Post by Dm Asuma on Mar 1, 2009 10:53:48 GMT -5
Age: 16 (Looks to be about twelve, or maybe younger.)
Height: 4'7
Problems: Height impairment, for now.
Eye Color: Ice Blue
Hair Color: Brown
Rank: Jounin
Village: Mist
Bloodline:Ice Creation Kekkai Genkai
Likes: Nice people, snow, water, rain, his friends, Moriko !
Secret Likes: Cooking.
Dislikes: Mean people, evil people, rude people, sound village. Sweets, Ice-cream
Family:
Mother: Lilly (Hyoutan). ~Murdered~
Father: Dotu (Hyoutan) Sr. ~Murdered~
Grandmother: Ezra (Hyoutan) ~Murdered~
Brothers: ~All Murdered~ (Sigaro, Zach, Elvra,Kei)
Sisters: ~All Murdered~ ( Nominai, Sinjiro,Minara, Ina, Atsuno)
Sister Alive: Lilly
Adopted Niece: Michiru
Main Goals
Become the Mizukage and make relations with other certain villages better.
Learn Every Hyouten Bloodline Secret/Jutsu
Master The Leviathan Summoning Jutsu
Lesser Goals:
Become a Chunin
Become a Special Jounin
Become a Jounin
Become an ANBU and or Hunter Nin.
Meet the Mizukage
Learn every Water Jutsu
Learn Every Wind Jutsu
Learn Every Ice Jutsu
Lead a Squad
Secret Goal:
Beat Inari
Open a Restaurant.
Missions:
Training: 4
D: 9
C: 2
B: 4
A: 1
S: 3
?: 1
Kills:Three
People Killed:
1. Suna Genin. (Spar Accident.)
2. Sound Shinobi. (Killed by 1000 Ice Needles.)
3. Strange Eyeless Women. (Exploded to bits by Explosive Tag.)
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Dotu, he was always a small child even when growing up the eldest around his four brothers and six sisters. His father was a Merchant, and his mother had the gift of tailoring. They both worked together, as his father would sell what his mother had sewn together. When Dotu was Five, a fire caught in there home. He watched as his mother and father was trapped in the burning building, they burned to death that day, as did his brothers and sisters. He walked around the streets telling his small mind that he could forget the incident. He was then taken in by his grandparents later that evening, they found him stuffed in a trashcan on the side of a street. His grandmother was the sole reason he wanted to become a Shinobi, she pushed his limit at times and when he was Seven she would be murdered by rouge shinobi. He joined the Academy at nine years of age, and trained there until he was able to pass the exam at ten years of age, he sits there now watching the seas and Sky's of the Mist hoping that there will be a bigger future for himself, and reaching for one at that.
Dotu had grown in strenght since the last he had seen his Grandmother, he was now a Chunin. He watched the moonlight glow along the waters of Kirikagure before he closed his eyes. A Tear dropping into the water. "Today is the day they died......Mommy and Daddy." He frowned for a moment before he sighed and looked up at the Full Moon once more. He nodded to himself, before he got up and becan to walk towards an Old distrct of Kirikagure. Where his home used to be, he watched the dead reamins of his burnt home. Memeory's flashing through his head. He walked towards the burnt home and began to look through it for a moment. He stoped for a moment, before he lookded down to his left foot. A small package was there with the words "Dotu." Written on it. He frowned before he picked it up and walked towards a single chair near the home. He sat on it and began to open the small package. A Letter inside of it, he opened the envelope slowly and read the letter: "My Dear, we had to do this for your own safty. I cannot exactly tell you why, but it was for the best." He blinked and then took out the other paper, opening it up to reveal a paper labed "Dotu Zaruichu" He read along it, it described many things about him. He blinked and stoped at the birthday date. It was a year earilar than he had though, Dotu stared at it for a moment counting his the years. He was a year older than he at thought. He drop the paper, before an ANBU made himself present. Telling hin the Mizukage had wished for his presence. He turned and nodded, He made it and listioned to The Female Mizukage, as she promoted him in rank. He was now a Special Jounin, Dotu nodded pretending to not be curious abut why his Parents had lied to him about his age or even his bloodline. Thats all he could do was nod, he nodded all night. He walked to the water and stared at his Relfection. Dotu was now Fourteen. "Happy Birthday......" He looked up at the moment for a final gaze, before wandering off into the Town. Now always wondering about what other secrets his parents could of hidden from him.
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Skills:
1.Substitue (Acadamy)
2.Tree Walking (Taught by Karasu.)
3. Water Walking. (Taught by Korimo.)
4. Flicker (Taught by Inari.)
5. Leviathan Summoning Jutsu. (Contract Signed)
Ninjutsu:
D Rank:
1..▲Suiton: Mizuryuudan (Water Missle)
Jutsu Type: ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in their mouth and fires a
burst of water at the target.
PVP Effect: 1d10
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around) (Taught by Korimo)
2.**Hyouton: Suno-hanmou (Snow Blind)
Rank:D
Jutsu Type: Ninjutsu
Chakra Cost: 3
RP Description: Creates Ice over the opponents eyes disrupting them from attacking and such as this makes it too difficult.
PVP Effect: //*Wisdom vs Wisdom only* The opponent takes -2 to all attack and defense rolls depending on caster rank. Gennin 1d4, chunnin 1d6, jounnin 1d8.
Teaching/Learning: (see Anko's training) - Ice Element (Taught by Zero -Tri Edge-)
3.Hyoutan: Souzoubutso (Hyoutan Creation.)
Rank: D
Description: The most basic jutsu of the Hyoutan Bloodline, this technique allows the user to manipulate ice seemingly out of thin air to create small to medium sized objects to strike an opponent with.
PvP: Creates a small or medium object (Such as a Spike, or a Ball of Ice) that is projected towards the opponent. [Deals: 1d10 damage] (Obtained from Bloodline)
4. Kazegama no Jutsu (Wind Scythe Technique)
ninjutsu
Rank: D
CP: 3
Description:This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out
to Close range (up to a maximum of 30 feet)
PVP: deals 1d10 damage.
(Taught by Kirikagure Shinobi.)
5. ±Tengukaze (Sudden Gust of Wind)
Ninjutsu
Rank D:
CP: 3
Description: Sends a gust of wind blasting the target backwards.
PVP: 1d10 damage
(Taught by Kirikagure Shinobi.)
6. Hyouton: Tsurara (Ice Pillar Technique.)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Causes an Ice Pillar to rise from the ground to smash into the target.
PVP Effect: Deals 1d10 damage to the target
Teaching/Learning: (See Ankos Training) Ice Element (Wind and Water) (Taught by Mist Shinobi)
C Rank:
1. ▲Suiton: Mizu no Kussetsu (Water Refraction)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus.
PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu. (Taught by Karasu.)
2..▲Suiton: Mizu no Tatsumaki (Tornado of Water)
Jutsu Type: Ninjutsu
Rank: Unknown (Presumed C Rank)
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element (Taught by Korimo)
3..▲Takameru: Sokuryoku (Chakra Boosting: Speed.)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Focuses chakra to your musscles allowing for wider range of movement and dexterity
PVP Effect: adds 1d4 to your Dex Mod for 1d4 rounds.
Teaching/Learning: (see Ankos training) (Taught by Inari.)
4..▲ Sensatsu Suishou (1000 Ice Needles)
ninjutsu
C Rank
CP: 5
Description: The user forms the five needed handseals, and creats a mass of ice senbon that fly down onto the target to load
them like a pincushion. The damage is daunting to most genin and chuunin.
PVP: Deals 2d8 + on the attack roll if 18-20 it stuns for 1 round. (Taught by Dm Kankuro.)
5..▲Fuuton: Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: C
Range: Medium-Long (5m~20m)
CP: 5
Elemental Affinity: Wind
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user¡¯s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
PVP: Deals 2d8-1, unblockable (Taught by Inari.)
6..▲Suiton: Kurokumo (Black Clouds Technique)
Jutsu Type: Ninjutsu
Rank: Unknown (Presumed C rank)
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets
PVP Effect: The Targets up to 3 are coated in oil that may be ignited for 2d8,
or create a slick battlefield requiring a Dex check vs User's Wisdom check to attack or fall down unable to act for 1 round.
Teaching/Learning: (see Anko's training) - Water Element (Taught by Jard via Scroll.)
7. ▲Suiton: Dokusenbon (Poison Needle Jutsu)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent.
PVP Effect: 1d4 for 1d4+1 rounds
Teaching/Learning: (see Anko's Training)- Water Element (Taught by Uncle to Suto, Kadouko./ Dm Shikimaru.)
8.±Fuuton: Minawana no Jutsu (Wind Release: Snapping Air Bullet)
Rank: C
Range: Medium-Long (5m~20m)
Type: Ninjutsu
CP: 5
Elemental Affinity: Wind
Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit.
PVP: Deals 2d6, unblockable (Taught by Jin)
9.**Hyouton: Aisu Tsurugi (Ice Blade)
Jutsu Type: Ninjutsu
//Rank: C
//Chakra Cost: 5
RP Description: Makes an Ice blade that has a hidden effect to break shards oiff in your skin
PVP Effect: //Deals 1d8 + 1d4 per hit. The Iceblade lasts for 1d4 Rounds (genin), 1d6 Rounds (chuunin), 1d8 rounds (jounin)
Teaching/Learning: (see anko's training) - Ice element
(Taught by jard, Via Scroll)
10.Makyou:Rifurekutibu Konton (Demonic Ice Release:Reflective Chaos)
Rank: C
Description: After performing the required handseals, the Hyoutan causes the ground to freeze over within a large scale area until it is coated with a four inch thick chakra coated sheen of ice. Due to the slipperiness of the ice, opponents find themselves occasionally losing their balance of overshooting their intended mark when attacking.
PvP: -2 to Dodging and Taijutsu based attacks for 1d6 rounds. Opponents may spend a round to perform a C rank or higher Fire Jutsu to melt the ice. Upon doing so, the ground is saturated with water. (Taught by Mysterious Hyouten Creation Bloodline Holder/Controlled by Dm Sakura)
11. ±Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: C Rank
Range: Close-Medium (0m~10m)
Elemental Affinity: Fuuton (Wind)
CP: 5
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
PVP: deals 2d6 pts of damage (Unblockable), and the target makes a con save DC 17 or they are stunned for 1 round(or until hit). (Stun doesnt stack) (Taught by Inari)
12. Makyou: Tatehyou (Demonic Ice Shield)
Rank: C
Description: Performing the needed hand seals, the Hyoutan creates a thick circular crystalline shield of ice front of them that is strong enough to absorb attacks. If the shield blocks a Melee attack, they can manipulate spikes to erupt from the shield itself, dealing damage to the attacker.
PvP: Can Block Ninjutsu, if it blocks Taijutsu it deals 1d10 damage.
Taught by: Mist Chunin (Controlled by DM Anko)
13. ±Fuuton: Hajinkaru no Jutsu (Wind Element: Great Wind Blast)
Type: Ninjutsu
Rank: C
Range: Close-Medium (0m-15m)
CP: 5
Elemental Affinity: Wind / Fuuton
Description: While forming the required hand seals ( 8 ), the shinobi focus' chakra into the palms of both hands. After the seals are formed it takes one second for the shinobi to bring his palms together, then open them. With a thrust of their arms, the shinobi forces the chakra circulatory system to vent chakra through their arms towards the center of their palms. This produces a large blast of non-lethal wind, capable of knocking over anything from a shinobi to a tree.
PVP: deals 2d8 damage blasting the target backwards and onto the ground. (Taught by Mist Jounin ~Female~)
14. Makyou: Kouketsu Aisu (Demonic Ice Armor)
Rank: C
Cp Cost: 5
Description: The Hyoutan performs a single hand seal, upon performing this jutsu the Hyoutans body is covered in a layer of Chakra saturated Ice. This Ice is cold enough to reduce the damage from Fire based attacks for a short duration.
PvP:4dr against fire damage for 1d4 + 2 rounds (Taught by Mist Jounin ~Female~)
B Rank:
1..▲Suiton: Tajuu Mizuuryuudan (Mass Water Missiles)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile
and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Anko's Training)- Water Element(Doesn't need water around) (Taught by Karasu.)
2..▲Sution: Minisaizu Bunshin (Mini Bunshin Jutsu)
Chakra Cost: 8
Rp Description: Mini Bunshins of you jump from the water and pummel the enemey (Requires water.)
Pvp effect: 8 CP, 6d4 damage (Taught by Zero -Tri Edge- )
3.. ▲Sution: Suiryuu (Water Dragon)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element (Taught by Korimo)
4.Makyou: Hyousho (Demonic Ice Crystal Mirrors)
Rank: B
CP: 8 + 3 per round maintained
Description:
Forming the necessary hand seals, nearby water forms long flat mirrors in a 360 degree radius around the target preventing any form of escape. The Hyoutan then places him or herself inside one of the mirrors. (Taught by Karasu)
Once inside the mirror, the Hyoutan can then use the mirror reflections to confuse his or her target. Utilizing the reflections, the Hyoutan can then almost instantaneously move from one mirror to the other. Due to the speed, the target will appear to be moving in slow motion.
Because of this, he or she can then unleash numerous needles into his opponent with little difficulty. Using this technique for long periods of time however, will quickly use up the Hyoutans chakra.
PvP Traps the Opponent in a ring of mirrors making it impossible to escape or flee, while allowing the attacker + 4 to any attacks on the person while trapped. In addition, the targets take -4 to hitting the user for the duration of up to 1d6+2 rounds or until the user runs out of chakra. To attempt to break the mirrors, the opponent must roll a Strength Check versus the Hyoutans Wisdom roll.
*Special* This is considered an AOE as long as the two are near each other. The Hyoutan is only able to attack with ranged or melee weapons or taijutsu, they cannot use ninjutsu (This includes Genjutsu and Ninjutsu). The exception is Demon Region Ice Death Other Individuals may enter or break the mirrors without a roll.
5.Makyou: Senbondanmaku (Demonic Needle Barrage)
Rank: B
CP: 6
Requirements: Must be using Demonic Ice Crystal Mirrors
Description: While having a single or multiple opponents trapped within, the user is able to barrage the opponent(s) with Needles by moving from mirror to mirror at an almost undetectable rate. This barrage may consist of a dozen, to two dozen needles at any given time which seem to derive from different angles in a 360 degree radius.
PvP: Rank Damage + 2d4, May only be used in conjunction with Demonic Ice Crystal Mirrors. Can be considered an AoE attack
(Taught by The Ghost of Haku (Dm Tsunade.)
6. Fuuton: Dai Tatsumaki no Jutsu (Great Tornado Technique)
Rank B
ninjutsu
CP: 8
Description:Using this technique, the user is able to create a large and very powerful gust of wind
resembling a tornado.
PVP: deals 1d20 pts of damage.
(Taught by Mist Ninja)
7. Yuuton : Touketsu Kaze (Elemental Fusion Technique: Frozen Wind)
Rank: B
Cp: 8
Description: Utilizing their wind and water elements the user is able to chill the air around them and send it arrowing towards their enemy, due to the frigid nature of the wind the jutsu is night impossible to block.
PvP: 2d8+1d10, unblockable
Requires: Wind and water (Taught by Mist Jounin ~Male~)
A Rank:
1. Makyou:Atogama Shasai (Demonic Ice Release: Surrogate Bonds)
Rank: A
Description:
* Special * Must have an Ally in close proximity that specializes in Greatswords.
The Hyoutan unleashes a wall of ice at multiple targets within close proximity of each other. This wall of Ice expands outwards in a deadly rippling effect like that of a wave, during this process the opponents hearing is muffled by the deafening roar of thousands of Ice shards slamming against each other.
As the wave expands outwards towards the targets, the Hyoutans Greatsword wielding ally follows close behind, his presence masked by the wave of ice. Once the Wave crashes into the opponents, the Greatsword wielder can select one opponent to strike with precision accuracy in this deadly combination of Cold and Steel.
PvP: Effects 1d4 targets, dealing 1d20 to -all- opponents, and an additional 2d8 to a single target. (Taught by Mist Jounin (Dm Hidan)
Taijutsu:
D Rank:
1. Imbued Fist/Feet: Taijutsu+1d4 Damage. (Taught by Hina.)
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Spar List:
1. Dotu & Moriko vs. Inari (Taijutsu/Sharingan Only.): Loss
2. Dotu vs Ushio: Win
3. Dotu vs Suto (Pong Challenge): Win
4. Dotu vs Shouni Sinsuke: Win
5. Dotu vs Karasu: Loss (All out Duel.)
6. Dotu & Kai vs Inari: Loss
7. Dotu vs Maikeru & Pandra: Win
8. Dotu vs Kai: Win
9. Dotu & Korimo vs Jin (Without Sharigan.): Win (All out Duel.)
10. Dotu vs Sasaki: Win
11. Dotu vs Kiyoshi: Lose
12. Dotu vs Kiyoshi: Lose
13. Dotu vs Emi Jinokoi: Win
14. Dotu vs Rose & Mic: Win
15. Dotu vs Kiyomi: Win by Forfiet
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The Summoning Story: The Day was comming to a close, as the waters of Kirikagure semmed to shift slightly. Dotu sighed as he through another rock to bounce two times before it falls into the water. "Korimo-Sensai, where are you...." *He sighed once more, before he began to rise from his spot. He looked up at the darkaning sky, before he smiled once more. He turned back to the water and then tilted his head before he looked around cauisouly, before he stripped down into his Trunks, the trunks being under his clothes. He gigled and then dived into the water, swimming around under-water joyfully. He looked around through the clear water before he surfaced to the top. "Hmm...." He blinked slightly, as he looked down into the water. "Did something just touch my leg ?" He shook his head and the thoughts before he looked back up to the over-passing sky. "I Should go back into the village. Its getting Dark." He sighed once more, before he began to crawl out of the bank. A Head slightly begining to submerge from the Water, Dotu stoped for just a moment to turn and look at it. "A Floating Stick?" He tilted his head before he reached for, the "stick" taking to him. "Hello Young One." Dotu stumbled back a few steps before stareing more closely "Chiisai ? Hi ! You scared me for a bit. Hehe." The small "mother" slithered from the water, begining to flap her wings slightly as she hovered upwards close to Dotu's face. "Wait, your summoned ? Arn't you supposted to be with Korimo." The small creature narrowed her eyes slightly before she simply stated "I would rather not talk about that matter, if that is ok with you. Young Dotu." He frowned slightly, before he simply nodded. "Thats fine with me Chiisai, well ! I have to go now. Bye !" He smiled to her and waved a bit. The small creature flew quickly infront of him. "Halt Young One, You are Korimo's Student correct ? Dotu blinked a bit. "Umm...Yes Ma'am." The young creature pulled her "lips" back in what seemed to be a smirk. "Then I propose a deal, Young One" Dotu titled his head. "Umm....Deal ?" The creature seemed to nod. "Yes, Young One. If you can beat me in a Race. Then I will let you be my partner." Dotu's eyes widened for a moment, thinking slowly before he smiled and nodded. "I Accept your Challange Chiisai !" Chiisai seemed to grin. "Then the race Shall be along this River Young One, whoever can get to the end the fastest wins. Oh, theres another part. You cannot walk on the water, we are swimming." Dotu's eyes widened. "Swimmming ?" He narroed his eyes slightly before he began to think to himself. (Swimming, she will surely beat me. Shes also really wise. I have to outthink her !) "Ok, But one more thing. You can't use your tail" He smiled thinking he had done the right thing. Chiisai smiled "Fine then Young One, let us begin shortly." Chiisai dove into the water in wait, as Dotu slowly slide into the water as well. Chiisai began to submerge "We Begin now !" Dotu didn't even get to blink before Chiisai was in the lead, using her wings to propell herself slightly. Dotu frowned before he began to swim slowly. He sighed and then shook his head "I feel like a Turtle" He frowned once more, swimming slowly before an idead popped into his head. He swam under the water and then begin to seal swiftly, before the water began to swirl around him. (Suiton: Tornado of Water Jutsu ! ) The Tornado of water begin to form under water, as Dotu used it to propell himself at a high speed, however Chiisai seemed to stil be in the lead. Dotu narrowed his eyes before he began to think (Freezeing the water surface isn;t walking on water !) He grinned evily, before he busted out of the water and then begin to seal. (Demonic Ice Release ! Reflective Chaos !) The air begning to freeze, as the air slowly froze the top of the water. He skated along the top of the ice swiftly, diveing back into the water at the end of the ice sheet. He begin to swifly, seeding Chiisai still speeding ahead. (Wait, I can flicker !) He smiled, before he burst from the water, flickering forwards swiftly. However, it was still not enough. He frowned underwater, before another idea Poped into his brain. (This might work !) He grined underwater, before he began to seal swiftly once more underwater. The Water begining to wrap around itself forming into a dragon. (Suiton: Water Dragon Jutsu !) He grapped ahold of the Water Dragon, as it begin to propell swiftly. Getting closer and closer towards the speeding Leviathan. Dotu began to submerge above the water, he grasped for breath before he looked towards the End. (The End ! Huh ?) He looked down to his water dragon as it slowly began to disperve back into its normal Water form. (Uh oh !) The Water burst out from under him, as Dotu began to fly along the top of the water, spinning and hitting it.* "AHHH! OW !" Chiisai looked back and then "grinned" before she began to halt slighty. Soon Dotu flew past her screaming in fear and in pain. Before he hit the Bank of the mouth of the river. "Oww...." He rubed his head and then looked around. "Uhh....." Chiisai slowly slithred along the land and smiled to Dotu "Well Done Young One, it seems you have bested me at this small little challenge" Dotu blinked slightly. "Now, there is something you must get for me Young one. " Dotu blinked slightly, listioning slowly "Its needed." She leaned in slowly, and then wispered to Dotu. He needed to nod and then smiled. Before he ran off, only to come back near Mid-night. "I got it Chiisai." The small creature smiled "Now Young One. Open it, and draw blood on your thumb." He Blinked, and then opened the scroll. Reading in slowly before he bit his finger until it bled. He winced as a drop fell to the scroll. "Umm...." Chiisai "grinned" once more. "Good now Young Dotu, perhaps we shall see each other again. Keep the scroll safe." She grinned before she disipeared under the water, a "poofing" sound almost heard. He blinked before looked down to the scroll. "Did I just make a pact with her...." He tilted his head, and then rolled up the scroll, carrying it with him. He smiled and then looked up at the Crescent moon. "It must be Mid-night...I better get back home" He rushed off back to Kirikagure, the light slowly descendin. A Creature's eyes following Dotu's steps and actions..slowly in the darkness.
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Leviathan:
Rank 1: Kyouko.
Description: Kyouko is a bit small, only of about two-feet in length. His wing span of 8 feet, from wing-tip to wing-tip. He is oftend seen wrapped around Dotu's backside of his leg with his head hidden. He is shy and fearful of others, but very protective of Dotu. He has a very slippery body as well, do from him being wet most of the time. He will help others as well, but is reclutant too because of his social phobia. He hates being the center of attention, but has a hidden anger inside of them that is raging to come out, for this Kyouko has a multiple personaly called Zaigou.
Kyouko's Abilitys thus far:
1. Aqua Dash: The Levaithan collects water around it's body before soon it is surrounded by water. It raises its wings out to full length and then charges the oppoent with high speed, spiraling along with the water to slam into the oppoent. Summon Taijutsu+1d6
2. Corroding Sludge: The Levaithan collects its stomach acid and then molds it around to expell as a large jlob of corroding sludge. The sludge is purple in color, but full of bacteia that could make a person sick if injested. Once hit, the glob deals 2d4 damage, Con Dc of 16 or the person is overcome with a sickness and cannot move for 1 round or unilt hit.
2. Rank 2:Kanashimi
Gender: Female
Description: Contrairy to her appearence and her name, Imi-Chan , as she loves to be called by Dotu, is a very bubbly and up-beat creature. She is about eighteen feet in length and ten feet wide, there are four tenticles that protrude from the sides of her body. She has a wide gaping mouth with no teeth at all present in the mouth. Her taile is long and scaly, and allows her to swim through the water at a swift speed, espcially if she wraps the tenticles around her body and sails at 80 mph underwater. Her body is also at times a bit slimy, and easily to slide off of.
Kanashimi's Abilites Thus Far:
Rank 1:
1. Aqua Dash: The Levaithan collects water around it's body before soon it is surrounded by water. It raises its wings out to full length and then charges the oppoent with high speed, spiraling along with the water to slam into the oppoent. Summon Taijutsu+1d6
2. Corroding Sludge: The Levaithan collects its stomach acid and then molds it around to expell as a large jlob of corroding sludge. The sludge is purple in color, but full of bacteia that could make a person sick if injested. Once hit, the glob deals 2d4 damage, Con Dc of 16 or the person is overcome with a sickness and cannot move for 1 round or unilt hit.
Rank 2:
1. Jet Stream: The Levaithan inahles the air around it deeply, as it strains the water from its body into a single spinning sphere of water in its stomach, soon it realses the water upwards from its mouth in a High powered jet of water that can cut through even rock. Deals 6d4 damage.
2. Great Water Creation: Involking the power of the element water, The Leviathan pulls moisture from the very air, creating a baerly visable mist of water. Once condensed this mist forms into a huge wall of water similar to a Tsunami that floods the area for 1d10 rounds (Water can be used for Water Jutsus) damaging everyone for 2d8 (aoe, except the summoner/User) (Unblockable)
Height: 4'7
Problems: Height impairment, for now.
Eye Color: Ice Blue
Hair Color: Brown
Rank: Jounin
Village: Mist
Bloodline:Ice Creation Kekkai Genkai
Likes: Nice people, snow, water, rain, his friends, Moriko !
Secret Likes: Cooking.
Dislikes: Mean people, evil people, rude people, sound village. Sweets, Ice-cream
Family:
Mother: Lilly (Hyoutan). ~Murdered~
Father: Dotu (Hyoutan) Sr. ~Murdered~
Grandmother: Ezra (Hyoutan) ~Murdered~
Brothers: ~All Murdered~ (Sigaro, Zach, Elvra,Kei)
Sisters: ~All Murdered~ ( Nominai, Sinjiro,Minara, Ina, Atsuno)
Sister Alive: Lilly
Adopted Niece: Michiru
Main Goals
Become the Mizukage and make relations with other certain villages better.
Learn Every Hyouten Bloodline Secret/Jutsu
Master The Leviathan Summoning Jutsu
Lesser Goals:
Become an ANBU and or Hunter Nin.
Learn every Water Jutsu
Learn Every Wind Jutsu
Learn Every Ice Jutsu
Secret Goal:
Beat Inari
Missions:
Training: 4
D: 9
C: 2
B: 4
A: 1
S: 3
?: 1
Kills:Three
People Killed:
1. Suna Genin. (Spar Accident.)
2. Sound Shinobi. (Killed by 1000 Ice Needles.)
3. Strange Eyeless Women. (Exploded to bits by Explosive Tag.)
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Dotu, he was always a small child even when growing up the eldest around his four brothers and six sisters. His father was a Merchant, and his mother had the gift of tailoring. They both worked together, as his father would sell what his mother had sewn together. When Dotu was Five, a fire caught in there home. He watched as his mother and father was trapped in the burning building, they burned to death that day, as did his brothers and sisters. He walked around the streets telling his small mind that he could forget the incident. He was then taken in by his grandparents later that evening, they found him stuffed in a trashcan on the side of a street. His grandmother was the sole reason he wanted to become a Shinobi, she pushed his limit at times and when he was Seven she would be murdered by rouge shinobi. He joined the Academy at nine years of age, and trained there until he was able to pass the exam at ten years of age, he sits there now watching the seas and Sky's of the Mist hoping that there will be a bigger future for himself, and reaching for one at that.
Dotu had grown in strenght since the last he had seen his Grandmother, he was now a Chunin. He watched the moonlight glow along the waters of Kirikagure before he closed his eyes. A Tear dropping into the water. "Today is the day they died......Mommy and Daddy." He frowned for a moment before he sighed and looked up at the Full Moon once more. He nodded to himself, before he got up and becan to walk towards an Old distrct of Kirikagure. Where his home used to be, he watched the dead reamins of his burnt home. Memeory's flashing through his head. He walked towards the burnt home and began to look through it for a moment. He stoped for a moment, before he lookded down to his left foot. A small package was there with the words "Dotu." Written on it. He frowned before he picked it up and walked towards a single chair near the home. He sat on it and began to open the small package. A Letter inside of it, he opened the envelope slowly and read the letter: "My Dear, we had to do this for your own safty. I cannot exactly tell you why, but it was for the best." He blinked and then took out the other paper, opening it up to reveal a paper labed "Dotu Zaruichu" He read along it, it described many things about him. He blinked and stoped at the birthday date. It was a year earilar than he had though, Dotu stared at it for a moment counting his the years. He was a year older than he at thought. He drop the paper, before an ANBU made himself present. Telling hin the Mizukage had wished for his presence. He turned and nodded, He made it and listioned to The Female Mizukage, as she promoted him in rank. He was now a Special Jounin, Dotu nodded pretending to not be curious abut why his Parents had lied to him about his age or even his bloodline. Thats all he could do was nod, he nodded all night. He walked to the water and stared at his Relfection. Dotu was now Fourteen. "Happy Birthday......" He looked up at the moment for a final gaze, before wandering off into the Town. Now always wondering about what other secrets his parents could of hidden from him.
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Skills:
1.Substitue (Acadamy)
2.Tree Walking (Taught by Karasu.)
3. Water Walking. (Taught by Korimo.)
4. Flicker (Taught by Inari.)
5. Leviathan Summoning Jutsu. (Contract Signed)
Ninjutsu:
D Rank:
1..▲Suiton: Mizuryuudan (Water Missle)
Jutsu Type: ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivilant of a cup of water, forms the projectiles in their mouth and fires a
burst of water at the target.
PVP Effect: 1d10
Teaching/Learning: (see Ankos Training)- Water Element(Doesn't need water around) (Taught by Korimo)
2.**Hyouton: Suno-hanmou (Snow Blind)
Rank:D
Jutsu Type: Ninjutsu
Chakra Cost: 3
RP Description: Creates Ice over the opponents eyes disrupting them from attacking and such as this makes it too difficult.
PVP Effect: //*Wisdom vs Wisdom only* The opponent takes -2 to all attack and defense rolls depending on caster rank. Gennin 1d4, chunnin 1d6, jounnin 1d8.
Teaching/Learning: (see Anko's training) - Ice Element (Taught by Zero -Tri Edge-)
3.Hyoutan: Souzoubutso (Hyoutan Creation.)
Rank: D
Description: The most basic jutsu of the Hyoutan Bloodline, this technique allows the user to manipulate ice seemingly out of thin air to create small to medium sized objects to strike an opponent with.
PvP: Creates a small or medium object (Such as a Spike, or a Ball of Ice) that is projected towards the opponent. [Deals: 1d10 damage] (Obtained from Bloodline)
4. Kazegama no Jutsu (Wind Scythe Technique)
ninjutsu
Rank: D
CP: 3
Description:This basic Fuuton technique sends Chakra through the air in a straight line. It reaches out
to Close range (up to a maximum of 30 feet)
PVP: deals 1d10 damage.
(Taught by Kirikagure Shinobi.)
5. ±Tengukaze (Sudden Gust of Wind)
Ninjutsu
Rank D:
CP: 3
Description: Sends a gust of wind blasting the target backwards.
PVP: 1d10 damage
(Taught by Kirikagure Shinobi.)
6. Hyouton: Tsurara (Ice Pillar Technique.)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Causes an Ice Pillar to rise from the ground to smash into the target.
PVP Effect: Deals 1d10 damage to the target
Teaching/Learning: (See Ankos Training) Ice Element (Wind and Water) (Taught by Mist Shinobi)
C Rank:
1. ▲Suiton: Mizu no Kussetsu (Water Refraction)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
Rp Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from ninjutsus.
PVP Effect: Rolled in Defense. user gains +2 on the wisdom roll vs ninjutsu. (Taught by Karasu.)
2..▲Suiton: Mizu no Tatsumaki (Tornado of Water)
Jutsu Type: Ninjutsu
Rank: Unknown (Presumed C Rank)
Chakra Cost: 5
RP Description: utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism.
The power of the vortex is enough to knock an opponent unconscious.
PVP Effect: 2d8 Damage, but if used to block Taijutsu deals 1d8 to the target instead of 2d8.
Teaching/Learning: (see anko's training) - Water Element (Taught by Korimo)
3..▲Takameru: Sokuryoku (Chakra Boosting: Speed.)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Focuses chakra to your musscles allowing for wider range of movement and dexterity
PVP Effect: adds 1d4 to your Dex Mod for 1d4 rounds.
Teaching/Learning: (see Ankos training) (Taught by Inari.)
4..▲ Sensatsu Suishou (1000 Ice Needles)
ninjutsu
C Rank
CP: 5
Description: The user forms the five needed handseals, and creats a mass of ice senbon that fly down onto the target to load
them like a pincushion. The damage is daunting to most genin and chuunin.
PVP: Deals 2d8 + on the attack roll if 18-20 it stuns for 1 round. (Taught by Dm Kankuro.)
5..▲Fuuton: Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: C
Range: Medium-Long (5m~20m)
CP: 5
Elemental Affinity: Wind
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user¡¯s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
PVP: Deals 2d8-1, unblockable (Taught by Inari.)
6..▲Suiton: Kurokumo (Black Clouds Technique)
Jutsu Type: Ninjutsu
Rank: Unknown (Presumed C rank)
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets
PVP Effect: The Targets up to 3 are coated in oil that may be ignited for 2d8,
or create a slick battlefield requiring a Dex check vs User's Wisdom check to attack or fall down unable to act for 1 round.
Teaching/Learning: (see Anko's training) - Water Element (Taught by Jard via Scroll.)
7. ▲Suiton: Dokusenbon (Poison Needle Jutsu)
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: the user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent.
PVP Effect: 1d4 for 1d4+1 rounds
Teaching/Learning: (see Anko's Training)- Water Element (Taught by Uncle to Suto, Kadouko./ Dm Shikimaru.)
8.±Fuuton: Minawana no Jutsu (Wind Release: Snapping Air Bullet)
Rank: C
Range: Medium-Long (5m~20m)
Type: Ninjutsu
CP: 5
Elemental Affinity: Wind
Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit.
PVP: Deals 2d6, unblockable (Taught by Jin)
9.**Hyouton: Aisu Tsurugi (Ice Blade)
Jutsu Type: Ninjutsu
//Rank: C
//Chakra Cost: 5
RP Description: Makes an Ice blade that has a hidden effect to break shards oiff in your skin
PVP Effect: //Deals 1d8 + 1d4 per hit. The Iceblade lasts for 1d4 Rounds (genin), 1d6 Rounds (chuunin), 1d8 rounds (jounin)
Teaching/Learning: (see anko's training) - Ice element
(Taught by jard, Via Scroll)
10.Makyou:Rifurekutibu Konton (Demonic Ice Release:Reflective Chaos)
Rank: C
Description: After performing the required handseals, the Hyoutan causes the ground to freeze over within a large scale area until it is coated with a four inch thick chakra coated sheen of ice. Due to the slipperiness of the ice, opponents find themselves occasionally losing their balance of overshooting their intended mark when attacking.
PvP: -2 to Dodging and Taijutsu based attacks for 1d6 rounds. Opponents may spend a round to perform a C rank or higher Fire Jutsu to melt the ice. Upon doing so, the ground is saturated with water. (Taught by Mysterious Hyouten Creation Bloodline Holder/Controlled by Dm Sakura)
11. ±Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: C Rank
Range: Close-Medium (0m~10m)
Elemental Affinity: Fuuton (Wind)
CP: 5
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
PVP: deals 2d6 pts of damage (Unblockable), and the target makes a con save DC 17 or they are stunned for 1 round(or until hit). (Stun doesnt stack) (Taught by Inari)
12. Makyou: Tatehyou (Demonic Ice Shield)
Rank: C
Description: Performing the needed hand seals, the Hyoutan creates a thick circular crystalline shield of ice front of them that is strong enough to absorb attacks. If the shield blocks a Melee attack, they can manipulate spikes to erupt from the shield itself, dealing damage to the attacker.
PvP: Can Block Ninjutsu, if it blocks Taijutsu it deals 1d10 damage.
Taught by: Mist Chunin (Controlled by DM Anko)
13. ±Fuuton: Hajinkaru no Jutsu (Wind Element: Great Wind Blast)
Type: Ninjutsu
Rank: C
Range: Close-Medium (0m-15m)
CP: 5
Elemental Affinity: Wind / Fuuton
Description: While forming the required hand seals ( 8 ), the shinobi focus' chakra into the palms of both hands. After the seals are formed it takes one second for the shinobi to bring his palms together, then open them. With a thrust of their arms, the shinobi forces the chakra circulatory system to vent chakra through their arms towards the center of their palms. This produces a large blast of non-lethal wind, capable of knocking over anything from a shinobi to a tree.
PVP: deals 2d8 damage blasting the target backwards and onto the ground. (Taught by Mist Jounin ~Female~)
14. Makyou: Kouketsu Aisu (Demonic Ice Armor)
Rank: C
Cp Cost: 5
Description: The Hyoutan performs a single hand seal, upon performing this jutsu the Hyoutans body is covered in a layer of Chakra saturated Ice. This Ice is cold enough to reduce the damage from Fire based attacks for a short duration.
PvP:4dr against fire damage for 1d4 + 2 rounds (Taught by Mist Jounin ~Female~)
B Rank:
1..▲Suiton: Tajuu Mizuuryuudan (Mass Water Missiles)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile
and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets.
PVP Effect: 1d20 to up to 4 targets.
Teaching/Learning: (see Anko's Training)- Water Element(Doesn't need water around) (Taught by Karasu.)
2..▲Sution: Minisaizu Bunshin (Mini Bunshin Jutsu)
Chakra Cost: 8
Rp Description: Mini Bunshins of you jump from the water and pummel the enemey (Requires water.)
Pvp effect: 8 CP, 6d4 damage (Taught by Zero -Tri Edge- )
3.. ▲Sution: Suiryuu (Water Dragon)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target.
PVP Effect: 2d8+1d10
Teaching/Learning: (see Anko's training) - Water element (Taught by Korimo)
4.Makyou: Hyousho (Demonic Ice Crystal Mirrors)
Rank: B
CP: 8 + 3 per round maintained
Description:
Forming the necessary hand seals, nearby water forms long flat mirrors in a 360 degree radius around the target preventing any form of escape. The Hyoutan then places him or herself inside one of the mirrors. (Taught by Karasu)
Once inside the mirror, the Hyoutan can then use the mirror reflections to confuse his or her target. Utilizing the reflections, the Hyoutan can then almost instantaneously move from one mirror to the other. Due to the speed, the target will appear to be moving in slow motion.
Because of this, he or she can then unleash numerous needles into his opponent with little difficulty. Using this technique for long periods of time however, will quickly use up the Hyoutans chakra.
PvP Traps the Opponent in a ring of mirrors making it impossible to escape or flee, while allowing the attacker + 4 to any attacks on the person while trapped. In addition, the targets take -4 to hitting the user for the duration of up to 1d6+2 rounds or until the user runs out of chakra. To attempt to break the mirrors, the opponent must roll a Strength Check versus the Hyoutans Wisdom roll.
*Special* This is considered an AOE as long as the two are near each other. The Hyoutan is only able to attack with ranged or melee weapons or taijutsu, they cannot use ninjutsu (This includes Genjutsu and Ninjutsu). The exception is Demon Region Ice Death Other Individuals may enter or break the mirrors without a roll.
5.Makyou: Senbondanmaku (Demonic Needle Barrage)
Rank: B
CP: 6
Requirements: Must be using Demonic Ice Crystal Mirrors
Description: While having a single or multiple opponents trapped within, the user is able to barrage the opponent(s) with Needles by moving from mirror to mirror at an almost undetectable rate. This barrage may consist of a dozen, to two dozen needles at any given time which seem to derive from different angles in a 360 degree radius.
PvP: Rank Damage + 2d4, May only be used in conjunction with Demonic Ice Crystal Mirrors. Can be considered an AoE attack
(Taught by The Ghost of Haku (Dm Tsunade.)
6. Fuuton: Dai Tatsumaki no Jutsu (Great Tornado Technique)
Rank B
ninjutsu
CP: 8
Description:Using this technique, the user is able to create a large and very powerful gust of wind
resembling a tornado.
PVP: deals 1d20 pts of damage.
(Taught by Mist Ninja)
7. Yuuton : Touketsu Kaze (Elemental Fusion Technique: Frozen Wind)
Rank: B
Cp: 8
Description: Utilizing their wind and water elements the user is able to chill the air around them and send it arrowing towards their enemy, due to the frigid nature of the wind the jutsu is night impossible to block.
PvP: 2d8+1d10, unblockable
Requires: Wind and water (Taught by Mist Jounin ~Male~)
A Rank:
1. Makyou:Atogama Shasai (Demonic Ice Release: Surrogate Bonds)
Rank: A
Description:
* Special * Must have an Ally in close proximity that specializes in Greatswords.
The Hyoutan unleashes a wall of ice at multiple targets within close proximity of each other. This wall of Ice expands outwards in a deadly rippling effect like that of a wave, during this process the opponents hearing is muffled by the deafening roar of thousands of Ice shards slamming against each other.
As the wave expands outwards towards the targets, the Hyoutans Greatsword wielding ally follows close behind, his presence masked by the wave of ice. Once the Wave crashes into the opponents, the Greatsword wielder can select one opponent to strike with precision accuracy in this deadly combination of Cold and Steel.
PvP: Effects 1d4 targets, dealing 1d20 to -all- opponents, and an additional 2d8 to a single target. (Taught by Mist Jounin (Dm Hidan)
Taijutsu:
D Rank:
1. Imbued Fist/Feet: Taijutsu+1d4 Damage. (Taught by Hina.)
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Spar List:
1. Dotu & Moriko vs. Inari (Taijutsu/Sharingan Only.): Loss
2. Dotu vs Ushio: Win
3. Dotu vs Suto (Pong Challenge): Win
4. Dotu vs Shouni Sinsuke: Win
5. Dotu vs Karasu: Loss (All out Duel.)
6. Dotu & Kai vs Inari: Loss
7. Dotu vs Maikeru & Pandra: Win
8. Dotu vs Kai: Win
9. Dotu & Korimo vs Jin (Without Sharigan.): Win (All out Duel.)
10. Dotu vs Sasaki: Win
11. Dotu vs Kiyoshi: Lose
12. Dotu vs Kiyoshi: Lose
13. Dotu vs Emi Jinokoi: Win
14. Dotu vs Rose & Mic: Win
15. Dotu vs Kiyomi: Win by Forfiet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Summoning Story: The Day was comming to a close, as the waters of Kirikagure semmed to shift slightly. Dotu sighed as he through another rock to bounce two times before it falls into the water. "Korimo-Sensai, where are you...." *He sighed once more, before he began to rise from his spot. He looked up at the darkaning sky, before he smiled once more. He turned back to the water and then tilted his head before he looked around cauisouly, before he stripped down into his Trunks, the trunks being under his clothes. He gigled and then dived into the water, swimming around under-water joyfully. He looked around through the clear water before he surfaced to the top. "Hmm...." He blinked slightly, as he looked down into the water. "Did something just touch my leg ?" He shook his head and the thoughts before he looked back up to the over-passing sky. "I Should go back into the village. Its getting Dark." He sighed once more, before he began to crawl out of the bank. A Head slightly begining to submerge from the Water, Dotu stoped for just a moment to turn and look at it. "A Floating Stick?" He tilted his head before he reached for, the "stick" taking to him. "Hello Young One." Dotu stumbled back a few steps before stareing more closely "Chiisai ? Hi ! You scared me for a bit. Hehe." The small "mother" slithered from the water, begining to flap her wings slightly as she hovered upwards close to Dotu's face. "Wait, your summoned ? Arn't you supposted to be with Korimo." The small creature narrowed her eyes slightly before she simply stated "I would rather not talk about that matter, if that is ok with you. Young Dotu." He frowned slightly, before he simply nodded. "Thats fine with me Chiisai, well ! I have to go now. Bye !" He smiled to her and waved a bit. The small creature flew quickly infront of him. "Halt Young One, You are Korimo's Student correct ? Dotu blinked a bit. "Umm...Yes Ma'am." The young creature pulled her "lips" back in what seemed to be a smirk. "Then I propose a deal, Young One" Dotu titled his head. "Umm....Deal ?" The creature seemed to nod. "Yes, Young One. If you can beat me in a Race. Then I will let you be my partner." Dotu's eyes widened for a moment, thinking slowly before he smiled and nodded. "I Accept your Challange Chiisai !" Chiisai seemed to grin. "Then the race Shall be along this River Young One, whoever can get to the end the fastest wins. Oh, theres another part. You cannot walk on the water, we are swimming." Dotu's eyes widened. "Swimmming ?" He narroed his eyes slightly before he began to think to himself. (Swimming, she will surely beat me. Shes also really wise. I have to outthink her !) "Ok, But one more thing. You can't use your tail" He smiled thinking he had done the right thing. Chiisai smiled "Fine then Young One, let us begin shortly." Chiisai dove into the water in wait, as Dotu slowly slide into the water as well. Chiisai began to submerge "We Begin now !" Dotu didn't even get to blink before Chiisai was in the lead, using her wings to propell herself slightly. Dotu frowned before he began to swim slowly. He sighed and then shook his head "I feel like a Turtle" He frowned once more, swimming slowly before an idead popped into his head. He swam under the water and then begin to seal swiftly, before the water began to swirl around him. (Suiton: Tornado of Water Jutsu ! ) The Tornado of water begin to form under water, as Dotu used it to propell himself at a high speed, however Chiisai seemed to stil be in the lead. Dotu narrowed his eyes before he began to think (Freezeing the water surface isn;t walking on water !) He grinned evily, before he busted out of the water and then begin to seal. (Demonic Ice Release ! Reflective Chaos !) The air begning to freeze, as the air slowly froze the top of the water. He skated along the top of the ice swiftly, diveing back into the water at the end of the ice sheet. He begin to swifly, seeding Chiisai still speeding ahead. (Wait, I can flicker !) He smiled, before he burst from the water, flickering forwards swiftly. However, it was still not enough. He frowned underwater, before another idea Poped into his brain. (This might work !) He grined underwater, before he began to seal swiftly once more underwater. The Water begining to wrap around itself forming into a dragon. (Suiton: Water Dragon Jutsu !) He grapped ahold of the Water Dragon, as it begin to propell swiftly. Getting closer and closer towards the speeding Leviathan. Dotu began to submerge above the water, he grasped for breath before he looked towards the End. (The End ! Huh ?) He looked down to his water dragon as it slowly began to disperve back into its normal Water form. (Uh oh !) The Water burst out from under him, as Dotu began to fly along the top of the water, spinning and hitting it.* "AHHH! OW !" Chiisai looked back and then "grinned" before she began to halt slighty. Soon Dotu flew past her screaming in fear and in pain. Before he hit the Bank of the mouth of the river. "Oww...." He rubed his head and then looked around. "Uhh....." Chiisai slowly slithred along the land and smiled to Dotu "Well Done Young One, it seems you have bested me at this small little challenge" Dotu blinked slightly. "Now, there is something you must get for me Young one. " Dotu blinked slightly, listioning slowly "Its needed." She leaned in slowly, and then wispered to Dotu. He needed to nod and then smiled. Before he ran off, only to come back near Mid-night. "I got it Chiisai." The small creature smiled "Now Young One. Open it, and draw blood on your thumb." He Blinked, and then opened the scroll. Reading in slowly before he bit his finger until it bled. He winced as a drop fell to the scroll. "Umm...." Chiisai "grinned" once more. "Good now Young Dotu, perhaps we shall see each other again. Keep the scroll safe." She grinned before she disipeared under the water, a "poofing" sound almost heard. He blinked before looked down to the scroll. "Did I just make a pact with her...." He tilted his head, and then rolled up the scroll, carrying it with him. He smiled and then looked up at the Crescent moon. "It must be Mid-night...I better get back home" He rushed off back to Kirikagure, the light slowly descendin. A Creature's eyes following Dotu's steps and actions..slowly in the darkness.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leviathan:
Rank 1: Kyouko.
Description: Kyouko is a bit small, only of about two-feet in length. His wing span of 8 feet, from wing-tip to wing-tip. He is oftend seen wrapped around Dotu's backside of his leg with his head hidden. He is shy and fearful of others, but very protective of Dotu. He has a very slippery body as well, do from him being wet most of the time. He will help others as well, but is reclutant too because of his social phobia. He hates being the center of attention, but has a hidden anger inside of them that is raging to come out, for this Kyouko has a multiple personaly called Zaigou.
Kyouko's Abilitys thus far:
1. Aqua Dash: The Levaithan collects water around it's body before soon it is surrounded by water. It raises its wings out to full length and then charges the oppoent with high speed, spiraling along with the water to slam into the oppoent. Summon Taijutsu+1d6
2. Corroding Sludge: The Levaithan collects its stomach acid and then molds it around to expell as a large jlob of corroding sludge. The sludge is purple in color, but full of bacteia that could make a person sick if injested. Once hit, the glob deals 2d4 damage, Con Dc of 16 or the person is overcome with a sickness and cannot move for 1 round or unilt hit.
2. Rank 2:Kanashimi
Gender: Female
Description: Contrairy to her appearence and her name, Imi-Chan , as she loves to be called by Dotu, is a very bubbly and up-beat creature. She is about eighteen feet in length and ten feet wide, there are four tenticles that protrude from the sides of her body. She has a wide gaping mouth with no teeth at all present in the mouth. Her taile is long and scaly, and allows her to swim through the water at a swift speed, espcially if she wraps the tenticles around her body and sails at 80 mph underwater. Her body is also at times a bit slimy, and easily to slide off of.
Kanashimi's Abilites Thus Far:
Rank 1:
1. Aqua Dash: The Levaithan collects water around it's body before soon it is surrounded by water. It raises its wings out to full length and then charges the oppoent with high speed, spiraling along with the water to slam into the oppoent. Summon Taijutsu+1d6
2. Corroding Sludge: The Levaithan collects its stomach acid and then molds it around to expell as a large jlob of corroding sludge. The sludge is purple in color, but full of bacteia that could make a person sick if injested. Once hit, the glob deals 2d4 damage, Con Dc of 16 or the person is overcome with a sickness and cannot move for 1 round or unilt hit.
Rank 2:
1. Jet Stream: The Levaithan inahles the air around it deeply, as it strains the water from its body into a single spinning sphere of water in its stomach, soon it realses the water upwards from its mouth in a High powered jet of water that can cut through even rock. Deals 6d4 damage.
2. Great Water Creation: Involking the power of the element water, The Leviathan pulls moisture from the very air, creating a baerly visable mist of water. Once condensed this mist forms into a huge wall of water similar to a Tsunami that floods the area for 1d10 rounds (Water can be used for Water Jutsus) damaging everyone for 2d8 (aoe, except the summoner/User) (Unblockable)