Post by Kankuro on Jan 16, 2009 13:04:19 GMT -5
Genjutsu Techniques
Rank E
Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
CP:2
PVP: Lasts 1 turn or until hit.
Leaf and Grass taught.
Atsusa Nami (Heat Waves)
Rank: E
CP:2
The user completes three handseals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stun for 1 turn or until hit.
Sand taught.
Fogu (Fog)
Rank: E
CP:2
The user completes three handseals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stun for 1 turn or until hit.
Mist taught.
Electical Waves
Rank: E
CP: 2
The user completes a few handseals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stun for 1 turn or until hit.
Cloud taught.
Rank D
Swirling Sand
Rank: D
CP: 3
the users body appears to break down into sand that swirls around the target blocking their vision
PVP: Stun,Lasts 1d4 or until hit.
Sand taught
Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
CP: 3
The target is overcome with joy as they compliment and make nice remarks to thie opponent, suddenly becoming
overly freindly. The fight would would be suddenly awkward as the target doesnt fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Amour au dela' Larme (Love of Tears)
D Rank
CP: 3
The target bursts out into tears suddenly as they see tragic love scenes flash through thier mind, making it
difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Slumbers Of The Forest
Rank: D
Cp: 3
The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep.
PVP: -1 for 1d4 rounds. "No stun effect".
Leaf and Grass taught.
Grappiling Vines
Rank: D
Cp: 3
Vines Rise up to ensnare the target
PVP: Stun,Lasts 1d4 or until hit.
Leaf and Grass taught.
Vortex
Rank: D
CP: 3
Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky.
PVP: Stun, Lasts 1d4 rounds or until hit.
Mist taught.
Cloudy Daze
Rank: D
CP: 3
The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu
PVP: Stun,Lasts 1d4 or until hit.
Cloud taught.
Pod
Rank: D
CP: 3
Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: stuns target for 1d4 rounds or until hit
Rank C
Withering Vines
Rank: C
CP:5
Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain.
PVP: Stuns and drains 1d4 cp for 1d4.
Leaf and Grass taught.
Desert Wasps
Rank: C
CP: 5
Desert Wasps: the users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target.
PVP: Stuns and drains 1d4 cp for 1d4.
Sand taught.
Depths of Hunger
Rank: C
CP: 5
The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Mist taught.
Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
CP: 5
Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
Mist taught.
Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
CP: 5
Descrip: the target would stumble into an illusion of a giant treasure chest.. but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are toutured by visions of ghouls, demons, and other hellish creatures.. thier energy draining away from them.
PVP: stuns the target for 1d4 rounds, draining 1d4 CP per turn. If the target is hit.. they are unstunned, but thier hair would be turning white... a few bright pale strands would be seen.
Rank B
Body Shutdown
Rank: B
Cp: 8
Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions.
PvP: 1d6 stun until hit
Dune Guardians
Rank: B
Cp: 8
The user slams his hand to the ground after completeing 8 handsigns.To those that have seen a summon it appears to be as such, to those uneffected they see nothing but to those that are caught in the genjutsu see several large scorpions (body lenght ranging from 4-5 foot long, not including tail) dig out of the ground surrounding the user acting as shields. The victim then must "get past the guardians" or "fire past them" in order to stirke at the user.
PVP: -3 to attack rolls of tai,ninjtusu, genjutsu for 1d4 rounds. No stun.
Sand taught.
Geysers
Rank: B
CP: 8
As the user completes this genjutsu the illusion of several geysers burst from the ground impeding the target making their attacks that much harder to accomplish. In their mind they see geysers randomly bursting from the ground in their way.
PVP: -3 to attack rolls of Tai, ninjutsu, genjutsu for 1d4 rounds. No stun.
Mist taught.
Genjutsu: Reversal
Need: 16 int mod or higher
Rank: B
CP: 8
This jutsu is done defensivley against a genjutsu. It doesn't work on Dojutsu's. On a sucessful int roll when useing this jutsu, the effects of the genjutsu are instead done to the original caster.
Nimo yangu tame saikoro "Too Young to Die"
Rank: B
CP: 8
The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Protection Of The Forest
Rank:B
CP: 8
A large encampment wall of vines rise up from the ground causeing any attacks from the target to become faultered
PVP: -3 to attack rolls of tai,ninjtusu, genjutsu for 1d4 rounds. No stun.
Leaf and Grass taught.
Genjutsu:Reverboration
(Special Requirement: 16 Int Mod)
Rank: B
CP: 8
User can target an Ally they may be unable to come in contact with but have line of sight, using their advanced knowledge of genjutsu the user can "break-free" a ally who is genjutsued. Similar to using a genjutsu technique of their own a genjutsu user can force their chakra into the allies mind dissrupting the enemies flow of chakra creating the illusion and strenghening their allies own flow.
PVP: User must roll over the initial Genjutsu roll that the Genjutsued ally failed, this is done during the users turn. If successful the ally is broken free from the enemy genjutsu negating any after effects and granting a +2 to resist that specific genjutsu if used again, only once. Allies can only be granted +2 resistance to the next genjutsu of the same type only if under the effects of Non-Dojutsu Genjutsu.
Special Note: Due to the intensity of Dojutsu Genjutsu the user of Genjutsu:Reverboration suffers a -2 on their roll to break an ally free when attempting to break a dojutsu.
Rank A
Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
CP: 13
Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Toukisho no Jutsu(Field of Vines)
Rank: A
CP: 13
Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra.
PVP: Area of Effect jutsu, up to four targets. -1d4 chakra for 1d4 rouns and stunned for those rounds, or until hit
Leaf and Grass taught.
Kinchou ato feza (Birds of a Feather)
Rank:A
CP:13
The victims are assaulted by flocks of red tailed hawks peck and claw at them fiercely as they are overwhelmed by the sheer amount. They are then forced to flee in any random direction to attempt to evade the relentless assault.
PVP: Affects up to three targets forcing them to fight off the attacking birds as they fight taking a -3 to rolls for 1d6 rounds.
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death"
Rank: A
CP: 13
With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and kill the target. In the Kurama clan filler arc of the anime, this jutsu seem
seems to be quite versatile, with a wide range of variations on the standard nature theme. In addition to the disappearing and tree-growing effects of the jutsu, the user can produce flowers, seedpods, vines and multiple trees.
Statistics: This genjutsu takes 3 rounds. The first round, if the user sucesses the genjutsu is locked. The user becomes invisible to the target. They become impossible to detect by everything but sharringan, by their target. The target can still move.
At the second round, if the target is still trapped in the illusion, a large tree comes up and engulfs them. They are now stunned as with typical genjutsu.
If they are still trapped in the third round, the user can appear out of the tree, and slash at the enemy with a kunai. This does 3d8 damage. IT also breaks the genjutsu. After three rounds, this genjutsu breaks.
Yukai Enjin Gojou (Happy Ring of Joy)
Rank: A
CP: 13
Descrip: The target is locked in an illusion of candy, sugar, kittens, and other happy things until they touch the things and then they become rotten food with worms crawling out of it, dead kittens that are animated and trying to bite them, and acidic lollis and other deadly stuff that most certainly isnt happy anymore.
PVP: The target is confused for 1d4 rounds or until hit. the target then while confused rolls a 1d6 (1-2 they stand there dazed, 3-4 they hit their allies with normal taijutsu (if none they drop 1d6/2 kunai or shurikens on the ground.), 5-6 they hit thier target)
They may not use genjutsu,ninjutsu, taijutsu combos or clan techs while confused. The target in addition takes -4 to defense rolls while confused.
Sabure Ma (Sands of Time)
Rank: A
CP: 13
Description: The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again
PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 1 cp every round their stunned
Sand taught. Special taught by: Tongu Ezramaku, Takumi Nenharma, (Hive Child NPC) "Child of The Dunes"
Sabaku Shinkirou (Desert Mirage)
Rank: A
CP: 13
Description: The user sends a wave of mind distorting chakra at everyone around him, excluding those he/she wishes, the jutsu casts the targets into a luscious oasis, where every dream is a reality and every fantasy the truth
PvP: The targets suffer -4 to rolls for 1d6+2 rounds as they fight to differentiate reality from fantasy
Note: If the target is hit the illusion shatters and the mirage vanishes
Sand taught.
Manako Za Shippuu (Eye of the Hurricane)
Rank: A
CP: 13
Description: This genjutsu affects a single opponent, but it casts them into the center of a raging windstorm. From beyond the storm shadows flicker around every now and then tossing objects through, timber, pencils, pens, rocks etc.
PvP: Target is stunned for duration of jutsu or untill hit by any means other then a kunai, shuriken, dart, needle, or senbon. For 1d4+2 rounds the user can throw one kunai, shuriken, dart, needle, senbon etc at the target and maintain the jutsu
Hakachi (Graveyard)
Rank: A
CP: 13
Description: This jutsu takes two rounds to use, The user sends the target into a cold dark and confined space, the target first makes a save vs. the entrapment. If failed they are stunned for one round, the following round the space breaks and the target finds themselves in a grave, mausoleum, memorial the choice of where and what it is made of belongs to the user, Once the user is free their instantly assaulted by thousands of undead creatures.
PvP: One round stun, following round if still entrapped user does 3d10 cp damage
Rank S
Kaisan (Dissolution)-Kinjutsu
Rank: S
Cp: 20+2 per round
Description: The user focuses their full attention on one target. The user creates a massive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear
PvP: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu
Elemental Denial
Rank: S
CP: 20
RP Effect: As the target is caught in the illusion they see themselves standing on a rocky plain, their opponent (the genjutsu user) standing across from them....to their back they see a giant tidal wave reaching to the heavens, to their right, a field of tornadoes, to their left, rocks exploding and flying into the air as far as the eye can see, in front of them, behind their opponent they see a wall of fire stretching to the sky and above them black clouds raining lightning bolts all around their small battlefield. The Genjutsu user is surrounded by the five elemental symbols.
PvP Effect: The target is unable to use any Elemental Jutsu, believing their opponent controls the five elements, for 1d6+2 rounds or until hit.
Rank E
Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
CP:2
PVP: Lasts 1 turn or until hit.
Leaf and Grass taught.
Atsusa Nami (Heat Waves)
Rank: E
CP:2
The user completes three handseals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stun for 1 turn or until hit.
Sand taught.
Fogu (Fog)
Rank: E
CP:2
The user completes three handseals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stun for 1 turn or until hit.
Mist taught.
Electical Waves
Rank: E
CP: 2
The user completes a few handseals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stun for 1 turn or until hit.
Cloud taught.
Rank D
Swirling Sand
Rank: D
CP: 3
the users body appears to break down into sand that swirls around the target blocking their vision
PVP: Stun,Lasts 1d4 or until hit.
Sand taught
Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
CP: 3
The target is overcome with joy as they compliment and make nice remarks to thie opponent, suddenly becoming
overly freindly. The fight would would be suddenly awkward as the target doesnt fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Amour au dela' Larme (Love of Tears)
D Rank
CP: 3
The target bursts out into tears suddenly as they see tragic love scenes flash through thier mind, making it
difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Slumbers Of The Forest
Rank: D
Cp: 3
The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep.
PVP: -1 for 1d4 rounds. "No stun effect".
Leaf and Grass taught.
Grappiling Vines
Rank: D
Cp: 3
Vines Rise up to ensnare the target
PVP: Stun,Lasts 1d4 or until hit.
Leaf and Grass taught.
Vortex
Rank: D
CP: 3
Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky.
PVP: Stun, Lasts 1d4 rounds or until hit.
Mist taught.
Cloudy Daze
Rank: D
CP: 3
The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu
PVP: Stun,Lasts 1d4 or until hit.
Cloud taught.
Pod
Rank: D
CP: 3
Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: stuns target for 1d4 rounds or until hit
Rank C
Withering Vines
Rank: C
CP:5
Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain.
PVP: Stuns and drains 1d4 cp for 1d4.
Leaf and Grass taught.
Desert Wasps
Rank: C
CP: 5
Desert Wasps: the users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target.
PVP: Stuns and drains 1d4 cp for 1d4.
Sand taught.
Depths of Hunger
Rank: C
CP: 5
The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Mist taught.
Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
CP: 5
Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
Mist taught.
Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
CP: 5
Descrip: the target would stumble into an illusion of a giant treasure chest.. but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are toutured by visions of ghouls, demons, and other hellish creatures.. thier energy draining away from them.
PVP: stuns the target for 1d4 rounds, draining 1d4 CP per turn. If the target is hit.. they are unstunned, but thier hair would be turning white... a few bright pale strands would be seen.
Rank B
Body Shutdown
Rank: B
Cp: 8
Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions.
PvP: 1d6 stun until hit
Dune Guardians
Rank: B
Cp: 8
The user slams his hand to the ground after completeing 8 handsigns.To those that have seen a summon it appears to be as such, to those uneffected they see nothing but to those that are caught in the genjutsu see several large scorpions (body lenght ranging from 4-5 foot long, not including tail) dig out of the ground surrounding the user acting as shields. The victim then must "get past the guardians" or "fire past them" in order to stirke at the user.
PVP: -3 to attack rolls of tai,ninjtusu, genjutsu for 1d4 rounds. No stun.
Sand taught.
Geysers
Rank: B
CP: 8
As the user completes this genjutsu the illusion of several geysers burst from the ground impeding the target making their attacks that much harder to accomplish. In their mind they see geysers randomly bursting from the ground in their way.
PVP: -3 to attack rolls of Tai, ninjutsu, genjutsu for 1d4 rounds. No stun.
Mist taught.
Genjutsu: Reversal
Need: 16 int mod or higher
Rank: B
CP: 8
This jutsu is done defensivley against a genjutsu. It doesn't work on Dojutsu's. On a sucessful int roll when useing this jutsu, the effects of the genjutsu are instead done to the original caster.
Nimo yangu tame saikoro "Too Young to Die"
Rank: B
CP: 8
The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Protection Of The Forest
Rank:B
CP: 8
A large encampment wall of vines rise up from the ground causeing any attacks from the target to become faultered
PVP: -3 to attack rolls of tai,ninjtusu, genjutsu for 1d4 rounds. No stun.
Leaf and Grass taught.
Genjutsu:Reverboration
(Special Requirement: 16 Int Mod)
Rank: B
CP: 8
User can target an Ally they may be unable to come in contact with but have line of sight, using their advanced knowledge of genjutsu the user can "break-free" a ally who is genjutsued. Similar to using a genjutsu technique of their own a genjutsu user can force their chakra into the allies mind dissrupting the enemies flow of chakra creating the illusion and strenghening their allies own flow.
PVP: User must roll over the initial Genjutsu roll that the Genjutsued ally failed, this is done during the users turn. If successful the ally is broken free from the enemy genjutsu negating any after effects and granting a +2 to resist that specific genjutsu if used again, only once. Allies can only be granted +2 resistance to the next genjutsu of the same type only if under the effects of Non-Dojutsu Genjutsu.
Special Note: Due to the intensity of Dojutsu Genjutsu the user of Genjutsu:Reverboration suffers a -2 on their roll to break an ally free when attempting to break a dojutsu.
Rank A
Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
CP: 13
Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Toukisho no Jutsu(Field of Vines)
Rank: A
CP: 13
Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra.
PVP: Area of Effect jutsu, up to four targets. -1d4 chakra for 1d4 rouns and stunned for those rounds, or until hit
Leaf and Grass taught.
Kinchou ato feza (Birds of a Feather)
Rank:A
CP:13
The victims are assaulted by flocks of red tailed hawks peck and claw at them fiercely as they are overwhelmed by the sheer amount. They are then forced to flee in any random direction to attempt to evade the relentless assault.
PVP: Affects up to three targets forcing them to fight off the attacking birds as they fight taking a -3 to rolls for 1d6 rounds.
Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death"
Rank: A
CP: 13
With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and kill the target. In the Kurama clan filler arc of the anime, this jutsu seem
seems to be quite versatile, with a wide range of variations on the standard nature theme. In addition to the disappearing and tree-growing effects of the jutsu, the user can produce flowers, seedpods, vines and multiple trees.
Statistics: This genjutsu takes 3 rounds. The first round, if the user sucesses the genjutsu is locked. The user becomes invisible to the target. They become impossible to detect by everything but sharringan, by their target. The target can still move.
At the second round, if the target is still trapped in the illusion, a large tree comes up and engulfs them. They are now stunned as with typical genjutsu.
If they are still trapped in the third round, the user can appear out of the tree, and slash at the enemy with a kunai. This does 3d8 damage. IT also breaks the genjutsu. After three rounds, this genjutsu breaks.
Yukai Enjin Gojou (Happy Ring of Joy)
Rank: A
CP: 13
Descrip: The target is locked in an illusion of candy, sugar, kittens, and other happy things until they touch the things and then they become rotten food with worms crawling out of it, dead kittens that are animated and trying to bite them, and acidic lollis and other deadly stuff that most certainly isnt happy anymore.
PVP: The target is confused for 1d4 rounds or until hit. the target then while confused rolls a 1d6 (1-2 they stand there dazed, 3-4 they hit their allies with normal taijutsu (if none they drop 1d6/2 kunai or shurikens on the ground.), 5-6 they hit thier target)
They may not use genjutsu,ninjutsu, taijutsu combos or clan techs while confused. The target in addition takes -4 to defense rolls while confused.
Sabure Ma (Sands of Time)
Rank: A
CP: 13
Description: The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again
PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 1 cp every round their stunned
Sand taught. Special taught by: Tongu Ezramaku, Takumi Nenharma, (Hive Child NPC) "Child of The Dunes"
Sabaku Shinkirou (Desert Mirage)
Rank: A
CP: 13
Description: The user sends a wave of mind distorting chakra at everyone around him, excluding those he/she wishes, the jutsu casts the targets into a luscious oasis, where every dream is a reality and every fantasy the truth
PvP: The targets suffer -4 to rolls for 1d6+2 rounds as they fight to differentiate reality from fantasy
Note: If the target is hit the illusion shatters and the mirage vanishes
Sand taught.
Manako Za Shippuu (Eye of the Hurricane)
Rank: A
CP: 13
Description: This genjutsu affects a single opponent, but it casts them into the center of a raging windstorm. From beyond the storm shadows flicker around every now and then tossing objects through, timber, pencils, pens, rocks etc.
PvP: Target is stunned for duration of jutsu or untill hit by any means other then a kunai, shuriken, dart, needle, or senbon. For 1d4+2 rounds the user can throw one kunai, shuriken, dart, needle, senbon etc at the target and maintain the jutsu
Hakachi (Graveyard)
Rank: A
CP: 13
Description: This jutsu takes two rounds to use, The user sends the target into a cold dark and confined space, the target first makes a save vs. the entrapment. If failed they are stunned for one round, the following round the space breaks and the target finds themselves in a grave, mausoleum, memorial the choice of where and what it is made of belongs to the user, Once the user is free their instantly assaulted by thousands of undead creatures.
PvP: One round stun, following round if still entrapped user does 3d10 cp damage
Rank S
Kaisan (Dissolution)-Kinjutsu
Rank: S
Cp: 20+2 per round
Description: The user focuses their full attention on one target. The user creates a massive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear
PvP: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu
Elemental Denial
Rank: S
CP: 20
RP Effect: As the target is caught in the illusion they see themselves standing on a rocky plain, their opponent (the genjutsu user) standing across from them....to their back they see a giant tidal wave reaching to the heavens, to their right, a field of tornadoes, to their left, rocks exploding and flying into the air as far as the eye can see, in front of them, behind their opponent they see a wall of fire stretching to the sky and above them black clouds raining lightning bolts all around their small battlefield. The Genjutsu user is surrounded by the five elemental symbols.
PvP Effect: The target is unable to use any Elemental Jutsu, believing their opponent controls the five elements, for 1d6+2 rounds or until hit.