The [powerful vortex does 4d10 damage, if you have both elements you may add an additional 1d8 damage for 2 cp
Requirements: Fire and or Light element
Alright folks there seems to be some confusion amongst players & DM alike.
Light and Shadow jutsus rely on knowledge and self-discipline on the path that leads to manipulating ying and yang within oneself and using your chakra to those guidelines. You cannot just sub another elemental jutsu with light or shadow, as it is completely different from the standard elements; also most of the light & shadow jutsu should be a status affect of some sort and with only a few being direct damage jutsu. Also most (not all) light and shadow jutsu should be limited to select clans or bloodlines as the techniques are rare.
Light and Shadow techniques and the ability itself is not an actual bloodline (and example of a bloodline would be the wood element). To further confuse some of you, light and shadow is not necessarily one of the 5 main naruto elements. Although, we won't get into that as really the elements and the way they work with one another for jutsus was never clarified by the creator himself.
The Shikamaru clan of Leaf is one such example. They guard the methods in which shadow binding techniques are implemented, but again it isn't a bloodline just because their clan is known for those jutsus (as is partially explained by the manga, and later by Masashi Kishimoto in interviews)
Hope that helps to clarify... if it didn't, don't worry because Naruto couldn't either .
In part, this touches upon a light or shadow user using one's surroundings to their advantage. Shikamaru can only use his shadow techniques if there are shadows present (at times he does create 'his own' by manipulating the physical environment to cause objects to cast or change their shadow length. Light users (similar to water users) are at a disadvantage if there is not a lot of their medium present (unless they can create their own, ex, Kisame can use water jutsus even without a strong presence of water).
Please don't confuse using light with being able to absorb the sun's energies into your chakra. That ability is a Sage-Class technique as is explained in Naruto Shippuden Manga 409). These are near impossible so don't expect to learn them (Jiraya couldnt perform the techniques without side effects).
****
Light Jutsu
Rank E
Light Style: Light Globe jutsu
NINJUTSU
Rank: E
CP: 1
Description: creates a small orb of light which flys at the target
PVP: 1d4 damage
[Also good as a night light]
Rank D
Light Style: Knives of Light.
Ninjutsu
Rank: D
Cp Cost: 3
Description: The User bends the light around them to mold it into knives, soon they bend the knives to face an oppoent and send them flying at the target in some way or fashion. The Knives burst into light on impact.
Pvp: Deals 1d10 damage to an oppoent.
Light Style: Marble Explosion
Ninjutsu
Rank: D
Cp Cost: 3
Description: The user forms a marble in his or her hand and then throws it forwards at an oppoent. The Marble will begin to crack before it explodes into a large burst of light that puts pressure on the oppoent's body. Casuing minor harm.
Pvp: Deals 1d10 damage to an oppoent.
Hi Kata: Senkou Heki (Flash Burst)
TAIJUTSU
Rank: D
Cp: 2
Description: Channeling chakra to the hands the user strikes out with blinding accuracy
PvP: Rank Damage + 1d4
Can be used to Block, when used to block the technique does 1 damage
Light Style: Beam of Light
NINJUTSU
Rank: D
CP: 3
The user proceeds through five (5) Handsigns and then points his palms at a target, then proceeds to fire a burst fo concentrated light at the foe, searing the flesh it touches.
PVP: 1d10 damage
Light Style: Refraction Technique
GENJUTSU
Rank: D
CP: 5
The user bends the light around themself to create images. The victim would see a flash of light then whatever image the user wants to show them.
PVP: -1 to all rolls for 1d4 rounds.
Style of the Lucid Fist: Holy Palm
TAIJUTSU
Rank: D
CP: 2
The user encases their hand in Light chakra and attempts to hit the foe with an open palm.
PVP: Rank damage +1d4
Rank C
Light Style: Double Beam of Light
Ninjutsu
Rank: C
Cp Cost: 5
Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one.
Pvp: Deals 1d8 damage to two targets.
Note: Light Style: Beam of Light Jutsu must be known.
Light Style: Fairy Bombardment
Ninjutsu
Rank: C
Cp Cost: 5
Description: The User forms small looking fairy creatures made of Light and then sends them forth to smash into an oppoent. The Fairys resemble the user of the jutsu, only with no body features and glowing Fairy Wings,
Pvp: 2d8 damage to an oppoent.
Light Style: Burst Skin
Ninjutsu
Rank: C
cp Cost: 5
Descriotion: Used in defence, the user forms a "second-skin" along his or her skin. When looked at, it appears that the user of this jutsu is lightly shining. If succcusful, a bust of light will shoot off the user and slightly damage the oppoent.
pvp: Used in Defence against Taijutsu/Kenjutsu. If succsuful, the oppoent takes 1d10 damage.
Light Style: Heaven's Arrow
NINJUTSU
Rank: C
CP: 5
The user proceeds through eight ( handsigns and then draws a hand back as if notching an arrow, a ray of light gathering, taking the form of an arrow. The user then "releases" the arrow, sending it hurtling towards a target.
PVP: 2d8 damage
Light Style: Holy Purge
GENJUTSU
Rank: C
CP: 3
The user creates a pillar of light in the area and it spawns a more powerful version of Refraction that regularly changes, though the pillar of light appears in all of the genjutsu.
PVP: -1 to all rolls for 1d6 turns. The user may change the genjutsu on their turn.
Style of the Lucid Fist: Sacred Barrage
TAIJUTSU
Rank: C
CP: 4
The user creates two light clones and they surround the target then each uses the Holy Palm at the same time on the victim.
PVP: Rank damage +1d6
Rank B
Light Style: Light Dragon
Ninjutsu
Rank: B
Cp Cost: 8
Description: The User molds the light around them to form a large terrorfying dragon, similar to the snake dragon. The user then launchs it forwards at an oppoent with its mouth wide open. It sounds like a train as it heads towards the target.
Pvp: 3d8 damage.
Light Style: Sound Waves of Light.
Ninjutsu
Rank: B
Cp Cost: 8
Description: The User focues chakra into their vocal cords and then lets out a loud scream, the wound waves appearing as light waves. The waves themselves hold crushing power. Multiple people may be targeted with this.
Pvp: Deals 2d10 damage to 6 oppoents. (Unblockable)
Light Style: Armor of Light
Ninjutsu
Rank: B
Cp Cost: 8+2 per round maintaned
Description: The User molds light around their bodys to form translucent armor. The Armor ripples when touched, but still protects the user's body slightly. The armor only seems to hold back Ninjutsus.
Pvp: Gives the user 4 dr vs ninjutsu, last for 1d6 rounds.
Hi Kata: Sanjuu Furea Bakuha (Triple Flare Blast)
NINJUTSU
Rank: B
Cp: 8
Description: The user spreads their hands and gathers chakra between them, the chakra forms into three solid orbs of pure light, the orbs can be thrown all at one person or at up to three people
PvP: Each orb does 1d6 damage, so one person would receive 3d6 damage while three people would receive 1d6 etc etc. rp accordingly. In addition each orb does -2 to rolls for 1d4/2 rounds (minimum of 1 round)
Note: Uses dex to throw and the -’s to rolls do not stack, no matter how many times a person is hit with the orbs they will only ever receive -2
Hi Kata: Shinguru Furea Sutoraiku (Single Flare Strike)
TAIJUTSU
Rank: B
Cp: 6
Description: First the user channels chakra to their hand, the chakra takes the form of a brilliant orb of light, next the user charges the target, using expert speed or strength the user forces the orbs against the opponents body, where the light promptly pops with a loud crack and discharges the chakra
PvP: Rank Damage + 1d6
Hi Kata: Genwaku Reiki (Blinding Aura)
NINJUTSU
Rank: B
Cp: 8
Description: The user focuses their chakra throughout their network, projecting a aura of blazing light through their pores, the light can be altered at will and any shade on the spectrum
PvP: +4 to defense rolls for 1d6 rounds due to blinding light
Rank A
Light Style: Crushing Pillars of Light
Ninjutsu
Rank: A
Cp Cost: 13
Description: The User forms multiple pillars of light above a few targets, then the user lets them fall towards the Target. The Pillars themselves are eight feet tall and five feet wide. They appear to weight a ton.
Pvp: Can Crush up to 1d4+1 targets. Dealing 1d20+2d6 damage.
Light Style: Accelerate Technique
Ninjutsu
Rank: A
Cp Cost: 13
Description: The User may send out a wave of light over his allies, and even himself/herself. The Light wraps around the group's legs and seems to speed them up temperarily.
Pvp: Can hasten all allies, including the user giving them +3 to dex rolls for 1d6 rounds.
Light Style: Rain of Arrows
Ninjutsu
Rank: A
Cp Cost: 13
Description: Futhering the Heaven's Arrow Jutsu, the user forms multiple arrows made of light in the air above everyone on the battle field. They then turn towards their targets and let loose a volly of arrows.
Pvp: Deals 3d10 damage to 1d4 targets.
Note: Heaven's Arrow Must be known.
Elemental Fusion Technique: Nenshou Eiga (Blazing Glory)
NINJUTSU
Rank: A
Cp: 13
Description: Utilizing their mastery over light and heat the user causes an entire area to burst into dazzling fiery flames, the heat sears into the enemies eyes as well as char their skin.
PvP: Can affect 1d4 + 2 people, the targets take 2d8 damage + 1d8 damage for 1d4/2 rounds, if blocked the flares from the jutsu cause a -2 to rolls for 1d4 rounds
Requires: Light and Fire element
Hi Kata: Genwaku Gyoushi (Blinding Gaze)
GENJUTSU
Rank: A
Cp: 13
Description: The user casts a powerful genjutsu that pushes the illusion of solar light into their opponents mind, to the enemies the user would appear to be a faint shadow amid a pair of blazing motes of light
PvP: Can affect up to ten people the targets suffer -4 to all rolls, in addition they must make a con check (DC-12) if failed the targets are stunned for 2 rounds or until hit
Rank S
Light Style: Wrath of Angels
Ninjutsu
Rank: S
Cp Cost: 20
Description: The User molds the light around them to form a large Angel made entirly of light above the user. The Angel stands at Nine feet tall, with powerful flapping wings. The Angel holds a large sword in witch it raises it up and sends a large blast of light at the target with a powerful swing of the blade.
Pvp: Deals 4d10 to an opponent.
Light Style: Destructive Light Cannon
Ninjutsu
Rank: S
Cp Cost: 20
Description: The User calls upon their light element to charge into a powerful deadly beam of light. The user gathers the light into the sky and then rains down the large destructive blast onto an enemy. This blast leaves between a large creator where it hit.
Pvp: Deals 5d8 to an opponent.
Duel Element Technique: Saishuu Dei (Final Days)
NINJUTSU
Rank: S
Cp: 20
Description: The user expels a massive amount of chakra, the chakra either swirls into a blazing vortex of vivid blue flames or a brilliant vortex of piercing white light, the infernos twists into a cocoon and expands outward from the shinobi.
PvP: Can affect up to six people around the shinobi , The [powerful vortex does 4d10 damage, if you have both elements you may add an additional 1d8 damage for 2 cp
Requirements: Fire and or Light element